• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

    • GVONPAUL

      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.

lipton

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lipton last won the day on April 7

lipton had the most liked content!

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About lipton

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  • Location
    College Station, Texas
  • Preferred Side
    Allied
  • Preferred Branch
    Army
  • Preferred Unit
    Rifleman
  1. Reading is fundamental. Let's try this again... NOWHERE did I suggest that F2P should be sidelocked for an entire campaign. I didn't even suggest they be sidelocked for a day. I suggested they be required to log into the underpop side when they join the game. Underpop can change from one side to the other several time a day. So obviously they would NOT be sidelocked to any particular side for the duration of the campaign. And no, they would not be required to move to the other side when/if it became underpop. That requirement would only be necessary when Joining the game. Don't want to switch side when pop changes... Don't log off. Now, if you log out and come back 3 hours later and lowpop is on the other side... then yes, you would be asked to join that side. But again... If you don't like this... You can always buy 1 less 6 pack of beer a month. 1 less Pack of cigs per month. I could go on and on with examples, but I think you get the idea. And THEN... CRS increases Revenue. TahDah!!!
  2. I agree with Mos and Capco on this one. 30 seconds may still be a little short. But worth a try.
  3. Damn. You made me shoot my beer out through my nose. I really lol'd at this statement. Trust me david... CRS will NEVER accept my proposal. Mainly because it's mine.
  4. Well, I've tried twice today to get invested and not worry about the stupid timer. But I just can't seem to give a damn. I just want this campaign to be F'n over already. Both times I logged out after an hour because it just isn't fun. Can't seem to .... care enough to stay logged in. Maybe I'll be back. But probably not. Dumbest idea they've ever tried ... WITHOUT EVEN ASKING OUR OPINION FFS
  5. CRS is always patting themselves on the back... bragging about how they listen to their customers. But, I don't recall a discussion about this. They just blindsided us with it. And now? Not a peep out of them. I agree with others. I don't like, as a paying customer, being used as a beta tester. This should NEVER have been implemented on a campaign. It should have been tested on an intermission first. Then this whole embarrassing mess could have been avoided. It reeks of the old Rat team tactics. I'm not going to say I will be sitting this one out, because I might need to kill something to relieve some stress in the next 2 days. I don't see this lasting longer than that. Remember when Coca-Cola quit selling Coke and introduced "New Coke"? This reminds me of that mistake. (Too young to remember that? Google it. It was the biggest Marketing boondoggle of ALL TIMES)
  6. I love the way you assume F2P players are a bunch a worthless newbs. And yet... you're a F2P player yourself. Once again, your argument is moot. You just don't want to be required to play for the side that needs the most help when you log into the game for free. Not a very good argument.
  7. Based on everything you just said... you agree with my proposal. If the only argument for not doing it is that it gives the over-pop side more bodies to shoot at... I'm not sure that's a bad thing. But I think you are totally wrong on this point. And you just admitted you could afford a subscription. You just don't FEEL like it. Well, that's your choice. But when push comes to shove, I bet you'd still be here and paying the $7.99 when all was said and done. The Free to Play concept is not working to the benefit of the game, and it's definitely not working to the benefit of CRS. I'm sure we would lose some of the free-loaders and as you called them... "cheapskates". But the improved game play from a more balanced game, would increase and maintain more subscriptions in the long run. It's time to make a better mousetrap. This is a common business model here guys. Anyone who has run a business or managed a business would have a hard time disagreeing with this. It's just common sense. Unfortunately; around here, sense isn't common.
  8. Says the guy that is milking the Free to Play Account. Bodies with rifles will ALWAYS help defend and recap a town. If you can't afford $5, but still play this game... you need to rethink your priorities. Hell, I collect $10 a month in my change bucket. This is the only option I've seen that will actually do something to Fix the ridiculous balance issues this game has. If this problem isn't fixed before the Steam release, they will laugh us out of existence. Not to mention increasing revenue for CRS. Their begging for money is getting a little old.
  9. I agree. CRS needs to fix every single gun in the game that does not work how we think it should. Allies first please. ;-)
  10. gsc is missing the point and is just looking for a fight I guess. I'm not trying to place blame on anyone. I'm just stating the obvious. If you don't see a trend in how one side or the other becomes over pop from day 1 in a campaign... then you're blind or ignorant. It's either side switchers or easy-moders. The point is... CRS needs to do something to fix it. Longer spawn delay for attackers or short cap-timers for defenders will NEVER help balance the game. NEVER! People will still play the side they want to play. It has been made clear that most people are side specific. Most, but not all. And those that aren't are swaying the balance one way or the other... usually. CRS should try the concept I put forward on numerous occasions. Require the Free-to-Play players to log into the under-pop side when joining the game. This will help balance the game at any given time and in the long run, it will increase subscriptions. How you say? Because when a FTP wants to chose their side, they will pay the measly $5 for a minimum subscription for the option to CHOOSE their side. If anyone here tries to argue that someone can't afford $5, then once again... I'll call you either blind or ignorant. I could list 20 ways they could save $5, but why bother. EVERYONE probably knows more than 20. But if they can't afford $5, then they can STILL play the game for free. They just have to play for the side that needs help. How is that a bad thing? Just about every other online game does it.
  11. Some things never change, and I guess they never will... no matter how much we wish they would. A couple squads switch sides and the campaign is totally one-sided. Then, they switch to the other side and it's the opposite. I wish we could have a campaign where both side are balanced and it last long enough to see all of the equipment. Getting tired of these one-sided fights. Boring. I'll say it again. FTP should be required to log onto the under pop side. If you don't like logging onto the under pop side, then pay the friggin $5 and log on whatever side you want. This isn't rocket science CRS.
  12. Squads are lame. Unless you're in the Squad of Lames. 101st Airborne. Screamin Eagles!!!
  13. There are posters in the FMS?
  14. This whole game is a Low Pop situation