usmfan08

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Everything posted by usmfan08

  1. Yeah... every time discord updates the app they break the overlay more and more.
  2. Thanks for the write up KMS I was thinking of writing one this week. It's important to note a few things: ww2ol should be started before you open discord. Also, this workaround works the majority of the time, sometimes it doesn't happen though. If you opened the game before discord just repeat the internal discord steps; delete ww2 from the added games, readd it and toggle overlay on there, and go to the actual overlay tab and toggle it off and on again.
  3. Hahaha so true. I mean.. yes and no, really. I love flying the hawks, the 81 and the 87. I do fly the Spit9 as much I can, but there are allied pilots that fly almost exclusively the lower level spits for personal reasons. I think it's relatively easy enough to spot greentags on both sides you can look at the way they fly, what altitude you found them at, and of course the color scheme. Either way, they all get treated the same way by me. That is they'll eventually end up on my 6...
  4. 7th salutes all of you.
  5. lol it's funny you mention this blimpy because it's the same issue I have with you. Most of the time when I'm solo capping in a cp, I'll hide around a corner or laying down on the first floor. I always die to you for some reason lately, and what happens is you literally start shooting before entering the room/building. I'll die and then I see a german walk in. I'm not saying you're cheating, definitely not, but it always infuriates me that I die to someone who's still outside the cp.
  6. It's still a nutty conspiracy. It was just a weird coincidence.
  7. I was there when this happened this morning, let me explain what happened. We had an ao on BoZ, and we were at single ao limits at the time. We gained a second AO and it was placed on fresnes to start buffering Etain. BoZ attack was going no where, so AHC pulled that ao to place it elsewhere on the map. Right after we placed that ao, the ao limit dropped to one, and we were stuck with the one ao on Fresnes.
  8. It is definitely used regularly. Maybe not every day, but just about every day. I doubt it's bomber runs, I never notice yellow squares back behind the lines.
  9. Yes J. They generally sit about 6km off shore and just rain lead unfettered and unchecked. Allies need a way to defend against that, period. It's completely unfair to the allied side that we have to deal with that 24/7. It takes us HOURS to knock axis rdp down to 30 percent, they can do it after 3 hours of AFK sailing in less than 10.
  10. I'm tired of checking rdp one minute, then a few minutes later it's at 34 percent damage. We have no way to defend against it with the exception of parking a boat off the shore of whitstable 24/7 and that's completely unrealistic. We have a way to defend against air attacks on our factories, give us a fair way to defend on the sea!! At the very least extend whitstable ews to 6km. If that can't work, then extend DD ews to 6km.
  11. Well we need something... we literally have no way to defend Whitstable. With a bomber raid we at least know that they're on the way and can find them. Allies can't ninja blow an entire towns worth of factories in minutes. It's not right the Axis can. Can we do just the whitstable ews adjustment then?
  12. Overwolf never works for me, but oldzeke pointed me to the overlay plugin. It only works with a certain version of TS, and you need a certain version of the overlay. TS version 3.0.16 Overlay version 3.8.23
  13. This is a bit weird but I saw someone here who has a long list of training videos in his signature. I'd love to get my hands on those videos, seems it'll really help some newer guys. S!
  14. Actually you can.
  15. It does become an issue, every HC officer's done it on accident. They're not out to ruin your fru I promise you that. The best thing you can do is not let it piss you off this much.. I know axis have lots of new officers, so that side's more prone to it happening. They just need to train a bit on the map, is all. Make sure you pm the officer who made those moves, just don't be an ass to them. they're volunteers who just want to make the game work. If you feel it's still an issue, take it up with their training officer and make sure he shows them protocol for moving flags.
  16. I just had a thought about the grenade system. It takes too long to throw a grenade. have to change weapons, there's a very long delay in between switching to the nades and equipping it. What if we were to do this: While in position one, hold shift and tap #2. This'll just do a underhand pitch, but it's very fast, and the player won't be able to cook the grenade timers.
  17. I'm talking about a quick toss, like clearing a room or something. stand by the door, pull the pin and underhand toss the grenade in and automatically re-equip the primary weapon to rush in after the nade blows.
  18. Ha. you're lucky dude, I used to get single digit fps on my other computer.
  19. Yeah b that's what I was thinking, reduced range and accuracy. You won't keep the rifle to bear, but what happens is as soon as you throw, you equip the primary weapon again automatically. Instead of having to fumble with the wheel scroll or hunt down the #1 key.
  20. Best guess is fog of war.
  21. Could maybe limit your squad to a small number of missions per squad per ao. Or maybe a certain number of them per hour. I'd love to get the ABT less cluttered, and taking a few out would certainly do that. I know the new guys still need to be "funneled" somewhere, so why not give HC a drop down tool where you highlight the mission and right click it, and it'll say "set as priority mission" and it'll be the p1 mission for allied side. Make it to where it resets either once the ao is complete/pulled or when the players on the mission drop to below a certain number of people for a certain amount of time.
  22. That would be nice to see.
  23. Instead of coming to the game and immediately complaining CRS isn't doing anything, why don't you talk around. And not on just axis side, they've got a small issue regarding outspoken negative views... I've tried to explain it time and time again, 1.35 will solve so many problems. The lagging, the excessive spawn delay after swapping targets, etc etc. It's not a failure to fix basic items, it's an inability to do so with what they've been given. The new 1.35 version will drastically fix a LOT of things, I promise you. I was part of the beta testing team and it was amazing how much was changed. You have to realize this as well: these developers aren't full time employees. They're part time workers, and a few are even volunteers. This is a second job, but this playerbase demands the game have the team's full undivided attention all the time. Hell, this team even worked Christmas Eve into the night, and if I recall correctly Christmas day too! They sacrifice so much of their lives just to be at our beck and call..... They do what they can with what they can while they can. S!