hillstorm

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  1. Depending on my mood, sometimes fun to me is just guarding an FB. Just dig into a good spot and wait. Maybe nothing happens for a while. When it does happen, it's like the excitement meter just jumped from 0 to 10 in no time flat, lol. I'll never forget the time I dug into a foxhole with an lmg and just half snoozed for a while with the FB in front of me. Suddenly, para drop! - a perfect drop too, as they all landed in a cluster at the FB (and right in front of me). I was locked and loaded, it was like Christmas came early.
  2. "I gotta play slowly and I gotta play smart. Two things I'm not known for." lol btw, I made it to the maniacal laughing/cackling, but it was too unnerving to continue
  3. Secret agents? Mercenaries? International men of mystery? SECRET AGENTS??
  4. I’m enjoying it too. They definitely toned down the brightness/contrast this time around and I think they got it right.
  5. The Battle of the Bugle was a short-lived wrestling match between two soldiers over one horn. They both really wanted to sound reveille, and in the end, the bugle was damaged but it still made enough noise to wake up the entire platoon. Sorry, I couldn't help myself.
  6. Whitewash those tanks, soldaten!
  7. Awesome, Rock - very deserving!
  8. I won't speak for delems, but to me it's not necessarily about winning or losing. It's about playing within the structure that the campaign provides - most notably with supply. There isn't "endless" anything, you can't just spawn Tiger after Tiger or goof around with weapons just because. Don't get me wrong, I love goofing around sometimes. SO I've never been against intermission altogether, just hate it when it's extended like this. I wonder if a concept of "mini campaigns" might be cool, with limited objectives, designed to last a few days or a week - but with supply restrictions similar to campaign. Anyway, I've said my piece. I'm over it (for now ) For what it's worth, my favorite part of a campaign is the beginning - when both sides are still even strength, nobody is really winning, the sides are just beginning to shift, maybe back and forth a bit. Tier one. Love it.
  9. Thank you for your reply, XOOM. The one thing I do want to mention is that I've certainly been on the other side of getting rolled - we all have. And I felt the same way as I do now. In fact I was eager to get the new camp started to change the script, so to speak. With that said, I will note that I don't play as much as a lot of others here, I'm not HC, and I don't do a lot of the logistics/behind-the-scenes stuff some of the longtime vets do. So if there really is some burnout and a need to recoup, I'll try to respect that.
  10. So here we are, Saturday night. No campaign, and really a bummer to me that there won't be a new one until Tuesday. Just being honest. This is when I practice a little bit with different weapons and such; but ultimately, it's when I also go and play other games. That can't be a great thing (if other players are of the same mindset as me). I hope with some of the changes, things will be adjusted so that HC isn't overworked or whatever and we don't need a 5/6 day "breather." Because the way this game is set up, it's only natural that many of us think of campaign as "game time" and intermission as, well, just practice. Not the real deal. That's just the dynamic of the game.
  11. I really enjoyed it too. And let's be real - winter conditions were a huge part of the WW2 experience. That's something that is missing in this game. Obviously I wouldn't want it all the time, but for certain times/areas it would be appropriate. Maybe as the concept evolves in this game it can include snow camo for infantry and vehicles.
  12. I wonder, and CRS may have already thought of/worked on this, but I wonder if there is a way to "soften" the effect ... perhaps with a dull gray, or more textured, rather than a solid bright white. Plenty of other games, especially WW2 games, integrate winter weather ... so it should be doable (without having to wear shades!!).
  13. I wouldn't mind seeing snow again! I know, I know, some people absolutely hated it. But I though it was great to have something different for a while. I'd actually like to see it cycle in and out in campaigns permanently - even if for just a few days per month or whatever. Or based on location, perhaps.
  14. Did I read that right? Just wondering why. I don't mind intermission, but five/six days seems extreme ... and we lose the whole weekend.
  15. You should have thought about that BEFORE you ran naked through the quad.