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    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


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About rinzello

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  1. Using a regular truck could also be interesting because what if the mission leader came to the rescue and set up a FMS in front of the tank? Not only would that provide cover for the tank but plenty of back up would come pouring out to protect the tank. Obviously this couldn't be done over and over, but it's an idea...
  2. My fear would be that automatic weapons would just be even more dangerous. You might just aim at an enemy soldier running across a field plenty far away and you start unloading upon him until his Morale causes him to drop to the ground or slow to a crawl, then just wait until enough bullets hit. Almost seems like some sort of tractor beam. I'd almost like a system a bit better where something might make you actually CHOOSE to drop down and seek cover. I know in one of the Brothers in Arms games they had your screen get blurred and red the more you were in danger from fire and then it cleared up when you took cover. I know other games have used similar tactics. I just wouldn't want player choice to be completely out of the equation. YET, I think too many players now don't have much of a fear of death since they can just respawn in a handful of seconds anyhow. If it could be something that might encourage players to WANT to stay behind that wall and scream for mommy, then I'd be for it. Maybe typing "MOMMY!!" in general chat will regain your Morale faster... I do love the idea of firing on enemy soldiers to keep their heads down while someone flanks them and takes them out. I know that CAN happen in game now but it'd be nice if it could be counted on more. So long as it doesn't create more Rambo types.
  3. hahahaha I'm glad I'm not the only one to remember that! I do agree though. I've been in support of infantry (and vehicles) not dying off right away and perhaps lying on the ground screaming in pain until they finally lose enough blood to pass out and die. It sounds horrible, but honestly, it SHOULD be. This is war and we're shooting to kill people. I'm no professional voice actor but I could try making a few of the sounds if they wanted. But extra added variety is always good and I'd welcome it!
  4. In what way do Steam players "rain"? I'm not sure I want them near this game...
  5. But wouldn't it be more realistic that not every soldier have binoculars as you already said? Not every human can make out enemy soldiers from long distances. Hiding and watching for attackers is one of the perks of being a defender. Honestly, getting binoculars was one of the bigger perks that made me want to subscribe. And it's worth it!
  6. I care less now that I've basically gotten everything you can get with points. There needs to be more perks, honestly.
  7. Yeah. If they wanted to make it more complicated then have infantry ammo FRU come from a solider and tanks ammo FRU come from a truck (since I imagine troops might have trouble carrying enough tank shells long distances)
  8. You know what? I'll take it one further and say we get rid of the current fire base as well as the FRU. Instead, we make the FB itself a PPO but not limit it to one of two spots between towns. Have two new type of vehicles (although they can just be different versions of current vehicles) and have their main purpose be to set up either an infantry tent or vehicle tent. I imagined the FB as basically saying that this is the frontline and this is where all the troops and tanks are. If it was actually something chosen by the players it might feel like it was actually fought for. I imagine that there would only be a small handful of these command vehicles spawnable from a friendly army base and someone would drive it out to a location of their choosing. Once there, it sets up a FB building where anything that was spawnable at the original will now spawn here. With no FRU you'd want it to be close, but if it's destroyed there will be a time penalty before anyone can build another one. Maybe 20-30 minutes or so. So you'd also want to keep it somewhat hidden and far away. These buildings should be somewhat hard to destroy, but maybe not have them only destroyable with demo charges (although they would surely help). It represents your forces from your army base so it should be as strong as your combined force. However if it's getting carpet bombed and shot up by tanks then it'll fall easily. Having a FRU destroyed and having to run from a FB is a pain, so being pushed back to your town might be a better motivator to guard your FB FRU. Seeing as so much would ride on these new buildings, I'd imagine you'd have to have a high enough rank to even drive the correct vehicle. And if people still wanted to have the FRU around to resupply troops and vehicles, I'm fine with that, but no spawning from them. I'd just imagine that having these set up freely in the world might drive some people from the towns and into the wild. Plus, maybe we'd get some FB vs FB fights in the forest.
  9. But that's what I've been saying... Maybe I'm dead and I'm the only one that can see my responses. :\ haha
  10. If you guys are set on despawning people in 15 minutes or less instead of having them just not count towards population the how do you plan on dealing with if they're in MIA territory? Not only would that upset some players by having to drive/run back to where they were but the supply is also less? That'd upset everyone!
  11. I wouldn't even say you'd have to kick a player. Maybe after they've been AFK for a bit (if it's possible) have that player not count towards the side's population. If you have 20 people logged in but 10 are AFK, then you have 10 players.
  12. V1 and V2 rockets.
  13. I would agree with more noise for bushes but I'd like more noise in general. I know they have some ambient noise but it seems really easy to pick up on just about anything you're close enough to hear. I'd say that the faster you go the more nouse you make, but crawling should make next to no noise. You should be able to be sneaky still, I just don't want people rushing through undetected.
  14. Maybe they're getting old and they can't see the screen so well anymore...
  15. True, but hopefully the type of people who will just carelessly bombard their own troops wouldn't be the type to stick around for months just to be able to do it. They're probably only there for a month and only have a F2P account.