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      New Community Volunteer Opportunity   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


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About kuronyra

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  • Birthday 03/09/1994

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  1. Congratulation to all of them!
  2. Are importants just like infantry pool and plane pools. People won't be and are not satisfied with so few tanks, especially when there is potential for so much more. Think of it, another tier after the current tier max, with even bigger tanks, with even more planes like the P-51 and the P-47. Wouldn't you love to fly a P-47? I sur would love to. Same goes for the tanks, I would love to face Panther that would have there own characteristic compared to the Tiger, and even tanks like the Marder, you could even go crazy and bring in the Tiger II, the Elefant/Ferdinant, the M18 Hellcat for the allies and the M24 Chaffee. There is so much more that can be done.
  3. That's complete bull[censored]. I use Discord for vocal communication, still doesn't stop me from writting in the chat. Heck, most allied player must be bored by how I write a lot in the chat!
  4. Well technicly, the germans tank suffer from a lack of armor, armor not angled and a gun that is a average. The thing is the Tiger that can angle himself and be a real threat. For the Allies, it's even simpler, the Shermans are supposed to be easy to knock out, but hard hitting with the 76'. The churchill is a moving bunker from the front but with a gun also average in comparaison. Not gonna lie, in general, germans tanks looks... Cooler!
  5. (Ho my god, a HC posted on my thread! That is worth every medal! ) More seriously: yeah, if it's during the start of the campaign. Allies will probably dominate, and then it will equilibrate on his own at the end. What I fear is people joining in MASS the Axis side because of all the "cool" stuff. Remember that most person who play WWII games are familiar with games like World of Tank or War Thunder, and in there, Germans are VERY popular. There is also the new Call of Duty that will probably give some light to that period again.
  6. That would be hard, I play Allies! I.... Think I actually killed you once, 3 days ago, FW 190. Killed by a D.520? I was that D.520. :3
  7. Not old enought, I still get rape when I try to get a plane on!
  8. yeah it might not be worth it. Beside, do you really need that to kick our butt?
  9. I don't recall saying the Tiger was OP. I only said he was the only Heavy tank of the game. And I mean really Heavy tank. The Churchill barely count in comparaison, I think the Americans need the Pershing have more diversity instead of the usual shermans combos. :3
  10. Hello guys! So, I have make multiples breaks since I started playing that game and like most people I am looking forward to play at this game with a much more bigger playerbase than it currently has. However, the Steam Release could have multiples "finish". - The game is a flop, and not a lot of person are interested: Multiple reason can be tell for why. 1, the game looks "bad"(stupid reason but yeah, it will matter for most person) 2, review won't be made and won't bring people into the hype 3, People aren't interested in a MMOFPS of WWII and if people wait for a WWII game, there is a good chance it is the next call of duty. - The game got a spike of population and here there is way it could go on. 1, Side will be equal in number and the Overpop will be solved (very doubtful) 2, most player will want to play the vilains because they have the better stuff (seriously, on World of tank, most player started using the Germans because of the Tiger in the game) and it will just create more problems. 3, could go for both 1 & 2: But the spike won't last for a lots of time and people will rapidly leave because of the difficulty of the gameplay: If that isn't done already, I think it would be a good idea to make video tutorial about the chat system, and how the game work. Lots of people will expect fast action when coming into this game. I think we should before Steam release is made try to create some solution for the Overpop problem, that problem could KILL the game if there is a giant spike of population coming up. Also, I fear that new players will want to join Axis because of the Old Propaganda that made them so popular. (And I think the Allies need there own Heavy Tank. Like the Firefly, or the Pershing who would be a perfect counter for the Tiger) Just my two cents, sorry for my English. I don't know how to explain everything very well, but I am at the same type looking forward for the Steam Release AND worried about it. :/
  11. I cannot speak for WWII Online experience, but I can try from my personal experience as a general player. Teams even if they have the same side doesn't always see eye to eye because of difference of maturity, or just because member got trouble with another member of another squad, and suddently both squad point there gun at each other. It doesn't even require a SERIOUS reason to have rivality between same-side squad. There is also the question of goal, some squad are EXTREMELY hardcore and very professional and tend to dislike "Casual" behavior, like just doing stuff because you like, and sadly some people are very intolerant. But usually they are also very good at the game in question. Merging a small group of casual with a small group of "tryhard" won't help either squad. And don't forget that because a squad exist, it got his little history, his own character. If you merge squad, that history basicly disapear, same goes for the character. And the reconstruction will take time -if it work!- You have also different way of thinking about the same goal. How to cap a city? Multiple option exist, some organised, other less organised. You ALSO have different preferred gameplay, here in WWII OL, you have player who focus more on the Planes (4Wings I believe is a good example) and other are more into the Infantry like the 13th. Does it mean they can't co-habit? No, but it means they have there own specialisation, if you merge them together, the mix could not be that pretty because members are not guaranted to be ok on everything. (And now I am seriously worried about 4Wings because I fear to offense them in some way for using them as example! FORGIVE MY ENGLISH! I JUST EXPLAIN! DON'T HIT ME GUYS I LOVE YOU! :'( ) Also, last but not least: Someguy just play with there friends and that's it. And don't even really want to work with the others. They just want there little piece of fun.
  12. Believe me, because you have a supposedly good connection doesn't make it really good. I have a acceptable connection to the internet, but if a video game got his server and the relay of the server too far away. I get highter ping. It's basic. And WWIIOL have less than good server for people in my case, and I believe to represent a majority of player who are close from big city, but not THAT close.
  13. Hahahahahahaha. No. In the big town yes, but the rest? Heck, some place don't even have 3G.
  14. Well the thing is, I tried multiple time the game all around France, ping is always meh. If they want people to play that game, they also need good server close enought to allow correct ping.
  15. Can we talk about the ping? I live in France near le Havre and playing with infantry is pretty much horrible. I am at 120 of ping, if not 150. And no, I don't have a [censored] line, it's just the server looks to be too far away. With a ping like this, I sometime get killed before the EI even appear in front of me.