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About sk3tchi

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  1. So how do we fix this? can we increase the damage threshold before this type of tail damage is visualized? or can we add more specific damage models?
  2. I'm sure it's not just the 109 but that doesn't make it any more acceptable. I've seen this many times now from the ground and air. You should notice roll stutters to a specific side as he's pulling back on the stick after strafing, but there's nothing. You should need to use coordinated roll and yaw while using any pitch with this type of damage. While he may not be able to roll or pitch as fast, it still certainly looks too smooth for the damage sustained. Maybe he trimmed completely one way or another to help but it seems hokey that he's still able to strafe ground targets with such ease. I think it's something that should be looked at for all aircraft
  3. The 109 used to be a floppy mess. Now it's perfectly stable, doing barrel rolls and strafing groundies even with half a tail. This can't be accurate can it?