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      Need help for incoming players.   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


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About nozlen

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    Free Play Account
  • Birthday 07/19/1888

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  • Preferred Side
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    Air Force
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  1. In the video I made a mistake (was tired when I made the video). If you already have a "flap control" section in your AIR, just add this to that section above the </control> . <keydelta value="-45.00" per="keypress" index="2"> <key>numpad +</key> </keydelta> <keydelta value="45.00" per="keypress" index="3"> <key>numpad -</key> </keydelta> Otherwise follow the video and do what I do in it.
  2. <control function="Flap control"> <joyaxis stick="0"></joyaxis> <keydelta value="-45.00" per="keypress" index="2"> <key>numpad +</key> </keydelta> <keydelta value="45.00" per="keypress" index="3"> <key>numpad -</key> </keydelta> </control>
  3. I try to add a new video weekly explaining/showing some tactics to help new pilots understand some basic fundamentals and a few maneuvers so a new pilot can survive longer in the dangerous skies in WW2OL.
  4. LOL. Nice, well played
  5. Well I do not B&Z, 75% of the time I am not on TS/Discord, I fly into a fight on the deck in a E1 vs numerous ea at all tiers, and usually fight till I die and have so for the last 2 years. If your judging my Nozlen stats, well you might want to know I share that account with my 14yr old daughter who also flys.
  6. I am fine with a "spotter" if you make said "spotter" have its infantry animation have a radio backpack with a tall antenna that can be seen, even when said "spotter" is hiding in a bush. I would even make it where at a certain distant ei would be able to hear radio static sound. Last thing the game needs is a person able to hide in a bush calling in Artillery Strikes with impunity....Mortars have sound and smoke to give away there position, "spotters" should also have a weakness that gives away theirs.
  7. I will get right on that............*soon* after I "lock in" my subscription.
  8. This is much more realistic and VERY doable. I actually think 100-300 range is realistic, and I mean as long term players as well.
  9. No I think you should have a realistic idea of what is going to happen, because if it goes as I think it will then you will really have people saying it is over. Like I have said before I think the game is doing alot better then it was when I first started playing and hopefully it gets better, but I unlike you I guess understand what the game is and who it appeals too, and by no means is this a game for the masses on Steam for a long period of time, BUT can it build off of what it learns and gets from Steam ABSOLUTELY. Sorry I don't make everything seem like its going to be Unicorns and Rainbows for you, but here hope this holds you over...
  10. Let me clarify why I think it will be crucified. 1. The mechanics will be to confusing for new players and yes while vets can explain, it will get very tedious and cumbersome explaining the same thing over and over. 2. Time to battle for most things is too long for most Steam players want action ASAP, and have the attention span of a turd. 3. Graphics....just the facts most players want over the top graphics (I prefer gameplay over graphics myself) 4. Lag, Bugs and exploits...the bugs and lag spikes will annoy many new comers but the vets who still use exploits will give the impression all the vets know ways to hack and cheat. 5. Camping....spawn in...die, rinse repeat will run soo many away in the first few hours it will be absurd. Watch how many people post a comment on Steam with less then 2 hours gameplay, it will be very high. 6. Game concept is fun for about a week or two, and then a new game comes out on steam and WW2OL is just a distant memory. 7. The level system will be absurdly against new players. I mean all new people vs all the vets in top tier gear...BRILLIANT!!!! (You could stretch out Tier 0 alot longer on the first map after the release to give them some fighting chance) 8. Stat Whores.....too many vets care just about getting kills and not helping new players. 9. Price Point.....UUh no, this game will not garner much love at all once people see the price point, considering all the other Early Acess games that offer waaaayyyy more for basically a one time $20 fee. 10. Sorry but Survival games are the fad right now not dated WW2 games. Just 10 off my head, hope the best but lets be real here people. The best option would have been to build a whole new Theatre (Africa) from scratch, instead of just pilling on a old platform.
  11. No I am being realistic. A deathnail...naah, there will always be the hardcore fans who gladly pay there Sub, then pay for some fund raisers over and over, because this game is there life (not being mean just stating a fact) outside of work and family.
  12. Steam will crucify this game, mark my words. A early access that you have to pay for every month (not including the ever so often funding drives), that is also running on almost 20 year old tech......ooh my the comment section will be glorious to read.