Oh your saying something constructive . But I digress.
I wouldn't go as far as kicking players to an AO not by their choosing. One big issue is the time it takes for a defender to from being killed in a CP that is being under cap to type on chat (x3 times due to multichannel broadcast bug), mark enemy inf contact then spawn in or make a mission at that cp. Takes far too long (espicially making a mission).
Yesterday lost count the amount of times I was guarding a re/capped CP asking on chat for a mission to be made with no one making any. Too many newbie players I guess ?
A newbie messaged me on how you make a mission while I was trying to guard a CP.
Signy was a typical example. Allies down to 1 ab. We managed to cap a couple of CPs in town but ppl kept running from the AB. Either the ppl did not know how to create missions or vets couldn't be arsed because of wha is involved (French, Brit, US complicates the issue too when it comes to the Active Battles list). 10+ clicks to make a mission is a real pain especially of your side is underpop.
I have a few ideas, this is probably not the right thread. e.g. Mini CP EWS - If u are a defender and you get hit/killed in a CP from an ei inside (server tracks this I assume) then the CP on the map should get a red outline. The ews stays on for a set period by the system.
Sort out the capture status bar. Easy solution to stop confusion (RED = Axis, BLUE = Allies)
I will try and get my 500th cap on this mini map very soon