agenda21

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Everything posted by agenda21

  1. I can confirm this. Launch playgate, log in, press play campaign. Nothing. Relaunch playgate then it works. Again Win 7.
  2. Allied only sub $7/month
  3. When is the next "Welcome Back Soldat" happening?
  4. What tater said is pretty much the last 3 weeks for me.
  5. ADD MORE RANKING LEVELS.
  6. Well thats ripe for camping whores
  7. A long time back you used to be able to use the mini mouse stick & mouse wheel on the X52 to control the mouse cursor in game. Anyone know how to reactivate it? PS: My Forum tag is showing Free play account...when I am a Premium Subscriber.
  8. I wonder how many newbies even know stats exist?. It could help new player retention, imo, if it was linked from the game UI. Hello kgarner, sgthenning.
  9. Hope that was /S. Yeah if the majority won't do it. Why should I?. At some point, soon, I won't bother posting missions/guarding/checking etc.
  10. You top capper?
  11. Oh your saying something constructive . But I digress. I wouldn't go as far as kicking players to an AO not by their choosing. One big issue is the time it takes for a defender to from being killed in a CP that is being under cap to type on chat (x3 times due to multichannel broadcast bug), mark enemy inf contact then spawn in or make a mission at that cp. Takes far too long (espicially making a mission). Yesterday lost count the amount of times I was guarding a re/capped CP asking on chat for a mission to be made with no one making any. Too many newbie players I guess ? A newbie messaged me on how you make a mission while I was trying to guard a CP. Signy was a typical example. Allies down to 1 ab. We managed to cap a couple of CPs in town but ppl kept running from the AB. Either the ppl did not know how to create missions or vets couldn't be arsed because of wha is involved (French, Brit, US complicates the issue too when it comes to the Active Battles list). 10+ clicks to make a mission is a real pain especially of your side is underpop. I have a few ideas, this is probably not the right thread. e.g. Mini CP EWS - If u are a defender and you get hit/killed in a CP from an ei inside (server tracks this I assume) then the CP on the map should get a red outline. The ews stays on for a set period by the system. Sort out the capture status bar. Easy solution to stop confusion (RED = Axis, BLUE = Allies) PS. I will try and get my 500th cap on this mini map very soon
  12. Fix the "Mission Closed" Bug.
  13. Remind me when multi-core support will be implemented? PS. <---------------- I am a premium subscriber
  14. Get rid of WARP from FMS or make a one button warp.
  15. Voted improved gameplay / UI. As discussed elsewhere unreal engine 4 is no guarantee of retaining the large single map. Also other unknowns which could damage the uniqueness of the current game. Once the game has a larger playerbase then traction to a new game engine could be discussed at that point in time.
  16. Idea suggested previoulsy. But here goes...again A contact report can be deleted by the person who created it. Many times you place a contact report and the contact is killed afterwards or has moved etc. MLs are overloaded to delete your marks.
  17. FFS it is 2018....Just put some icons on the UI so I can click them.
  18. Just upgraded to an nvidia gfx card. One major problem is the sidewalk (pavement) edges (kerbs) scroll with dark and light stripes as they move when your view is moving. What nvidia contol panel settings stop this?
  19. Yes. If you are desperate to play the other side then help move the map to end the current one early.
  20. What is worrying is the caveat that with the UE4 "huge scale is not currently guaranteed...."
  21. CRS need to clarify UE4s suitability for "long range" warfare. This is what set this game apart other FPSs.
  22. Back to the OP . . . Give Rendus a lifetime subscription.
  23. I think they want the Hero Builder sub to mean something more than the Premium. I have no issues. But going forward some future DLC items should be purchasable by Premiums if it makes sense.
  24. Allow one AO to be placed by the squad with the largest number of members online every X hours. If player numbers grow in the future then the number of Squad AOs can be increased to the 2nd, 3rd... most populated squads online. Discuss.
  25. Create a "No Spawn Delay" DLC ?