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    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


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major0noob last won the day on February 23

major0noob had the most liked content!

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  1. the germans did something like this on the eastern front, and the current Russian jets can use a dirt road and fuel dump as a airfield. if it can be done there's no harm in trying it. no need to add RTB'ing, supply, AI's, a new PPO, repairs, or the hundreds of other add-on suggestions that inevitably pop up whenever this is suggested just a simple "resupply from trucks".
  2. the TS guys never mark or read chat they're completely detached from critical information and they fail to provide everyone else with information, even among other TS channels. they're in their own little game bubble and constantly talk about how superior it is, they don't want people to use voice comms: they want people to use their voice comms. a lot of the time they don't even set up missions correctly cause they're soo detached from the rest of the population; no marks or chat makes little difference to them.
  3. i was talking about the spit
  4. it happens with the bofors too, plant 3 in the engine and he fly's away with white smoke. the old rat response was the propeller detonates the shell and/or the angled armor up front deflects it. it only effects the spit though so both responses are BS.
  5. lots of action now, but they're not battles. got 2 towns this morning without firing a shot, boring as hell. capped a spawn only for it to fall 90s later to the overpop guys, there were 2 of us vs 5, we got 3 and died 3 times but the other 2 capped the spawn. my most active town this morning was a spawn camp.
  6. it's raindrops and glass smashing in A2A, checked the guy that "killed" me after RTB'ing 230 hits & his wingman had a good spray on me. had visuals on the AI. i remember it clearly cause it was my first non-hurri contact, and it was outrageous. quit TS cause i couldn't stand Listening to spit pilots after that (squad played FAF).
  7. first time i spawned a spit i took 5-10 20mm MF/FF, 5-10 AI 20mm's, 3 AI 40mm's, 100-300 MG rounds, and still outmaneuvered a pair of 09's then RTB'd, in 1 sortie... i was soo dumbfounded i swore it off and refuse to engage them. on TS they just shrug off "you have white smoke" all the time.
  8. after digging around the archives I'm confident its bad/different/odd modeling. had to sift through a lot of hate and BS i don't want to quote or link threads... got to know @Mosizlak a bit more too, lotta spite against the old team there lol
  9. probably just bad modeling. did some FMS damage tests a while ago and found the RAF uses HE MG rounds and their cannons do 3x more damage than the French/American cannons. the math is around 30MG rounds = 1 french 20mm, or 27 = 1 20mm MG/FF
  10. it's useless vs useful. the flak30 even has trouble with para planes.
  11. they'll say the flak38 will devastate the infantry and nobody will spawn allied inf after it's introduced... whenever they talk about aaa they make really weird statements about multi barreled guns and gun shields
  12. you guys are getting ahead of yourselves... my suggestion was relatively simple: go from demolished building -> bombed -> everyone's fine to demolished building -> bombed -> everyone's dead
  13. we can only hope... the last few hasn't made HE worthwhile (french nades...) just the smoke would be ok...
  14. satchels are only rarely used to blow buildings, it was used in Stalingrad in other urban places in real life though. my suggestion isn't directed at satchels, they're just along for the ride with every other HE weapon. they won't break the game with this change, engineers/sappers are too limited/valuable, and riflemen only have 1. The benefits to bombers are far better than getting sapped in a building once in a while. heck it might encourage moving out to engage instead of sniping all the time. i don't think they can do this, in one of my archive dives i read they wanted to make buildings and a bunch of other things penetrable but the engine wouldn't let them. something to do with terrain or textures...