• Announcements

    • GVONPAUL

      Need help for incoming players.   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

major0noob

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major0noob last won the day on February 23

major0noob had the most liked content!

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About major0noob

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  • Preferred Side
    Allied
  • Preferred Branch
    Navy
  • Preferred Unit
    River Boat
  1. this was corrected last year i think, it looked awesome. then it came back, i don't think anyone mentioned it. should make a bug report man, we assume they know about these little things and make notes of them but they have more important things to do. it's up to us to report bugs, and there aren't many of us on the forums.
  2. hope they're prioritizing this above new units and other steam stuff. they may screw it up to uselessness and never touch it again.
  3. it'll pass enough people's interest threshold. hopefully it doesn't bomb in the steam reviews... the screenshots are incredible, nobody will care which side is depicted :-/ awesome pictures > equal side pictures
  4. i raced a shreck from FB to town once, the shreck almost beat me. the ground is always 100% roughness so there's no tactical mobility, it's 20km/h across the board. except the Brit heavies and stuart which are + - 50%
  5. thats what they said the last 2 times
  6. they will not play the other side. just like you they'd rather not play than switch sides. so it'll just reduce pop even further
  7. the allied side has a lot more variety, 4 SMG's, like 15 tanks, 5 different air frames, 4 rifles, and much more satisfying AAA. as well as the most noob friendly aircraft: the hurricane. all the good axis stuff need rank.
  8. remove "zone-less" from the sentence and it'll sound better my 2c...
  9. all the tankers quit... there's no need to cater to them anymore, their newest vehicles reflect the fact perfectly. they're soo easy for inf to kill... the new set of planes are also made to kill tanks. they won't even remove the antenna on the 232. IDK about people choosing axis only, when i started i played both, axis was toxic that week (getting rolled) so i went allied. the allies also have better/noob friendly low tier armor like the H39 and A13, i couldn't do jack with the 3f and 38t.
  10. no he was talking about kills, dunno why he brought all those ratios in... here it is as i see it Allied scout cars kills on tanks: 118 Axis scout cars kills on tanks: 4
  11. this is a weird issue, there's absolutely no doubt the axis grenadier is better than the allied counterparts, but its stats are only slightly better than both and equal in kills. i think it's just a rude way to get killed now, and no more effective than a rifleman Edit: my fire hose comparison is exactly like this video: the tub represents the possible places bullets will go, the shower is the gun what were using now is a normal shower, every shot has a chance to hit any part of the tub. my suggestion like in the video, is to limit each shots possible cone to the previous shots location so powerful high RoF guns would go way off and be out of control in a interesting and realistic fashion, while lighter SMG's would be controllable.
  12. it'll turn into the inf version of asking for a tow... however, i fully support removing all RPATS and Sappers ammo and any given ammo is "overstock". better yet, make their overstock decay after 10-30s forcing them to use teamwork (like every other unit in the game that isn't overpowered as hell). if there's a unit that needs to be nerfed to hell its the RPATS...
  13. +1 to all of this no need to make it stop working
  14. it was just a failure to feed from a loose belt. magazine fed versions shouldn't have this problem
  15. it's iconic as hell now that i see it... there's propaganda on both sides with this exact stance, and ordinary pictures from the era show german solders in this stance. @hellosim may have something on this awesome stance