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odonovan1 last won the day on June 16

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About odonovan1

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  • Birthday 12/03/1956

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    Tampa, Florida, USA, North America, Western Hemisphere, Earth, Sol System, Milky Way Galaxy
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  1. The 325th only flew P-40s from North Africa, when they were assigned to the 12th Air Force. They did participate in attacks on Sicily (ending on 17 August '43) and Sardinia, but those were from their base at Mateur, Tunisia. The group did not participate in "the Salerno Operation" (starting 9 September '43). During that time, the 325th was only flying missions against the island of Sardinia. That ended on 21 September '43 when the group stood down for resupply and training with their new P-47s. The VERY FIRST mission the 325th flew against any target on mainland Europe was the first one they flew with their new P-47s, on 14 December '43, after having been assigned to the 15th Air Force. This is from the official website of the 325th FG, 325fg.org, on webpages archived under the domain name checkertails.org. Having generic USAAF markings for the plane does make a lot more sense than tying it to one particular fighter group which wasn't even in the 8th Air Force, the primary USAAF command in the European campaign. The P-40 ingame is, in every sense, a placeholder for the P-47, which is what most US fighter groups used when they arrived in the ETO. The paint scheme for either, at the time, was a standard green top with either green or gray underside, depending on time and location. The roundel would vary with the time of the war, as in this diagram. Actually, it would make more sense to have the first US planes be Spitfires, as the "Eagle Squadrons" of the 4th Fighter Group still flew their RAF Spitfires from the end of September '42 until January of '43, when they received their P-47s. If I'm not mistaken, they were the first operational US fighter group in the 8th Air Force. -Irish
  2. When you get to the persona selection screen, select what you want to be. At the moment, British or French doesn't matter, as both see all Allied missions. Just pick your side and either Army, Air Force, or Navy. Then click "Select Brigade" in the lower right. You will be taken directly to the "Active Battles" tab, which will show all missions for that type of character. If you go air force or navy and see no missions, that means your side doesn't have any of that type mission running, currently. If you go army and see a mission with an airplane icon to the left, that means it's a paratroop mission. Missions in tan are attack missions and those in green are defense missions. The ones with the highest population will be at the top and will have correspondingly more color on their "Activity" bar graph. Click on the one you want to join, then click "Mission Briefing" in the lower right of your screen. From there, you will have tabs to see who is in the mission and what equipment they're using, as well as the available supplies you have to choose from. Pick your equipment then "Enter World" at the lower right of your screen. Have fun! -Irish
  3. Although I missed today's Rat Chat live, I watched it on YouTube and had some thoughts. I'm sure I'm not the only one. Seeing as I didn't see a thread for this yet, here we go! Flight Model Audit - All planes should be done ASAP. It DRASTICALLY changed the 109s controllability, making 109s MUCH easier to control for new pilots. Although I don't fly Axis, I do know that several Allied planes still suffer from "the flop." That should be dealt with, as soon as it can. As an "LTAP," I speak from experience. It will improve and grow the air game when the planes don't break the laws of physics, uncontrollably bouncing back and forth, 30 degrees each way, in a fraction of a second. With ALL marks of the 109, the Axis' primary fighter, already done, that's quite an advantage in drawing new pilots to the Axis side. United States P-40F - Please do NOT use the markings for the 325th Fighter Group, "The Checkertail Clan." They ONLY flew their P-40s in North Africa, NEVER in Europe. Please choose a more generic paint job. Bunkers - Interior walls should be dark, especially behind "murder holes." Light walls show defenders' darker uniforms too much, as they use the murder holes. They should allow a certain amount of "hiding in the shadows" to simulate the ability for soldiers to minimize their visibility behind the holes. Thanks! -Irish
  4. It would be easier to make each loadout a different variant of the plane. The only issue then would be programming in the different ordnance. There would also have to be a way to remove one plane of each variant whenever a plane was chosen, to keep the number of available planes correct. That would be a great feature, though. -Irish
  5. There should be a parade of sheep through the town, waving the flags of whatever side captured the town. -Irish
  6. I say again, this is a (limited) simulation of World War Two. Was WWII fought between millions of single soldiers, wandering wherever they wanted, across Europe, hoping to find an enemy to kill? NO! It was fought by UNITS...GROUPS of soldiers from each side, fighting over CONTESTED AREAS of STRATEGIC IMPORTANCE. Which better simulates that...a "no AO, go anywhere you want" game or a game with actual battles over objectives? Oh, and one thing no one seems to have brought up... If we go back to no AOs, the weapon the soldier uses will be FAR less important, which means a percentage of the playerbase will let their subs expire and play for free, and a LOT of the "returning players" (if they would even exist) would be coming in with free accounts as well, which make the Rats ZERO income. And don't forget the tankers. Why drive a tank if you can't capture anything and won't ever see an enemy? They'll be gone to War Thunder or some other such game, in a heartbeat. -Irish
  7. 2014 (and still a nOoB) Lancers -Irish
  8. It's definitely NOT a moot point. None of those things move the map. You want one guy to be able to move the map and change the front for all the other players in the game. Ahhhhh, I don't think so. I'm shaking my head that you didn't get that obvious, important difference. Oblivious much? -Irish
  9. This is supposed to, at least in the limited way, SIMULATE World War Two. So, you're saying any WWII soldier, from either side, could run off on their own and attack any town at random? Riiiiiiight... If you DO want to do things on your own, get enough rank to set missions. Drive a truck near an enemy FB and set an FMS. Spawn in an engineer and destroy the FB. Go to a nearby town and get rid of the AI, to help set up a future AO. Get a bomber and make an RDP run. There are things you can do on your own. Attacking a town isn't (and IMHO never SHOULD be) something you can do on your own. I just have a vision of a single WWII soldier running full-on into a city where there is zero enemy presence, yelling at the top of his lungs, "I capture this town in the name of the (side)!" The residents would look at him as if he was crazy, shake their heads, and go about their business. Nothing would change. With the exception of the native population, that is actually modeled pretty accurately in this game. -Irish
  10. So it's more fun to join an MMO and play it like a single player game, capturing undefended towns? Is this game simulating WWII or "last man on Earth?" It's like playing checkers by yourself. Even when you win you lose. I think you're in the wrong game, if this is what you want. World War II was the most heavily "populated" war in the history of mankind. When you go into a town and all Hell is breaking loose, even if there are only two AOs/DOs going at the time, is the essence of this game. Logging in to hear bullets hitting around you, vehicles going by, planes overhead, several different types of weapons fire, and having that momentary, "WTF have I gotten myself into?" thought is what makes it exciting. If I want to wander around empty towns, I can go onto the practice server. And if it's not fun "dying and respawning, dying and respawning," perhaps you should consider killing some of the enemy rather than repeatedly just dying, yourself. Go on a couple runs where you get eight or 10 enemy kills before you finally die, or take down an enemy aircraft with a rifle or SMG, and you'll never want to walk your avatar into an empty town, ever again. -Irish
  11. Get an HP laptop with both. My wife, sons, and I all have Pavilion laptops with both integrated graphics and dedicated graphics cards. The integrated graphics card runs off the system RAM, so you can throw in a bit of extra RAM to make sure you have enough to share and have pretty decent performance for a REALLY reasonable price. -Irish
  12. I just posted this on another thread. NINETY THREE POINT THREE PERCENT!!!!! That's the overall damage level of the Axis factories right now. You guys are kicking azz! THIS IS FAN-FREAKING-TASTIC! I know, all caps is yelling. Yes, I'm yelling. I'm jumping up and down. I'm pumping my fist. I SO wish I could be ingame with you guys. If I can't, I shall live vicariously through all of you. Bomb the HELL out of the German factories! If there is ANYONE who has some spare time and would like to learn RDP bombing, these are the guys to see, AirSlayr88 and Forrest from 617 DamBusters, Doc1168 from the 17th Bomb Group, and now the new Hellcat of the Allied Skies, DustyHC. Join up! Join up! Join up! Leave the Axis nothing to fight with but sticks and rocks! I'm going to borrow an Irish saying and tweak it for the situation. Céad míle cúirtéisí! (One hundred thousand salutes!) -Irish
  13. Just checked the webmap and the Axis factories are at an overall 93.3% damage. HOLY SHEETS! GREAT job, RDP guys...bomber AND escort pilots! -Irish
  14. But does it taste like chicken? -Irish
  15. I know that, back some time ago, there was an aerodynamics audit as well. The 109 was done then we never heard anything more about it. Any word on that? -Irish