odonovan1

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odonovan1 last won the day on June 16 2018

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About odonovan1

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  • Birthday 12/03/1956

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    Tampa, Florida, USA, North America, Western Hemisphere, Earth, Sol System, Milky Way Galaxy
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  1. Look again. He's using the WWIIOL video to recruit for a game called Warfare 1944. That's the game he has the Steam link for in the description of his WWIIOL video. Nice little stab in the back, innit? AND, that's the ONLY WWIIOL video he EVER did. He liked the game so much he never came back. Oh, FUUUUUUUUUUUUUH... I just saw Warfare 1944. If ANYONE EVER complains about WWIIOL's graphics, show them this! -Irish
  2. Personally, I would love to see open beta set -between- campaigns, AS intermission. Even if it was just for part of the test period, it would get everyone involved and provide more feedback than just a few players taking time away from the campaign will do. I don't think many players would balk at moving the game forward by helping test the new system, and the beta test will get higher player numbers, which should help debug it that much faster. That also keeps a large number of players on one side from skipping the beta in favor of moving the map their way, in the live campaign, thereby rolling the map just to put another one in the win column for their side. Just my thoughts... -Irish
  3. That's exactly what a LOT of the Brits thought, especially when Polish pilots started returning with pieces of exploded German planes imbedded in theirs, from being so close to the explosions. -Irish
  4. That would be a WESTERN Poland expansion. A bit later, we could have Polish pilots start to spawn in with the RAF, but then there would have to be a way to simulate those crazy-azz, fearless mofos ingame. -Irish
  5. Oh this! Yes indeed. I would find some money in the couch cushions if necessary to get something like this. Perhaps we could have a choice of two or three base paint schemes, then the ability to choose the fuselage code. That would be great. -Irish
  6. As a bit of a USAAF/Air Corps history geek, the US planes leave a lot to be desired. The P-38 has full invasion stripes, which were only used for one month. The upper part of the fuselage and top of the wings then had the stripes removed in July of '44 and the stripes were entirely phased out by the end of the year. The P-38F, which is what these are supposed to be, was replaced by the G model in early '43, and the J model in August '43. The F wasn't even in service during the time invasion stripes were used. The P-40 has the 325th Fighter Group's "checkertail" markings, but the 325th NEVER flew P-40s in Europe. They never flew any missions against mainland Europe (Italy) while using the P-40, then transitioned to the P-47 before flying missions FROM Italy. Plus, the US roundel used (with red outline) is one which was only used for two and a half months during 1943. It would have been better for both planes to have plain green or green (upper)/gray (lower) paint schemes. These points may seem minor, but they are points against the historical nature of the game. Just my 2¢.... -Irish
  7. I've seen those too. I have it on good authority they aren't real tanks, though. -Irish
  8. Well, part of the reason was he posted his request for help on Bearded Mitch's YouTube channel, NOT the CRS channel. This was back in April. Was Mitch even with CRS back then? I don't think so, as his first video on the CRS channel was the end of August, less than four months ago. If he asked in any official forum, on Steam, or on the CRS YouTube channel, I would bet he'd get help. Asking in someone's private channel isn't the best way to get results. -Irish
  9. Not unless it can fly. Remember, Xoom said "WWII Online is about to get a big Christmas present this year, which will include several new vehicles both on the ground and in the air..." So far, none of the tanks in the 12 Days can fly, so that leaves only Day 12 for the "in the air" part. -Irish
  10. I hope those wood and barbed wire PPOs are also able to be blown up to remove them. I'd say wire cutters on the barbed wire, but they aren't ingame, so blowing them up would be a substitute. If a grenade can take down an AI sentry tower, it should be able to handle a much smaller obstacle. -Irish
  11. Don't forget to post Day One! Wait... I can do that. -Irish
  12. There would also have to be a flag set on the vehicle, to show it had already been multi-crewed and not allow any further joining. Otherwise, a dead second crewmember could just despawn and spawn back in to the then single-crewed tank or aircraft, or a third player could spawn in to take the second's place when he died. -Irish
  13. Any joystick or HOTAS the game can detect should be easy to keymap using the ingame function. You can start the game in offline practice mode and set the keymaps in just a few minutes. As an aside, I bought a T.Flight HOTAS X a while back and couldn't sell it fast enough. The ergonomics suck. The number and location of buttons also suck. The cord between the joystick and throttle is too short to mount them separately in a simpit or on the arms of a gaming chair. The two bases, when separated, just look incredibly STUPID. BUT, the biggest disagreement I had with it was, when the two halves are joined, the stick and throttle are too close together. I moved the joystick left (left aileron) and twisted the rudder to the right (opposite rudder) to put my plane into a slip. When I did that, my right thumb and the throttle were trying to occupy the same space at the same time, which obviously couldn't happen. That was easily the worst controller I have ever owned. -Irish
  14. It WOULD be very easy, except for one thing. The game will not let you deploy the bipod unless the surface you're deploying it on is JUST the right height in relation to the avatar. In RL, that isn't a problem, as people can move anywhere from fully prone to standing, stopping at any point inbetween. However, with the game just having three positions, it's impossible to set the bipod properly in many situations. I can't tell you how many times I've wanted to deploy in a window or on a top of a sandbag, but have been unable to without aiming unrealistically high or low enough to be useless. The bipod shouldn't even have to be deployed in those situations anyway. If the bipod is planted on the ground, that's fine, but the bipod shouldn't even HAVE to be deployed on sandbags or in a window, where the weapon could just rest on the horizontal surface; either the top of the sandbags or the window sill. -Irish
  15. Nah, I don't want that. But, what I do think would be nice is emotes appropriate to the game. Imagine you and one other guy killing about a half dozen EI in the process of taking a CP, then turning to the guy and giving him an "/em thumbsup" emote, or something similar. Just a little icing on the cake, as they say. -Irish