corey47g

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About corey47g

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  1. Again I would like to suggest just releasing the tiers at different times based on who owns what amount of the map. If allies own 3/4 allow axis to have access to next tier for a few days. It would be fun for the losing team for awhile and maybe bring back population. Also it wouldn’t be horribly historical inaccurate, often upgrades were made leaving the other side to scramble to meet the increase in technology.
  2. Again I would like to suggest just releasing the tiers at different times based on who owns what amount of the map. If allies own 3/4 allow axis to have access to next tier for a few days. It would be fun for the losing team for awhile and maybe bring back population. Also it wouldn’t be horribly historical inaccurate, often upgrades were made leaving the other side to scramble to meet the increase in technology.
  3. Ok this idea came to me while I was laying in bed thinking about the game!:). What if the tiers were released at different times? So if the axis owns 3/4 of the map and every one is on tier 2, then allow the allies to have access to tier 3 for x amount of time before axis can get access to tier 3. I would suggest only making it a few days but it could do a lot to swing the balance around or at least prolong the campaign! I would also suggest when the off balance realese of the tiers happens to keep it announced in game for the duration of the off balance tiers!
  4. So to be clear deadzone set up is for the initial movement of the joystick? I ask because 1) I would like if my joystick gave me a little more 'sloop' at the begin of the moment, so I'm not having to be so delicate with my movement of the joystick. and 2) I want to clarify that 'deadzone' does not effect the extreme end of the movement of the stick.
  5. It just a simple idea, in that promotions would happen slower even then they happen now, and that weapons would stay locked until the later promotions. The reason behind this thought is that I know, for at least my self, that the players coming in may have reason to stay longer if there is something they have yet to experience in the game. If they are 'forced' to stay longer I believe they will grow in appreciation of the game. Also a more clear map of what comes unlocked per promotion, which might also help make clear the ranks.
  6. I like the the unbalance of the equipment to a point, allows each side to play there strengths.
  7. Make ranking real slow, many people will log the hours to achieve rank and experience any new 'unlocks'. I'm quite certain if the general population can stick around long enough to get past the learning curve they will love this game like we all love it. It truly offers something no other games can!