• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

    • GVONPAUL

      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.

atgman

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About atgman

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  1. It would be interesting to know what the Rats in that case consider to be realistic. I for sure dont know.... My take on the audio in the game is that they were made in an effort to make it easily possible to distinguish between different equipment, friend or foe. example, I have been around full bore WWII inf calibers for 30+ years, there is no way of telling if it was a 30-06 or a 8mm mauser fired. (witch is easily distinguished in game.) Another sound that is really bad VS real life is the 25 mm AAA/2 cm KwK 30/AAA guns. The new sounds created (showing that the Rats know how to do it) are pretty good, example the BAR. May be it a lot easier to implement a new sound to a gun than to an engine....?
  2. I think the correct solution the FMS air camp problem is to make it undestructible by air. The imbalance as is it to great, one side can bomb FMS at leisure, the other side can not, they will be shot down.
  3. To put thing into perspective, you have probably seen this vid Firing trial MK108 Minengeschoß The 40mm Bofors had a similar explosive charge.
  4. Brady, for you. Char vid good audio
  5. This how a Maybach engine sound, actually. The 232 had a gas V8TheThe 232 had a gas v8....not a slow revning diesel.... I think that realistic engine sound would go a long way to make the game stand out, in good way.
  6. I found a few good films, both WWII era and modern from museum STUGs in action. Museum STUG 3G Finish STUG photos from WWII Another modern film Sweet sound of Maybach petrol engine
  7. The game is difficult, the frustration sometimes high, therefore when success in game is achieved its all the more rewarding. You will get hooked if you give it time.
  8. As I understand, you can do this right now with the key mapper. Or do you want to drive the tank from the gunner position?
  9. Agree with maxios above. Was just playing 10-15 min so its har to tell if there was anything different.
  10. HERE YOU ARE, A COULPLE FOR FREE
  11. There is an additional difficulty with repeating this issue, the affected unit dont notice anything unless told by some one.
  12. And it not trivial. If an ET has engine bug, its like a beacon for anti tank units within a 1.2 km radius. = real quick death. This needs to be sorted. A couple campaigns back; audio on 232 going full speed, in my town WTF..... The "audio beacon" led me to the church. There he was INSIDE the church......he died.
  13. Had a quick look at the CRS/BATTLEGROUND EUROPE Fb page, a like of cause! BUT, pls remove any reference to rapid assault, leaves a bitter taste for a Battle ground Europe fan. (right or wrong, I think Im not alone of this opinion)
  14. Looking at it further, it only affect US 25mm ATG and 25mm AA. French and British are available. I have max rank as Ftp, it is definitely the US brigades that have a bug.