prvt0pwned

Free Play Account
  • Content count

    27
  • Joined

  • Last visited

Community Reputation

0 Green Tag

About prvt0pwned

  • Rank
    Free Play Account
  • Birthday
  1. (major0noob's Tow account) i think the majority of us agree the game is not F2P honestly, the H39 or 38t is far more capable than any MS or rifleman... sure there's potential* for great things, but at it's base: it's utterly inferior to the premium units there's a lot of exaggerating potential, when looking at the base is needed. it's way too frequent in any critical discussion here... it gets downright deluded and insane, bet there are still people fearing SPAA's "infantry doomsday"
  2. will the new frus be like depots? that would help a lot. i hunted frus way back but it was stupid easy to kill an entire attack, i completely quit efru hunting to keep the action up.
  3. last update kicked a few of us out, a email promotion would be a nice notification. -major0noob
  4. I'm arguing this cause there've been talks of abandoning the air and or the navy game, since their soo underpopulated. The air game isn't playable for most people checking the game out. due to the painful keybord+mouse controls i flew french air force for awhile, skies were empty most of the time. -major0noob
  5. this is another thing, not only do you need the joystick, you need rudder pedals, track ir, a throttle, trim, good software (macros and such), almost a entire cockpits controls. after you get all that you'll need to set up everything twice (joystick & in game). after all of that you can finally fly, against the 2 other guys that have done all this. it's like inf not being able to aim without a wii-like controller.
  6. it's not that getting a joystick is hard, but it's absolutely necessary to fly. there's no way to play a big part of the game without one, im not saying the joysticks should be disabled. the KB+M controls will need to be reworked, maybe even use a arcady fly-by-wire system. other than air squad nights the air game is dead most of the time, if players could fly just as well with a KB+M there'd be a lot more air action.
  7. they were held correctly in the last beta, but the inf's hand made it look weird. they were "cupped" instead of gripped, and the inf's hand was huge.
  8. only a handful of people can fly though. it's a huge part of the game but almost everyone that starts cannot play air. hell any pilot on can request a personal air brig just for stukas. -major0noob
  9. while were talking about a new engine and planes, can you guys ignore realism and historical accuracy if you remake the air game. realism is neat but almost everyone that has ever loaded the game cannot fly, please don't make joysticks/rudders/throttles necessary for flying.
  10. it's normal, almost every projectile disappears at 3km for performance reasons. some are server tracked, like the mortar rounds. very annoying for navy and some air units.
  11. awesome you should use those last 2 propa screens in france and germany, i bet they'll both enjoy the gun shooting at the RAF
  12. were they testing in 1.35?
  13. how high is your ping? mine was 450ish while playing, i had the same issues aswell. major0noob.
  14. where can we get a beta build to test, we have high pings too so we can test the kill/die issue and wonky tank behavior.
  15. major0noob here i.m guessing they can't fix bugs, took them 10+ years to fix the beddy bug, and there's the kill and be killed bug in close quarter combat. 1.35 *might* fix this...