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      Need help for incoming players.   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


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undercova last won the day on April 19

undercova had the most liked content!

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About undercova

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    Advance Member
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  • Location
    On your flank with my PaK36
  • Preferred Side
  • Preferred Branch
  • Preferred Unit
    Anti-Tank Gun
  1. you play once a week. others play on a daily basis. when you have your squad night you mostly capture towns ... quite a few every time so far. so you want the other side to be punished because they negate your progress from squad night within a few hours too ? well they play more ... A LOT MORE than you. this is a 24/7 game. everyone can log in when he wants to. everyone can decide which sides he wants to play to even is there a SD. every side has its basement of players who are fully dedicated to their side => hardcore players. axis had a super effective squad night every sunday and wednesday too until a few years ago. when KGW and other squads left the game. should axis refuse to play too then ? playing axis in TZ3 is a great feeling and experience imo. sure ... we are mostly more players than the allies during that TZ3 ... but the teamwork is MUCH BETTER than in other TZs. ppl enjoy it. plus add the "cool" allied pilots who think it would help more to fly a plane than help their side on the ground.
  2. ^ This and again ... come and play in TZ3. see how allies still fly with planes while they get rolled on the ground. sometimes there are even more planes in the sky than players on the ground. magically this thing is no problem when allies are rolling. then suddenly the allied players log in fine and daily in TZ3 plus the sideswitchers. you guys are trying to force CRS to do something by not logging into game. telling everyone that the TZ3 kills the game ive seen many many campaigns when TZ2 was more like WW1 trench warfare. over days no town caps in that TZ. no one was able to cap a town. stuck at river line. that was the most boring phase ive ever seen/experienced.
  3. you know exactly that there is something wrong when a spitfire locates your little axis flak and goes straight for you. head on. in most cases you hit them a few times but they insta kill you with just a short burst. try that with a 109 ... and you will fail in most cases. hit in head. engine out/in flames and or tail off
  4. within the first 2 days of a new campaign you can say who will win the campaign. in 95% of the cases it will end like predicted then. only very few times the map suddenly goes backwards. mostly because of WB events or sideswitching players/squads. has always been like that
  5. look at 0:20 ... 1 hit on 111 and it is on flames. 2nd hit and both engines on fire. LOL. that would never happen to a DB7 ....
  6. and allies say the game isnt favoring allied equipment ?? look at 4:18. you deploy and you have insta scope active. try that on axis side and you will have to wait like 4-5 secs until it pops up. thats a HUGE advantage imo so why is there this huge difference for a similar gun ?
  7. does it matter ? friday will be intermission anyway if we keep going at this rate and allies refusing to log in
  8. no worries ... like everyone get accepted
  9. 88s were used in France ... when axis faced the Mattys https://en.wikipedia.org/wiki/Battle_of_Arras_(1940) => Battle => Left column
  10. shooting ETs at distances below 1.000m is sniping ?? lol shoot EIs at 700m distance with AP ... or hit ETs at 2.000 - 2.500m ... THAT IS SNIPING. if you kill them with 1st shot
  11. the 88mm HE shell of Tiger is a joke. same for the FLAK HE ammo you kinda have to hit EI directly or within 2m radius to kill him
  12. counter-question: Why are there so many allied players in TZ 2 ?? US prime time
  13. Instant - Axis - Victory - Indicator: Sedan axis 1/1 Maubeuge axis 0/1 Brussels axis 0/1 Antwerpen axis 0/1
  14. gives the axis 20mm AA 2x zoom modes too. AND what is most important ... WE NEED THE SAME BUILD UP TIMER !! allies can deploy weapon and instantly zoom in / use the gun axis can deploy instantly too ... BUT our zoom in is black for about 5 secs thats the biggest disadvantage when you are trying to defend an FB with a lot of EA above if you dont believe it ... go and test it in "Practice Offline"
  15. why should someone use DDs for it ? it is faster and more deadly to simply spawn a DB7 and suicide bomb the ships then ...