undercova

Registered Users
  • Content count

    342
  • Joined

  • Last visited

  • Days Won

    2

undercova last won the day on April 19

undercova had the most liked content!

Community Reputation

127 Salty

About undercova

  • Rank
    Advance Member
  • Birthday

Profile Information

  • Location
    On your flank with my PaK36
  • Preferred Side
    Axis
  • Preferred Branch
    Army
  • Preferred Unit
    Anti-Tank Gun
  1. why use the 17pdr when the 6pdr and M1 atg do the same plus you can spawn them from depots ? both can kill Tiger frontally at 1500m too M1 + 6pdr have about the same performance like the PaK40 in this game
  2. i expected that allied bofors guy to rage spawn a spitfire ...
  3. you play once a week. others play on a daily basis. when you have your squad night you mostly capture towns ... quite a few every time so far. so you want the other side to be punished because they negate your progress from squad night within a few hours too ? well they play more ... A LOT MORE than you. this is a 24/7 game. everyone can log in when he wants to. everyone can decide which sides he wants to play to even is there a SD. every side has its basement of players who are fully dedicated to their side => hardcore players. axis had a super effective squad night every sunday and wednesday too until a few years ago. when KGW and other squads left the game. should axis refuse to play too then ? playing axis in TZ3 is a great feeling and experience imo. sure ... we are mostly more players than the allies during that TZ3 ... but the teamwork is MUCH BETTER than in other TZs. ppl enjoy it. plus add the "cool" allied pilots who think it would help more to fly a plane than help their side on the ground.
  4. ^ This and again ... come and play in TZ3. see how allies still fly with planes while they get rolled on the ground. sometimes there are even more planes in the sky than players on the ground. magically this thing is no problem when allies are rolling. then suddenly the allied players log in fine and daily in TZ3 plus the sideswitchers. you guys are trying to force CRS to do something by not logging into game. telling everyone that the TZ3 kills the game ive seen many many campaigns when TZ2 was more like WW1 trench warfare. over days no town caps in that TZ. no one was able to cap a town. stuck at river line. that was the most boring phase ive ever seen/experienced.
  5. you know exactly that there is something wrong when a spitfire locates your little axis flak and goes straight for you. head on. in most cases you hit them a few times but they insta kill you with just a short burst. try that with a 109 ... and you will fail in most cases. hit in head. engine out/in flames and or tail off
  6. within the first 2 days of a new campaign you can say who will win the campaign. in 95% of the cases it will end like predicted then. only very few times the map suddenly goes backwards. mostly because of WB events or sideswitching players/squads. has always been like that
  7. look at 0:20 ... 1 hit on 111 and it is on flames. 2nd hit and both engines on fire. LOL. that would never happen to a DB7 ....
  8. and allies say the game isnt favoring allied equipment ?? look at 4:18. you deploy and you have insta scope active. try that on axis side and you will have to wait like 4-5 secs until it pops up. thats a HUGE advantage imo so why is there this huge difference for a similar gun ?
  9. does it matter ? friday will be intermission anyway if we keep going at this rate and allies refusing to log in
  10. no worries ... like everyone get accepted
  11. 88s were used in France ... when axis faced the Mattys https://en.wikipedia.org/wiki/Battle_of_Arras_(1940) => Battle => Left column
  12. shooting ETs at distances below 1.000m is sniping ?? lol shoot EIs at 700m distance with AP ... or hit ETs at 2.000 - 2.500m ... THAT IS SNIPING. if you kill them with 1st shot
  13. the 88mm HE shell of Tiger is a joke. same for the FLAK HE ammo you kinda have to hit EI directly or within 2m radius to kill him
  14. counter-question: Why are there so many allied players in TZ 2 ?? US prime time
  15. Instant - Axis - Victory - Indicator: Sedan axis 1/1 Maubeuge axis 0/1 Brussels axis 0/1 Antwerpen axis 0/1