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    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


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undercova last won the day on April 19

undercova had the most liked content!

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About undercova

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    Advance Member
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  • Location
    On your flank with my PaK36
  • Preferred Side
  • Preferred Branch
  • Preferred Unit
    Anti-Tank Gun
  1. you know exactly that there is something wrong when a spitfire locates your little axis flak and goes straight for you. head on. in most cases you hit them a few times but they insta kill you with just a short burst. try that with a 109 ... and you will fail in most cases. hit in head. engine out/in flames and or tail off
  2. within the first 2 days of a new campaign you can say who will win the campaign. in 95% of the cases it will end like predicted then. only very few times the map suddenly goes backwards. mostly because of WB events or sideswitching players/squads. has always been like that
  3. welcome to axis !! but hey ... allies and CRS say there is no difference
  4. look at 0:20 ... 1 hit on 111 and it is on flames. 2nd hit and both engines on fire. LOL. that would never happen to a DB7 ....
  5. and allies say the game isnt favoring allied equipment ?? look at 4:18. you deploy and you have insta scope active. try that on axis side and you will have to wait like 4-5 secs until it pops up. thats a HUGE advantage imo so why is there this huge difference for a similar gun ?
  6. does it matter ? friday will be intermission anyway if we keep going at this rate and allies refusing to log in
  7. no worries ... like everyone get accepted
  8. 88s were used in France ... when axis faced the Mattys https://en.wikipedia.org/wiki/Battle_of_Arras_(1940) => Battle => Left column
  9. shooting ETs at distances below 1.000m is sniping ?? lol shoot EIs at 700m distance with AP ... or hit ETs at 2.000 - 2.500m ... THAT IS SNIPING. if you kill them with 1st shot
  10. the 88mm HE shell of Tiger is a joke. same for the FLAK HE ammo you kinda have to hit EI directly or within 2m radius to kill him
  11. counter-question: Why are there so many allied players in TZ 2 ?? US prime time
  12. Instant - Axis - Victory - Indicator: Sedan axis 1/1 Maubeuge axis 0/1 Brussels axis 0/1 Antwerpen axis 0/1
  13. gives the axis 20mm AA 2x zoom modes too. AND what is most important ... WE NEED THE SAME BUILD UP TIMER !! allies can deploy weapon and instantly zoom in / use the gun axis can deploy instantly too ... BUT our zoom in is black for about 5 secs thats the biggest disadvantage when you are trying to defend an FB with a lot of EA above if you dont believe it ... go and test it in "Practice Offline"
  14. why should someone use DDs for it ? it is faster and more deadly to simply spawn a DB7 and suicide bomb the ships then ...
  15. Welcome to axis this is happening for years already and it gets worse over the time last few days i had C7s taking 10 shots into turret frontally at 50m. aimed right hand of the barrel where it is weaker than anywhere else frontally. C7 ignored it Shermans taking multi hits into flank (engine area and even below turret) by Tiger AP ammo at 500m. nothing