• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

    • GVONPAUL

      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.

snappahead

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  1. Ok, had to download and reinstall game and it worked. However, with today's patch I am crashing to desktop during loading. I have to download the full version every time there is a patch? This is getting old fast
  2. still can't get in. I log into the server, campaign is listed, click on it, and instead of launching it goes to support page
  3. well, you should know it when you see it. Again, why ai aa at af? no answer?
  4. ahhh, no, we are not, loop dee loop db7's over ab.....not covered. let it happen to af's too. you can spawn aa at af as well you can an ab
  5. right, kind of like trying to spawn bofors at an ab. if af get AI aa, why not AB's?
  6. so af's dont get attacked? dont know how to fly? dont know how to aa?
  7. Again, why is it ok for air to camp an ab, but not an af?
  8. right, so it would be bad for gameplay. so why is it fair for air to make spawning impossible? You don't like being camped at AF, but you want to camp an ab
  9. If that is how you feel, why have them at factories, ports and airfields?
  10. One AI bofors in villers stopped the loop dee loop db7's. Every town should have one.
  11. 64bit, that's awesome, great job I am italian, and I couldn't care less about italians being in the game. If anything maybe an italian fighter aircraft, that would have impressed me. Better yet, time spent modeling a panther tank instead of italian stuff would have impressed me more...disappointed. I do not understand supply, am I now to understand that all personas on allied side can spawn at a town? Every town has supply of all? It took awhile to get up to brigade system that at the time was needed because no one wanted the town supply thing. I think this may be a step backward, and I am not impressed. If all AF will spawn any allied aircraft, we have to deal with 100 spitfires everywhere we go? The return of airquake is unacceptable and there will be many rants if it returns. And you want to increase supply? Listen, capturing towns relieves frustration with the game. You play for hours and never see the fruit of your hard work. The map gets stagnant during high population, and this is a problem, imo. You need to have less supply and keep brigades. To have the largest game map and have it not move? I don't get it. You spend hours playing the attrition game. It should take less time. What is happening here is off peak is becoming a problem again. Time limits on town captures or rules for HC, any breaking those rules could result in a forfeit of the campaign. One rule off the top of my head would be no cutoffs allowed when no opposing HC are on and brigades can't be moved. As a matter of fact I think HC should have tools for both sides. In example, an axis HC could log onto allied side and ask where they want any threatened brigades to be moved. A little sportsmanship goes a long way. Capturing towns is the ultimate in this game, and we should make it easier, not harder. Again, I do not like all allied personas spawning any defense or attack. Each has a weakness and strength. As for content, some new vehicles are much needed. It would really lift morale. If I saw an M3 halftrack, P47, Panther tank, pershing tank, anything of that nature, I would feel that this game is turning a corner. And it is my belief it would bring a lot of vets back who are on the fence about paying for accounts again. The italians, really. Are the axis forever going to be the red headed step child? For better or worse i'm in, just adding my two cents
  12. Nozlen, I couldn't get the hang of the throttle thing, but what I did do was set the elevator trim to the y axis and invert it. I then cleared the y axis from the pitch. It doesn't turn as tight, BUT, it doesn't flop and handles very well. I am a noob and this seems the best way to quick fix for new pilots. Maybe I can set the pitch to a key or button. Or maybe leave the pitch connected to the y axis but only have it kick in when the joystick is maxed backwards for a tighter turn? I don't know how to do that yet but maybe you could take this idea and improve on it? Btw, I don't have a twisty stick, I have rudder pedals but don't use them(sad right?), but I wonder if I connect the rudder pedals to the rudder trim that might work. I will keep experimenting.
  13. ty so much, I will pass that along