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About pbveteran

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    Panzer 4

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  1. @XOOM I see many people mention they play 2-3 days and it's not worth paying 15$ per month.. Why don't you try to implement a timer subscription of all access like 0,8$ for 12h of gameplay. People would charge their accounts for example 48h of gameplay and pay 3$. This would be something I would use especially for events or interesting campaigns, I reckon most veterans and busy people would do this as well. If I pay to play I really can't stand this tier model.. I want to be able to use everything. At least a day selection subscription would be most welcome.
  2. o7 Time to move to other projects.. But CRS needs to address the population issue, last time I log there was like one Defense, no real AO and very few players.. so immediately exit the game.. WW2ol won't attract players if this is what they first see. I cant say this is bad as using rifle was not engaging enough for me to play WW2ol. So I just came to the forums
  3. This seems a very immature thread, when most game have free accounts with total free access to forums.. Here you have premium forums which seems like counting peanuts and kinda goes agaisnt the basic idea of a forum: https://en.wikipedia.org/wiki/Forum_(legal) Doing what you purpose would make WW2ol even more irrelevant of what it already is, cut the contact with past customers who care about the game but not see value or or dissatisfied with the game. Not to mention that you will be left with a very small circle of players were everything is more right that wrong that point to flaw solutions or mechanics some that were implemented in the past and failed or are simply obsolete.. Also every free account that I see here barely plays the game if not exclusive participate in the forums myself included and the majority of players I see ingame and subscribers, the majority of active real players are not FPA...
  4. There were a few people who predicted this entirely and that if CRS was not so insanely focus on implementing Garrisons we could have had a better system that was easier to implement ingame and we would have saved so much development time. Now imagine if we had just dived into a pure town supply system The right path The right way for the game in my eyes still is turn town supply in real garrisons, like 15 infantry a hand of atgs and trucks and add like 150 small brigades to each side some ATG, infantry and tank centric and give all subscribers the chance to required/lotto the command of these small brigades for X time with the option to slave the command to squad leader/members. You could remove almost entirely HC from this system and promote teamwork leadership and strategic play. @Kilemall can you post your NAO proposal, on the free section of the forum?
  5. CRS never added 50 brigades with small supply and allow players to use them at their will... This would have solve the HC problem give more power to squads, added more monetizations to the game, In my opinion chose the wrong path.. plus it's the same path they took before, one step backwards show a lack of creativity and knowledge of the current WW2 game scene. (warthunder just added world war mode)..
  6. I think this is agreeable i just hope this change feels responsive and good feedback.
  7. I haven't seen people ask for this changes in the forums at least in the free section. But I think this wide range of supply changes with few to no input from the playerbase is dangerous and they should be done in one campaign, then reverted back but this should be said before hand. Still the real underlining issue is that people already pay a hefty price to play this game and the game does not guarantee that they will be able to use the equipment they paid for, the game works in a first to first to serve basis. There needs to be a smarter way to allow more paying players to have a chance at using a particular unit, than being forced to spawn the tiger the first moment you start to defend a town or other premium unit.
  8. Yeah but we got no panther and I have more fun with no heavy tanks than with them.. The Pz IVG doesn't scale well with CH 7 and S76.
  9. Can't you make things more interesting like having the potential to have a new tier 2.5 with snow for a week with like 1 heavy tank per armor brigade. This could eventually lead to the battle of the bulge late 1944/45 scenario.
  10. that's a lie... repair tracks has been an issue since 2005 when I started playing the game and the same with lack of feedback like your gun is disable or you can't replace a crewman. Honestly the ones who complain about rpats for me were just bad tankers, old players who did not properly use they commander for greater SA. I played with FRUs and 15+ RPATs list and single handily cleaned them and for me spawning an ATG from FMS has had a more negative impact on tanking that RPATs ever had, worst this starts and tier 0.. Also now players value more RPATs units which make them less common and more sneaky on the battlefield before I could camp them until they were out this no longer happens.
  11. Capturing has nothing to due with having a lmg. Redorchestra has implemented the correct solutions for this, lmg players don't rambo there and they play support and you can still capture there is nothing to discuss other than having a dev spend time replaying to a ragequit thread that often pops up.
  12. @madrebel There are other opinions why not make a medic class a near pure PvE class. Example: Each dead infantry corpse would save it's injury state as fatal or not fatal, a player with a medic class would approach that corpse give medical support and a res ticket of that infantry unit would get back to the supply. Might even add an interesting post-battle gameplay for stranded enemy units with targets of opportunity and allow smaller "brigades" and/or extend resupply since you could recover some extra supply through this way.
  13. If you could distille fun in a gaming environment it's essence would be all about game loops, so no gameplay dead ends. For example you drive a tank to town and you get detrack by a bomb after 20mins of driving, in a game environment you have to have a possibility to repair that track of that tank and continue your gameplay, that might required other players but there needs to be a workaround or ability to overcome that. Game loops multiply gameplay of course, in the previous case that would it self create gameplay for a player to get to that tank and repair it, the same goes for the tanker who would have to keep the truck safe or nearby infantry and for the enemy more targets and more possibility for more content and engagements. WW2ol in terms of gameplay dead ends has a lot...
  14. It's warranted 70% of what is left of this community at least the one that expresses on the forum... are really backward like they came straight out of Plato's Cave. They simply do not know the true reality of this game and the gaming market.
  15. Riflemen is not just free players ... even when Im subscribe I would always go rifleman rather smg until we have semis. Btw I see myself as a tanker, I should have say have a small chance to get an Anti-Tank weapon. I prefer to have more RPATs than Atg spawning in a FMS on the path to a P1, for me this has killed much of tank game while we more rpats their range is very limited and they have a big drop so almost every time players miss the tank at 100m plus refire is very slow. That said tank is pretty hard to kill as a infantry and when you are out of RPATs and Sappers and you camped, it doesn't seem realistic.