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About biggles4

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  1. That is interesting, isn't it. To be honest, I think this engine would be just fine with a few optimizations, more polys, better explosions, and shadows. But of course those improvements take resources.
  2. Yep, and it should obviously be the p-47.
  3. Thats something of an an ideal implementation. It'll be cool when it arrives. Too bad none of us will live to see it. I'd settle for less; I'd take the models and 4 clicks of range. Maybe, as with destroyers, the range could be pushed out a bit. Of course, there are already cannons in game and so it'd be redundant and perhaps a waste of precious resources. Still its nice to use the iconic weapons like the 1897. And waiting on the ideal never stopped this game before. Regardless, one thing that definitely ought to be done, for immersion and appeal, is more realistic HE explosions. I have a pretty mediocre computer, and it handles the more realistic effects in other games well enough.
  4. A few reasons why arty might be a good addition at this time: It is an iconic part of warfare, yet the models are not as complex as with armor, planes, or boats, so not so heavy on the resources. New guns are already being modeled on the vehicles, including at least one important artillery type, the 105mm on the newest stug. Certain issues could be addressed that would have positive effects beyond artillery, like rounds not visually registering at long ranges, and redoing the explosion sprite and sound to be more realistic. Those would impact everything that fires HE, and add greatly to immersion, hence appeal. Could be the first weapon system to have detachable crew. Joining and leaving animation would be very simple. Future modifications of the 75mm: aa gun, from wikipedia "It is estimated that 913 un-modernized mle 1897 anti-aircraft guns were still in service in 1940". Halftrack with 75mm for Americans in tier, or halftier, before m10. DLC! Light artillery pack! Mo money!
  5. Yep, someone would work it out. I would enjoy trying. Throwing up the flak at the nme hordes in the heavens, and flying through that flak to the target, is part of the romance of the war. Would be worth modeling if ever the resources were available.
  6. This would honestly be fun. A longer vis range and time-out for the shells would be good too. I once spawned a bofors at a factory when a 111 was flying over. It was only in view for a few seconds, grayed out and very high. Would be nice to have aaa at the factories that could see and fire out farther.
  7. Arty on the cheap! Hey CRS, if the old french 75mm model is still around in your memory banks: How bout add that and a few more 88s for the gerrys, heavy on the HE ammowise, and make like a couple arty units per side. The Brits could use it until the 25 lbr gets modeled. Could give them the destroyer vis and gun range. Would be great addition with new HE!
  8. That is very nice! Now please put the race car back on the training server! And maybe add the track at Le Mans...
  9. One day there's going to be a game where you load the bombs into the bay, and fuel up the bomber. Its going to be intense, and immersive, and everythings going to count. And its going to be beautiful, mark my words. It should arrive in about two hundred years, and will probably flop.
  10. No. Instead everyone should be able to drop bots like in offline mode, with natural, gameplay considerate limits on numbers and placement. These bots, while not AI, show on the map, and are spawnable. Low pop side gets the most.
  11. A lockdown mechanic to limit spawning is fine to lessen the impact of camping, and perhaps make the flow of battle more realistic. To which the proper game mechanic compliment would perhaps be adjustments to MSP mechanics to give players more spawning options. For instance, if CP garrisons had persistent missions, as I seem to remember they did for awhile in the days of town-based spawning, then persistent defensive MSPs might be set. These might include vehicle spawning MSPs giving players an option besides the AB. More and variable, player positioned spawns would be harder to camp. Probably the MSP tech could be leveraged to make spawning much more dynamic, more akin to what players had hoped for at the game's inception where no, or limited frontline spawning was often requested.
  12. Bump Now that the map is being devved, perhaps its time to consider putting a part of those resources towards an alternate arena.
  13. Might have been interesting to try and deal with this by evolving the FMS tech: extend the range to 2, 3, 4 towns away, make them persistent, in a flagless town switch capture to dealing with the nme FMS', allow them to be swapped between brigades, etc. One step at a time of course. It seems to me a sort of fallow ground that could be used to experiment with mobile spawns, see where you could take them, both for offense as well as defense.
  14. Would like a bloody stump update with screens. Thanks!
  15. All the better!