• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


Registered Users
  • Content count

  • Joined

  • Last visited

Community Reputation

17 Green Tag

About birdman26

  • Rank
    Allied CinC
  • Birthday October 18

Profile Information

  • Location
    New Hampshire
  • Preferred Side
  • Preferred Branch
  • Preferred Unit

Recent Profile Visitors

230 profile views
  1. always looking on the bright side of life ohm
  2. I definitely like the new website but I kinda wish that the web map was on the main page so it's more handy to get to.
  3. It's difficult to really do much about tz3 and other low population problems. Low pop is the reason for campaigns going the way they do. Only way you could fix this would be mass advertising in areas that are awake and can play during the low population times to get people to join. The bottom line is that no matter what CRS do to the game, the only thing that would be able to change the pushing of low population times is to get more players on during those times for both sides
  4. no problem. your idea was so good it was already implemented
  5. You get guarding points
  6. They do not know at this time but when we get a date we will let y'all know
  7. I had have to say that it's the relationships and friends you meet in this game that make this game rock
  8. Love to see this.
  9. I agree that city aos need a bit more love to keep them condensed and this is a brilliant idea. It'd make city battles much more fun and realistic.
  10. Thanks for the update ohm. Hope it works out and we stop having these little infantry glitches
  11. You can kill a bomber with a rifle, it just needs to come close enough to the ground. Waver killed an 87 with a rifle because it came to close to the ground
  12. It would require a whole new engine meaning a huge game overhaul. It would be and they are going this route according to Xoom a few times, just remake the game using a different engine.
  13. We could just make it a 2 or 3 month campaign and add Italy so there are 2 capitals for the axis and two for the allies and then you'd have land for Italy as well allowing for maybe putting the Italian persona in. And with adding the Italians you could have the start of game screen be you choose axis or allied and then you pick a persona from the side you pick. There are so many things you can do and add with/in 2.0
  14. RIP
  15. Probably in the 2.0 version instead of taking all the factory towns, taking a country capital such as The Axis Can win by taking London or Paris and The Allies can Win by taking Berlin. Yes, this would most likely make campaigns quite a bit longer but it would make it a bit of a more historical ending as the Germans fought until Berlin Fell to The Allies and the USSR