• Announcements

    • GVONPAUL

      Need help for incoming players.   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

birdman26

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About birdman26

Profile Information

  • Location
    New Hampshire
  • Preferred Side
    Allied
  • Preferred Branch
    Army
  • Preferred Unit
    SMG

Recent Profile Visitors

281 profile views
  1. Congrats to you all and thank you for your hard work and dedication to the allied side.
  2. Lol. But yeah the b key uses the bipod for those guns that have them
  3. It isn't unrealistic to fire from the hip, it is just extremely inaccurate and highly discouraged because of its in accuracy due to recoil. It can also be very dangerous and harmful to the shooter him/herself and other bystanders and friendlies.
  4. I use all 6, I have (mission, target, help, squad, side/55 depends on how cluttered side chat gets, ops)
  5. always looking on the bright side of life ohm
  6. I definitely like the new website but I kinda wish that the web map was on the main page so it's more handy to get to.
  7. It's difficult to really do much about tz3 and other low population problems. Low pop is the reason for campaigns going the way they do. Only way you could fix this would be mass advertising in areas that are awake and can play during the low population times to get people to join. The bottom line is that no matter what CRS do to the game, the only thing that would be able to change the pushing of low population times is to get more players on during those times for both sides
  8. no problem. your idea was so good it was already implemented
  9. You get guarding points
  10. They do not know at this time but when we get a date we will let y'all know
  11. I had have to say that it's the relationships and friends you meet in this game that make this game rock
  12. Love to see this.
  13. I agree that city aos need a bit more love to keep them condensed and this is a brilliant idea. It'd make city battles much more fun and realistic.
  14. You can kill a bomber with a rifle, it just needs to come close enough to the ground. Waver killed an 87 with a rifle because it came to close to the ground
  15. It would require a whole new engine meaning a huge game overhaul. It would be and they are going this route according to Xoom a few times, just remake the game using a different engine.