Registered Users
  • Content count

  • Joined

  • Last visited

Posts posted by Birdman26

  1. I’m sure that’s one of the many things that will be something that CRS discuss when they begin to integrate things into the engine. While I’m not sure if the engine itself is what is the limiting factor or if it is the servers being able to handle the traffic, but I am sure that if it turns out that it is the engine, before CRS releases 2.0 the QA team will find out before it gets released and they’ll come up with a fix. And if they can’t find a fix, I’m sure they’ll go back to the drawing board to find a better way like they did with 1.36 which I’m glad they did instead of rushing it.

  2. That’s not true. Hundreds of times when I’m either defending or I grab the wrong piece of equipment, and there is both an inf and armor brigade in the town, the ticket for that piece of equipment will go into the other brigade vs the one I spawned from. And I’ve tried going brigade to brigade on the training server and it worked then. 

  3. You can overstock supply into another brigade. If there is another brigade or HQ back line, just make a mission from said brigade, and move the equipment you wish to to the town where the brigade you wish to overstock is located. The ticket moves to the brigade and a resupply ticket is created for the brigade or HQ you moved the supply from. Very helpful for building up for an attack or defense. Still not sure if overstocking moves with brigade if brigade is moved, might test that out on training server later this week but you can supply from back line towns through this very helpful and handy trick.


    For those who do not know how to make a mission out of the HQ for a division: go to a brigade in the same division as the HQ but is not in the same town as the HQ. Then click a place of origin as one of the depots or AB in the town where the HQ is. Then, pick your target and then create mission and then Bang. Your own mission where you can defend or attack or resupply from. 


    Good luck to you all on the battlefield and go Allies! 


  4. I think if they were to change the victory conditions, it would have to be capture a capital instead, but the problem with that is the current team would have to have the ability to make at least a few more cities and then the capitals themselves. and even at that, make capitals have 3 or four different attackable sections since berlin, paris, and London are quite large. maybe have different sections of each city be it's own "city" like roermond and roermond west, you could have maybe east and west berlin or north and south london or even split them into 3 sections

  5. I don't believe this really would work as intended. in theory, it is a good idea and could have positive effects, but it also could have negative effects such that you have people who are there just for the tipping system and not working for the PB. You could also have more guys in HC who aren't really doing much other than playing the game and because of that, the PB might tip them more than those who are doing the nitty gritty work of moving the map of keeping supply good for the sole reason of seeing them on the field more. It also causes it to not be volunteer work and at that point, they are getting money for helping the game so in theory, they'd be employees of CRS so they would have to pay minimum wage and all that fun stuff. it sounds like a great idea but I don't think it is the way to go to generate more HC.

  6. I'm fine with firing from the hip, it's running around and firing so freaking accurately that makes me hate the lmg. I'd be fine with hip firing as long as they get an accurate recoil or at least make it more inaccurate firing while running around