aismov

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Everything posted by aismov

  1. While I agree with you that based on raw performance the Axis fighters do have a slight edge. But if given the chance of an airfield full of Spitfires or one full of 109s, I think we all know what would get picked for the team. At the end of the day despite many edges, the 109 is deficient where it counts the most... Low altitude turning performance. It's a running joke on the Axis side about the nonexistent Luftwaffe. Actually I've said this in other threads and I think overall planes and tanks have hurt the Allies in the war effort since it saps away players who buzz overhead in planes. Apart from a few dedicated pilots Axis fighters get quickly shot out of the sky hence most axis play infantry. In a twisted way this actually helps the Axis a lot since infantry can capture. So even if Allies are overpop, the Axis probably have a tactical infantry advantage.
  2. Right now I chuckle when I see someone running around with a mortar.
  3. Yeah the alpha pictures they showed were stairwells leading up, but not always a fire escape. One was I think an atrium liking building with enterable rooms and stairs on the inside.
  4. Ironically you of all people shouldn't worry about capture timers. As far as claimable trees we won't but in the latest rat chat they showed new city buildings with claimable roofs and stuff.
  5. Have to agree here. The second the action dies down priority #1 is to sweep out and find and eFMS, followed very quickly by taking down the FB.
  6. Are we sure it has been "60/40" for two decades. I see a lot of these figures being thrown around as facts without much consideration how accurate they are.
  7. My understanding is that nothing you shoot is server tracked. The whole STO/Ordnance Server has been one of the many things we've heard about since 2001, but was never done.
  8. Not a huge fan of the heavy FMS concept... one freighter spawning an entire armored division? I can see how you could easily game the system with that kind of setup. Historically you wouldn't be able to land tons of heavy armor and artillery on a beachhead. Even today the Marines aren't able to land very heavy equipment in large numbers on a beachhead. IMHO we should work to model landing ships, and if we do create a TT FMS, it should be on the "loaded in, spawn out principle" where you say load 4 tanks into the hold, and the can spawn what you loaded. This means you actually put your supply at risk when it's not the ship. And not safely back in base while players send wave after wave of TTs until one finally managed to slip through a proceeds to warp an entire army across the English Channel.
  9. I think this would be a nice addition to the naval game.
  10. Hey bitore, missed your post. ZZ is still on a LOA, but everything is being well cared for on his R&R break
  11. The 31st Wrecking Crew is a combined arms squad that focuses on land-air-sea coordination in a relaxed and laid-back squad atmosphere. Founded by Plastic in March, 2001 and led by ZZ the 31st has always been home to flamboyant leaders, Axis commanders-in-chief, glory seekers, all-around scoundrels, Luftwaffe aces, propagandists, playboys, grizzled veterans, and forum prima donnas alike. The one common thread binding this motley crew of misfits together is that only this squad will guarantee to get you to Paris in 24 Hours! Come rain or shine, advance or retreat, only the 31st will make you famous in the process. Do you want to be famous? 31st Wrecking Crew - "We'll Make You FAMOUS!" ------ Fly With Honor, Fight With Courage, Die With Dignity - Paris in 24 Hours! ------
  12. +1 I've always thought that the Axis need more horsepower!
  13. I know of a fair amount of players that are F2P with some DLC. And a lot of players (even old vets) use F2P to try the game out and see if their want to subscribe. That said the cost certainly is a barrier to entry for many players. We've debated this many times but my understanding the financials aren't there yet to let the price drop to say $9.99 premium/$4.99 basic. Maybe it would bring in more players and offset the loss in revenue from lower the price... or maybe not.
  14. Yes, agree. Only thing worse than typing .own is having to click on a different town/FB and reclick on the one you are intersted in to get an updated status
  15. Stats are something a lot of players like. Personally I don't care for them but many do. No reason to remove things from your product that appeal to certain customers.
  16. For the F2P that can't see the threads in the Barracks forum, we have a thread discussing what we would like to have if we had the ability to purchase ingame cosmetic skins and non-battlefield stuff. I'll start with my own personal wishlist, in no particular order 1) custom tank/vehicle camo.. just to change things up 2) custom squad patches and vehicle decals (to promote my squad) 3) custom soldier uniforms/helmets 4) nose and tail art for my planes (shark's teeth are cool) 5) use current ingame billboards to advertise/recruit for the 31st (... naturally I will be heavily recruiting around the Arc de Triumph and Eiffel Tower!) 6) Rename some of the ingame factories/CPs a la the Lier Sheep Farm and Tinfoil Hat Factory in honor of the 31st 7) Potentially name streets in large cities in honor of RL fallen comrades 8) Purchase squad buildings in capital cities to create our own compound. Sorta like Rust, but actually realistic and historical for the WWII-era 9) Have squad pitch in to purchase private squad submarine (when navy is expanded... see my post in the Harbor forums)... ok this isn't cosmetic, but the decals on the conning tower would be!
  17. Yeah my understanding is that it's being worked on. Issue is to make it such a way you can't clip into buildings and fully block the bunker.
  18. Yeah that works for infantry and armor but almost impossible to do with planes
  19. Would it be possible to give builders offline access to the buzzard cam? Would like to take some offline pictures but camera angles are pretty limited with just the external views. Alternatively can give premium subscribers access.
  20. Well since none were even truly built outside of prototypes we don't know. But the Elefant could make about 30 km/h. But it was also heavier.
  21. I'm a bit confused by this. We have navy and air supply along with garrisons at every port and airfield. So what is the point of the movable flags? Seems like a needless layer of complexity for no reason. "Spawn Stukas at Bertrix" "Where I don't see any missions at Bertrix" "oh no, we're in the other mission in the air brigade that also happens to be in Bertrix"
  22. Confused on the Internet connection as well. If you are really running 5G that means you are on a wireless connection which will have issues. The fact that the antenna is hard wired to a router which is hard wired into your PC still makes it a wireless connection. Just side note on your rig, why two 360 rads? I see you are running a single 1080ti and a Threadripper. Are you doing some crazy overclocking in both the CPU and GPU?
  23. Well that is debatable. Will that F2P person continue buying 2 skins per month for the duration of his playtime with the game? Or would the subscriber simply stop paying the subscription fee, purchase say 5 skins, and then play for free for the next 5 years (or 18 years for that matter). I agree with you that there is money being left on the table, I just don't think the economics of it is as simple as you are making it out to be. There are a lot of potential minefields that can very quickly dry up your revenue stream.
  24. Common mo... no need to get nasty. Try to be construcitve. And augetout regarding that poll, I think there are some issues with how it was worked. For example I voted exactly the same way you did... because I assumed that it referred to historical introduction dates (which I support), but I think that the spawnlists need more than a little tweaking... but it was the best option of the 3 to pick since I didn't want the old spawnlists (I assumed that meant no historical introduction dates) and I wasn't perfectly happy either. Dunno but I personally think that poll should be broken up into its two keys components and redone: 1) Do you support historical introduction rates balanced in spawnlists by adjusting the number avaiable to spawn or would you prefer spawnlists constructed to provide counter-weapons with no preference given when the weapon was historically fielded. 2) Do you support spawnlists to be based on what was historically used, or would you prefer they were balanced based on effectiveness? And those two examples aren't very good. It goes to show how hard it is to make a poll that doesn't bias the answer in one direction or the other.
  25. Dunno, but honestly I have yet to see any of what you describe and I play a fair bit. And the 2nd account spies... gotta say haven't seen that period.