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Everything posted by aismov

  1. The 31st Wrecking Crew is a combined arms squad that focuses on land-air-sea coordination in a relaxed and laid-back squad atmosphere. Founded by Plastic in March, 2001 and led by ZZ the 31st has always been home to flamboyant leaders, Axis commanders-in-chief, glory seekers, all-around scoundrels, Luftwaffe aces, propagandists, playboys, grizzled veterans, and forum prima donnas alike. The one common thread binding this motley crew of misfits together is that only this squad will guarantee to get you to Paris in 24 Hours! Come rain or shine, advance or retreat, only the 31st will make you famous in the process. Do you want to be famous? 31st Wrecking Crew - "We'll Make You FAMOUS!" ------ Fly With Honor, Fight With Courage, Die With Dignity - Paris in 24 Hours! ------ NOTE! All Members: To access the full forums you need to click the green "Join" button on the top right. Even if you are part of the squad in-game, the forums require a separate join request (don't ask me why!)
  2. Tons. I've got near full naval rank as well. We'll plan something for this weekend
  3. Yeah that is a nice tank with a great gun.
  4. I play at 1440p and have no issues, but I think the 4K guys may be seeing this as a problem.
  5. LOL WTF, you guys have gone off the deep end. Oh and BTW. No motorcycles???????? Need to go back to the drawing board fellas! EDIT: I took the bait and actually clicked on the link. Man OT hasn't changed much has it. At least I didn't get Rick Rolled or something. EDIT #2: Actually I take back all I said. Your idea for having Staff Cars is brilliant. Added it to the sub perks/microtransaction thread.
  6. Would heavily disagree with this. One of the fundamental featured of the game is that it's a milsim. If you start fiddling with infantry health issue you go down a bad road, imagine the rage posts of "I shot someone point blank with a rifle and he turns around and kills me." The big issue with underpop is simply not having enough players to defend the bunker, and recap CPs, and take down eFMS/FB. Usually you can only manage 2 of those, and even then barely at times.
  7. Dunno I agree with matamor here. As of know the Axis in T0 have 69 peices of armor. Yes 20 of those are PzIIc, but that's still a lot of armor (especially given the game population numbers). One thing that I was most surprised about when I came back after my hiatus was the high tank numbers. I remember back in the day that the tank numbers were half of what we have now. I guess only time will tell and we will have to readjust as necessary.
  8. KGBB a classic veteran squad. Unfortubately both KGBB and the Beastie Boys are no longer
  9. LOL! I recently was in a truck when we hit some barbed wire strung across the road. Had to laugh at that one, somebody clever got us good
  10. Congrats Liukl!!!
  11. It may have to do with what happens when the overall server population gets too low. With a large server population at any one time there should be a roughly stable number of players spawned in. But when you get to a 1 AO situation the actual in-game spawned numbers can fluctuate a lot as players for example despawn to shift to a new target. Something as simply as a call to spawn paras can effectively bring a large % of the spawned in playerbase back to the map screen.
  12. I think this is the big disconnect here. Can I potentially kill 12+ Mattie's with a well positioned 88? Sure I can, but what are the relative odds of the 88 consistently succeeding vs the Mattie's consistently succeeding. One version (lots of Mattie's) is a pretty expected mean outcome as it is very easy to be effective with that weapon. The 88 example is an outlier as on average it is very difficult to be successful in the weapon consistently to make a difference in a battle. The same can be said about Allied SMG. Is it possible to defend a CP with mostly rifles? Sure, but that is an outlier. The more likely and consistent result will be that rifles will be steamrolled by SMGs. The same can be said about Axis Stugs... Is it possible to suppress an infantry spawn with nothing but HE rounds, bring in 251s with their MGs and protect them like previous diamonds and succeed with that method? Sure, but the odds are pretty slim. Fundamentally this is where I see the disconnect that we are using outlier examples and asking players to adapt to a strategy that has a high chance of failure and be asked to do something that another side can do easily (Allied MG tanks mowing down EI at a depot, Axis SMG owning Enfields trying to assault a bunker). That isn't fun, it's a frustration. I can adapt and get used to having my tooth pulled. But that doesn't mean I like it or would voluntarily recommend doing it.
  13. Yeah I have to agree. We've tried it and it wasn't fun. The forums were filled with inter-service rivalries as the air guys were at the throats of the ground guys (when HC picked which weapon to research), and when HC picked numbers it was the same with ATG and AA gunners complaining that everything was sacrificed for the tanks. Essentially the SOP back then was sell of everything that CRS will allow you to in order to get more PzIIIH. It got silly since we would trade dozens of ATGs, AA guns, and trucks to get one extra tank. I remember at one point we barely had any 88s or HTs to tow them because the HC sold them all off. Even with CRS limits its pretty easy to know what the HC would do: sell off everything you are allowed to get away with and maximize the numbers of your premier tank. Anything else from a HC perspective is lunacy since the point if HC is to do everything to win the map. Player fun be damned.
  14. Dunno but if you get snuck up on by an infantry that had to cross half a kilometer of open terrain... Is it really the games fault? Just saying.
  15. Inutero great to see a familiar name back here. Like BMBM said these days you can get great performance for a fantastic price. The fact you don't plan on any other PC gaming helps tremendously. WWIIOL is primarily a CPU-limited game, rather than a GPU-limited game. So if it comes to choosing where to invest bs cutback generally go for the better performing CPU rather than a video card (which is the exact opposite of what you would do for most games). I would recommend a 4+ GHz CPU, Intel vs AMD makes no difference. RAM would recommend 8 GB (game uses only about 2.5 GB). Graphics card can do a last gen mid-range and get great performance. Would recommend a Nvidia GTX 1060 (or GTX 970). A monitor I highly recommend a 1440p monitor. My system for example is a Intel i5 8700k, 16 GB RAM, GTX 1070ti, SSD and I run the game at 1440p, max settings and 4x AA enabled and get 200-250 FPS when behind the lines and 125 FPS in heavy battles.
  16. Not really sure what that graph is showing? (no labels on either axis... assume that X is campaign number and Y is?)
  17. Heh, don't disagree with you on the current system Just saying that the days of HC-picked spawn lists really weren't all that fun.
  18. Don't agree on this one. I remember what it was like and it was poisonous. Usually one branch would get sacrificed (mostly Luftwaffe for the ground guys) which generated a lot of bad blood. The playerbase also didn't like numbers being cut down for campaign victory purposes at an expense of fun gameplay purposes. Its not really the fault of the HC... it is their job to work to win the map and use all the tools at their disposal. So if that means selling off every Panzer II and piece of scrap metal to squeeze 1 more PzIIIH into the spawnlist they would rightly do it since their job was to win the map, and not necessarily to make the game fun for new players needing those crappy tanks to rank up, or niche players who maybe enjoyed Panzer hunting with the wacky laffy.
  19. It is a resources issue which is why things are rendered the way they are. Things that move fast like planes are rendered farther out than things that move slow. I personally don't think its a huge issue (although I would like the viewing and fog distance increased substantially) because in this game we also lack good concelment for infantry. The ground is flat except for berms and there is no grass or places to hide in for infantry. So I see it as a gamey tradeoff (infantry don't render) to compensate for another gamey issue (infantry if they did render would have nowhere to hide).
  20. 10/10 You said that perfectly. I like the new weapons, I like the attempts to have some historical introduction dates, but at the end of the day when you are in Tier X, the spawn lists each side have should be balanced in their capacity and capability. It worried me when we are told that for example the Allies "only have" turning as an advantage in airplanes, because it is the advantage to have, the trump card in WWIIOL combat because action in this game, unlike real life, happens low on the deck (please note that I personally feel that this is completely OK as the Spitfire was historically an excellent plane, I'm using it more of a point regarding my concern how I feel that the theory of WWIIOL game design doesn't line up with WWIIOL gameplay reality). Similarly it worries/ied me that the Allies had a woeful number of SMGs to fight with against greater Axis SMG numbers and the gameplay implications weren't thought through. To me, it speaks to a fundamental disconnect between spawnlist theory and gameplay reality/design where we are so driven by the hard data, that we don't realize the sky is blue because the data is telling us it is red. I realize that hindsight is 20/20 and when you are looking at spawnlists 100+ units long with numbers spread and changing across all three tiers it can be a herculean task. But many of the criticisms being posted in these threads and real world gameplay examples aren't particularly esoteric or small fringe issues. I have been here since the start, and I can't remember a time when there has been such a clear agreement between both sides regarding a decision that CRS has taken. I don't think we should necessarily see this as a PB vs. CRS situation because that infers that we are somehow against each other. We have the same goal to make the game bigger and better, but just have competing visions. We all help in the way we can. Some like BMBM, Ohm, Heavy, Pete, Merlin effectively work a second job, others post their thoughts and opinions on the forums. We all get passionate but I think its important we always stay respectful to one another. And regarding what @riprendsaid regarding the finances, I agree. I am more than happy to further support the project since I believe in the uniqueness of the game.
  21. Since I feel we are hanging up on BMBM a bit here and he is in the thankless role Doc was, want to just say And thanks for all the passion and dedication to the game. We all have it as evidence by this thread, but hats off to you for taking this many steps farthur for all of us! My comments are directed to the general gameplay design by CRS, and not you, although you happen to be in this thread and caught in the crossfire. I think a major concern players have is the different between absolute capacity and relative capability. Do the Axis have the ability to bring in weapons to suppress infantry spawns? Yes they do, we indeed have 251s, LMG, and a host of other weapons with the capacity to do that. But in "real life" that is WWIIOL the relative capability to fulfill that role is night and day different between doing it with an LMG or abd 251 and a Vickers. It's becomes the classic example of where production cost/value diverges from WWIIOL value since 1 Vickers is worth probably several 251s due to its survivability. But I supposse that due to the Vickers being a small tankette it's cost likely won't be that different from a 251. Yet some how the Axis need to find ever more innovative ways to fight in WWIIOL rather than simply spawning an MG-armed tank. Im glad all these vehicles are modelled, and they should be in the game. I just think that the spawnlists should be made to give both sides the same relative capability. If there is a weapon that doesn't have a counter such as Allied heavy tanks or the Axis 88, then decrease their available spawn numbers to make sure the weapon doesn't dominate the battlefield. But I think the current system of having assault guns that can't do much against infantry relative to what an MG-armed tank can do is just poor game design, even though if it is the more historically realistic option.
  22. For the F2P that can't see the threads in the Barracks forum, we have a thread discussing what we would like to have if we had the ability to purchase ingame cosmetic skins and non-battlefield stuff. I'll start with my own personal wishlist, in no particular order 1) custom tank/vehicle camo.. just to change things up 2) custom squad patches and vehicle decals (to promote my squad) 3) custom soldier uniforms/helmets 4) nose and tail art for my planes (shark's teeth are cool) 5) use current ingame billboards to advertise/recruit for the 31st (... naturally I will be heavily recruiting around the Arc de Triumph and Eiffel Tower!) 6) Rename some of the ingame factories/CPs a la the Lier Sheep Farm and Tinfoil Hat Factory in honor of the 31st 7) Potentially name streets in large cities in honor of RL fallen comrades 8) Purchase squad buildings in capital cities to create our own compound. Sorta like Rust, but actually realistic and historical for the WWII-era 9) Have squad pitch in to purchase private squad submarine (when navy is expanded... see my post in the Harbor forums)... ok this isn't cosmetic, but the decals on the conning tower would be! 10) personal staff car/squad staff car (can't place FMS, doesnt have any gun, just drives fast and looks cool). Obviously it is a Cabriolet.