rodsantos

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Everything posted by rodsantos

  1. No particular order: Ciney: Such a crowded town, where almost every battle becomes a close-in brawl, even outside CPs. Nandrin: The layout of buildings around the single AB makes the battle for the crossroads in the middle of town intense. The church has a great view into the AB, as do a few buildings west of the base. Verdun: The Notre Dame de Verdun just makes this town really cool, and it would've been nice to fight over it had the squad vs squad event gone through. Also, it's close to an airfield, so bringing in CAS is easy. Leuven: The town's strange spaced-out layout makes for interesting tactics, since the north side and south side CPs are so far apart, they might as well be in different towns altogether. Also, Leuven Sheep Farm. Need I say more? Bad Sobernheim: If we're fighting for this town, it usually means the Allies are winning! Only a few CPs to fight over, but they're separated by the airfield, so battles on the tarmac are inevitable.I Haybes: The hills overlooking the town add a third dimension to ground gameplay. At high pop, the massive south hill is sure to be packed with enemies, making outside-town gameplay very intense. Also Haybes is the site of the 'WW2OL moment" that made realize what a unique game this is. Possibly my favorite town (though that may change). Bastogne, Eindhoven, Ieper, and Nijmegen: these four towns do not especially stand out in terms of layout and design, but their historical significance means that fighting in them really helps in immersion.
  2. XOOM talking to colleagues in the RAT canteen (2016, colorized).
  3. Yeah, I would love to see things like air-to-ground rockets added to the game. I suggested napalm a few days ago, but it is a bit one-sided. Rockets, however, were used heavily by both sides. Problem is, they'd be hard to code.
  4. The cannon should make noise! It should scream in XOOM's voice, "I love sheep!"
  5. There are several weapons in game, like the BAR, M1A1 Thompson, FG42 and the MG34, plus the upcoming STG44, which are only fully automatic. In real life, however, the user could switch between automatic and semi-auto modes, or "selective fire". Could this be applied in the game? This could add a good, realistic way to conserve ammunition, and I don't believe it would be too hard to code, though I'm no expert.
  6. The problem is reconnaissance is carried out to see how the enemy has deployed his troops. Now, we already know which brigade is where and, because the map shows us, and we already can figure where the enemy is coming from because of fixed spawns and FBs. Recon to see how individual enemies are deployed is also kind of futile, because most people fight alone, instead of in squad, platoon, or company-sized units, and everyone spawns in and moves separately.
  7. Man, you are very good. Great shooting!
  8. I tried to play very briefly in 2014, and didn't like it that much. Tried again with this account in late May of 2016 and got hooked. Joined the ANZACs a couple months later, where I still am.
  9. According to Wikipedia (https://en.wikipedia.org/wiki/Napalm), napalm was used in the European theatre in mid-1944. It would be a good addition to the game, and be an interesting factor in gameplay. I'd understand that it would be very hard to implement and is not as important as some other changes, but I think it would be a good thing to think about adding in the future.
  10. Sounds awesome! Will try my best to play, though it's going to be 2am where I live. I'll join tentatively under another account, game name "morant".
  11. The fire from the 40mm autocannon grew louder as the two Allied soldiers approached the clearing. "There's the Bofors," muttered the captain. "Just a little further. That sucker's been pounding our air." The captain pointed to a spot about five feet from the clearing. "Santos, you stay here. Watch my back." "But won't you need help, sir?" Corporal Santos asked. "It has a crew of two. I can handle it." The Captain shouldered his Thompson and burst into the clearing firing. ------------------------------------------------------------------------------------------------- He had expected to face two. There were five Germans waiting for him. Surprise was on his side for a moment. He sprayed the Bofors crew with one long burst. The spotter went down in a heap, clutching at empty air. The gunner slumped in his seat as the .45 caliber rounds smashed through his torso. The other three Germans reacted. Two had pistols, the other an MP-40 submachine gun. The captain took ten rounds from them combined and collapsed with a yell that could be heard almost all the way back to Haybes. ----------------------------------------------------------------------------------------------- Santos heard the fire. In his horror, he understood what had happened. The captain had walked into more Jerries than he could handle. He pulled himself up onto one knee, fumbling for a grenade from his belt. A burst from the MP-40 chattered, sending up clods of dirt from the ground two feet beside him. Pistol fire echoed through the clearing, crashing through bushes and tree branches near him. Santos grabbed a grenade with trembling fingers, his heart pounding, his breathing hard and fast. He snatched off the pin, released the lever, and lobbed it overhead into the clearing. A yell came in German, just ten feet away. "Stielhandgranate..!" Santos dove to the ground, hugging the dirt as closely as he could, just as his grenade went off: BOOM! The explosion threw dirt, grass, shrubbery, and dust everywhere. The heat seared at Santos' skin, but none of the debris hit him. He jumped to his feet, striding into the clearing with his rifle at the ready. What he saw was carnage. His captain was at his feet, lying face up with bullet holes scattered across his chest. He saw three other bodies. Slowly, carefully, he walked closer. Santos first inspected the German with the MP-40 lying beside his body. Just a corporal, his torso shredded by the grenade. He bent over the next one, which lay beside a small green car with an Iron Cross painted on the side. He wore epaulettes with a braided design and a gold button with blue trim. "Did I just kill..." He inspected the last body. Same epaulettes, but with green trim instead of blue. Santos had seen this before. A panzer grenadier. In fact, a colonel of panzer grenadiers. He had just stumbled across two high ranking officers and their driver. "Did I just kill two colonels...?" (A slightly fictionalised retelling of the time I killed three people, two of whom veteran players, with one grenade, in the days before the HE audit. I spiced the story up, just a little. Hope you enjoyed!)
  12. Whips, see you from the other side of the field.
  13. My computer has problems accessing the Getting Started page to redownload this game. Is there a link that can be provided for full Mac Download?
  14. @CHIMM I'm pretty sure that's a war crime
  15. I wonder, how were you guys able to resist shooting at each other while standing that close? Wish I joined the event, but my timezone is a strange one. Here's to seventeen more years of a game like no other!
  16. Instead of having to re-mark enemy sightings when they move to a different place, why not have arrow marks, to show in what direction they're moving, to avoid confusion between a single moving enemy and multiple ones. I'm thinking of a short red arrow showing enemy movement.
  17. The Italian rifle audio seems a bit off. It does't sound like a gun, or at most it sounds suppressed. In a battle it can barely be heard. Do you think it should be changed?
  18. Do you mean the MAS36?
  19. This would be a "mini-event", of relatively small numbers. One side has an FMS atop a hill, and has one hour to fortify the position. They will get no reinforcements except for air support. The attacking side has to wipe out the people holding the hill. They have two hours to do so, or they lose. Tier 0 equipment. Hilltop defenders have a company's worth of supply, while the attackers have an army base full. Attackers can use tanks and gun support, but no air. Attackers get no FMSs. Does anyone like this?
  20. Why punish an entire side for a few peoples' slightly bad connections? And it wastes hard-earned points that one might have gained. Forced despawn now wastes supply and patience not just for the person involved, but for everyone on the side that person plays. If you are to despawn someone for a bad connection, at least RTB them, or at the very least RES.
  21. Yeah, sorry, Mac user here, didn't consider that the interface might be different in other software. Trust in merlin, he's been around here a long time.
  22. Hello, havermyr! Any sort of bomber pilot, whether alone or with a group, is very useful in this game. Bombers have a wide variety of functions, ranging from tactical air support to strategic bombing. Even a single bomber, piloted by one person, can change a battle if used correctly. And, yes, there is an offline mode if you want to get used to the equipment first. There is a button on the lower left of the startup screen that says "Play Offline". Welcome to the game, enjoy yourself, and good hunting!
  23. I wish you the best of luck with your new squad, ryman. I've been a witness of your crazy exploits through your YouTube videos, and you do seem quite a lot of fun. Imagine, one day we might see thirty people charging into a town with knives drawn, screaming for blood and glory.
  24. Okay, so even for the tiniest hot fix I have to re-download, AGAIN. Merry Christmas to you too, CRS.