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Everything posted by rodsantos

  1. Did he win yet?
  2. We should be able to shoot while on a truck. I want to do a drive-by on an enemy AB and fire a MAS38 one-handed.
  3. @tazz It looks so cinematic. The infantryman flying off just makes it 100% better. CRS should use the clip for the Steam page.
  4. Our HC were complaining that Poperinge being neutral screwed up our options in the counterattack and funneled us towards Dunkirk instead of letting us flank it. The bug hurts both sides.
  5. Eyes off and hands off jlewis, dark siders. He's cool.
  6. Actual context: I was outside town on an Opel hunt, saw this guy drifting across with the engine cut, and marked him for a 25mm French AA gun who had a clear shot. The AA gun lit the Opel up, and he exploded at the very same moment my Wi-Fi bugged. The Opel went flying vertically as my game lagged out, and in the moments before it reconnected, I snapped off a few quick screenshots. Obviously, I edited the image to make it look older and more worn. Originally posted on our Reddit, r/battlegroundeurope.
  7. Downloading update, but the Mac link on the Getting Started page is for, not the new 1.36.2. Could the relevant RAT please check it out? Thanks.
  8. We also have a Reddit page (r/battlegroundeurope), where you can admire Propa's editing skills and my low-effort memes.
  9. I'd say that the majority of "trades" happen at close quarters with two enemies pumping each other with automatic weapons. But it also happens sometimes that two riflemen spot each other at 50-100m and pull the trigger at the same time. But have any of you seen trades happen at longer distances, like 200m+? Like two snipers blowing each other's heads off at 400m. Infantry experiences only, though. I don't think it's too uncommon to see tanks inflicting mortal damage on each other at 600m or two planes shooting out cockpits at a similar range.
  10. Yeah! Get in guys!
  11. I think it is totally unrealistic that a cannon-armed Hurricane firing exploding 20mm shells can knock out trucks and light armored vehicles but get killed by an AA gun which you landed fifty hits on but just barely missed the gunner. That AA weapon should be a twisted, totally unusable wreck even if the crew wasn't hit. Guns should have a damage model like all other vehicles. You should be able to kill an AAA or ATG piece like a truck or a tank.
  12. I was up against a Bofors in a Hurricane 2c, put somewhere between thirty and fifty rounds on target, but missed the gunner.
  13. Imagine those graphics with our map and supply system. That's the dream for our game.
  14. I wouldn't mind hard forests and black nights, as long as CRS supplies us flashlights. I want flashlights!
  15. Does Animal Mother count?
  16. Fully agree. I think CRS should consider this.
  17. The Lee-Enfield understandably takes a little while to reload, since you have to load two clips into it. But can't we have a quick reload function where you can load only one of the two clips? Also, you have to go through the whole loading animation to top off the magazine after firing one or two rounds. Is it possible to have something similar to the Lebel and Springfield sniper rifle coding? Something like if current load > 5 rounds, then only one clip is loaded, but if current load ≤ 5 rounds, both clips are needed to top off.
  18. Is there a way at all to enable FF in this game? Or is the game coded completely without it? If there is a mechanic, could it be turned on for intermission, just to spice things up?
  19. @sorella These maps are great! Are they accessible freely online?
  20. Haybes. 88mms falling like raindrops, banzai charges flooding down from the south hill, and massive air strikes when 4wing gets arsed to do it.
  21. Any new aircraft ordnance on the horizon? It would be cool.
  22. Now they have a decent AA gun, can I have air-launched rockets?
  23. Sounds like a great idea. How hard would it be to implement?
  24. It's debatable whether they kill at all, period.