rodsantos

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Everything posted by rodsantos

  1. @CHIMM I'm pretty sure that's a war crime
  2. I wonder, how were you guys able to resist shooting at each other while standing that close? Wish I joined the event, but my timezone is a strange one. Here's to seventeen more years of a game like no other!
  3. Instead of having to re-mark enemy sightings when they move to a different place, why not have arrow marks, to show in what direction they're moving, to avoid confusion between a single moving enemy and multiple ones. I'm thinking of a short red arrow showing enemy movement.
  4. The Italian rifle audio seems a bit off. It does't sound like a gun, or at most it sounds suppressed. In a battle it can barely be heard. Do you think it should be changed?
  5. Do you mean the MAS36?
  6. This would be a "mini-event", of relatively small numbers. One side has an FMS atop a hill, and has one hour to fortify the position. They will get no reinforcements except for air support. The attacking side has to wipe out the people holding the hill. They have two hours to do so, or they lose. Tier 0 equipment. Hilltop defenders have a company's worth of supply, while the attackers have an army base full. Attackers can use tanks and gun support, but no air. Attackers get no FMSs. Does anyone like this?
  7. Why punish an entire side for a few peoples' slightly bad connections? And it wastes hard-earned points that one might have gained. Forced despawn now wastes supply and patience not just for the person involved, but for everyone on the side that person plays. If you are to despawn someone for a bad connection, at least RTB them, or at the very least RES.
  8. Yeah, sorry, Mac user here, didn't consider that the interface might be different in other software. Trust in merlin, he's been around here a long time.
  9. Hello, havermyr! Any sort of bomber pilot, whether alone or with a group, is very useful in this game. Bombers have a wide variety of functions, ranging from tactical air support to strategic bombing. Even a single bomber, piloted by one person, can change a battle if used correctly. And, yes, there is an offline mode if you want to get used to the equipment first. There is a button on the lower left of the startup screen that says "Play Offline". Welcome to the game, enjoy yourself, and good hunting!
  10. I wish you the best of luck with your new squad, ryman. I've been a witness of your crazy exploits through your YouTube videos, and you do seem quite a lot of fun. Imagine, one day we might see thirty people charging into a town with knives drawn, screaming for blood and glory.
  11. Okay, so even for the tiniest hot fix I have to re-download, AGAIN. Merry Christmas to you too, CRS.
  12. On YouTube, it says the video is unavailable. Is it just a faulty link?
  13. Okay, so I saw this new patch, redownloaded the whole game again, and then I realised that the link provided on the Getting Started page was for the old, obsolete version. I have been asking for the last year now. I must now reiterate: FIX THAT MAC UPDATE BUG.
  14. I am an ANZAC and I can say that our squad is going strong. Just message the next ANZAC you see online and we'll see if we can get you in. Cheers, see you online!
  15. The kill credits system in this game is kinda wonky. I've had one or two kills that looked certain to me only to find that they were only scored as hits.
  16. Fix: Oh, please CRS, that Mac patch download bug! It takes me an hour or more to redownload the whole thing every single time an update is needed, no matter how minor. Feature: For a game that prides itself on realism, it places quite a large priority on suicide rushes into certain small, grey brick buildings that seem to be arbitrarily placed about (to the beginner, at least). A form of area capture should be the way forward, in such a way to allow actual combined-arms warfare, instead of the capping-camping-bombing mishmash we have now.
  17. That is a good suggestion. It really frustrates me when it looks like I've gotten a valid kill and then the AAR shows only a hit.
  18. To be fair, being able to swim at all with a ton of gear on your back is quite fortunate. A standard rifleman has his rifle, nineteen reload clips, four frag grenades, two smoke grenades, a combat knife, a demo charge, a pair of binoculars, and a shovel. Though I do agree that swimming should be sped up, at least just a little.
  19. Sounds cool. Maybe we could even experiment with area capture here?
  20. The guys lugging LMGs in buildings don't really need sights at that range. They spray from the hip, and at that range, it's deadly, if not particularly accurate. They're spitting 7.92mm Mauser rounds, and if you catch one, you're basically dead. If you have a bolt-action rifle, I suggest you try and stay out of the close-quarters fights. You'll be outclassed, even by the guy with a dinky little pistol. Try to find an area where you have a decent separation from the enemy (50m+) and pick them off instead of getting down and dirty in the buildings. My favourite range is the 100m-200m range, where you can get the drop on the enemies and use your range advantage, but not far enough that you have to factor in bullet dip. The best part is when SMGs think they can challenge you at that range, and spray rounds all around you while you calmly fire a large .303 into his chest. I do not profess to be an expert, just trying to give my best advice.
  21. Can't we fix the Mac patch download bug? I had to reinstall the whole game two days ago, then now again.
  22. AI is a defensive tool to help avoid sneaky captures and pre-camping, right? So why isn't it disabled once the defending side spawns in enough players to adequately defend the town? At this stage, sneaky caps and pre-camps are the fault of the defenders now, and AI is both redundant and irritating. Just throwing this out there.
  23. Yeah, sorry, my logic was a bit confused. I was thinking about the Jeep being a bit of a counterpart to the 251 HT.
  24. Yeah, Allies need the Jeep. I think it makes less noise than the prime movers? And possibly more manoeuvrable? The Axis could get the Kubel, but I think only after the rumoured introduction of the M3 Halftrack.
  25. Yeah, but walk within five hundred meters of Otto AI and your family's getting a telegram from the War Office. If AI only causes frustration, then what good is it for? As for using it as a kind of lookout, EWS and audio are there for defenders.