BMBM

CORNERED RAT
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BMBM last won the day on March 30

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About BMBM

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    Production / Artist
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  • Preferred Side
    Allied
  • Preferred Branch
    Navy
  • Preferred Unit
    River Boat
  1. So, on average 2:1 axis.
  2. Whutlol. It’s a cabal I tell you, a cabal. AHC members are actually lizards with well-made human masks, but when you shoot them from 37 degrees the masks come off!
  3. Patience folks. We are aware, and working on it. It’s just going to take some time because we’re mostly volunteer staff with day jobs and nightly sleep requirements. More dev/prod people than me are in this project. And we’re going to make it as smooth (intuitive) and purty as we can get it. YOUR task in the interim, should you accept it, would be to s l o w down and try to grip and guide new players to a wholesome experience. Maybe try to self-balance sides and set up, well, ”fair” battles that are fun for both attacker and defender. Less gottawininitis and more letshavefun if you get my meaning.
  4. Keep at it DOC, your six is clear.
  5. No, we’re simply badgering he old drum in novel ways. The current list is WIP. FR should of course have Stuarts. I suppose I need to get more involved.
  6. No but I am now. Lists are managed by others atm.
  7. I preferred the old skool no-GPS map. No marks. No ”this is your position” heading and range circles. No realtime friendly team member map icons. THAT promoted teamwork because you had to stick close to someone who could navigate. More gizmos leads to more lonewolfing.
  8. I recall how it was in the beginning. ML had to confirm reports by anyone spotting, and a mouseover showed type, spotter and time. If reports were not confirmed, they would not appear on the map. It stressed the heck out of the ML, whose leadership energy was diverted and drained when it was needed the most.
  9. I seriously doubt a simple conversion would do the trick, as our hierarchy and dataset is probably unique. Would perhaps save some time, but likely require alot of reaarangement/data input akin to building from scratch. The polys are rarely the issue - everything else is.
  10. Who dat? (all planes in WB were cheap and infinitely supplied)
  11. Interesting. I’d appreciate the source if you can dig it up. I guess we’ll have to model court martials then
  12. DE had and should have more schreks for the same reason as US had and has more semis. FR has a few too many (to be fixed) while the UK and US are spot on. WRT armor numbers, count the high performers and leave out the middling stuff for a better comparison.
  13. Duly noted. We’ll see how it plays out.
  14. It was an outlier in cost and to eliminate the need to reduce its numbers due to cost overrun we eliminated the cost of all haulers, as they are fundamental to basic gameplay functionality.
  15. Due to haulers being fundamental to core gameplay functionality - setting fms, towing stuff and resupply - we decided to exempt them from cost. IOW, free rides for everyone.