• Announcements

    • GVONPAUL

      New Community Volunteer Opportunity   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

rsix

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About rsix

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    Army
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  1. I am a day 1 player as well and the look has definitely changed since 2001. Especially with how the trees/bushes look after speed tree was added. I think CRS has also retextured most objects since 2001. Your point is well taken though. It looks outdated and has not changed much in the last 10 years. I wonder if CRS could easily update bushes/trees with an updated version of speed tree.
  2. Rat Chat is on 5/27: http://www.wwiionline.com/game-news/development-notes/we-re-on-the-steam-store-rat-chat-5-27
  3. It was mentioned in one of the recent updates that the road map progress could be seen here: http://www.wwiionline.com/community-news#dev-roadmap 1.36 is currently sitting at 75%. How often do the percentages get updated? I don't recall anything changing since the new web page came out.
  4. The No. 2 guy would be a great fit for a new player spawning as infantry. They would interact with a vet and have the opportunity to learn infantry basics in live environment (build PPO, resupply ammo, move, shoot rifle, mark targets on the map, etc). "Give me more ammo, greenie!"
  5. I am just glad that the new Rats team genuinely considers player feedback
  6. @XOOM since we are talking about making the LMG more realistic, I wanted to revisit the idea of a LMG crew. See link below. The general concept is to make a few mods to the load outs of existing infantry classes to make the gunner more dependent on someone who supplies ammo.
  7. Can we make some simple changes to existing infantry classes to form a 2-man LMG crew? This can be done by: 1) Taking the current LMG class and reducing his ammo so that it represents a belt/mag that has been loaded into the LMG. 2) Add or modify an existing rifleman class so that he has more ammo to supply to the gunner. When the gunner runs out of ammo, this rifleman would use the existing resupply feature to reload a belt/mag. Since he is the No. 2 in the LMG crew, give him to ability to place a PPO LMG pit. Some other cool stuff would be some spotter tools and the ability to even replace the LMG barrel. By doing this, we are not making LMG crews mandatory, but it would certainly make a LMG more effective when working together. The gunner would be dependent on the No. 2. It would facilitate teamwork and allow a LMG to used more realistically.
  8. @hastien I originally had this problem and I had to fiddle around with the settings to get it to work. There is a thread that talks about this:
  9. I like the development roadmap page with percentages showing the progress on various items. I would recommend using some high res images for the first set of images on the page (Army, Air Force, Navy). This is the first impression people will have on the graphics and those three images look quite fuzzy (at least from a 4K monitor). The newer images toward the bottom of the page (Our Recent Works) do not have this issue. They are nice and sharp.
  10. Per Xoom's Q1 2017 update from 2 weeks ago: Making sure that infantry render each other smoothly and rapidly is a large concern of ours, we want to provide the best experience possible in this respect and reduce any visual "bugginess" and rubber banding as best as we can. There's been some great work done here on Netcode3 and more to be smoothed out. Our testing team is highly focused on this one because we know the value in providing a streamlined experience.
  11. Netcode3
  12. 1. Redesign the town layouts for better infantry fights. 2. Improve terrain (lots more topography, trenches, tall grass, streams/creeks). The current terrain is huge, but it is flat and bare.
  13. That was a HUGE update! The retextured hands will be nice since they are always on the screen when playing infantry. Is 64 bit conversion still required for Steam? I didn't see it mentioned in the update. Besides a performance boost, what other benefits will we see (Ex. better looking textures, or the ability to render more stuff)?
  14. In a massive battle for a town, there can be over a hundred players playing as infantry, tanks, and planes.