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      Need help for incoming players.   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


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About muromachi

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  1. Kills are shared.
  2. I like the idea of some sort of sound cue. Ideally a sound clip of someone shouting something like "requesting artillery barrage at the following coordinates!" Coupled with a corresponding entry in local chat. They could also take a note from War Thunder and have a single ranging shot land before the entire barrage. Make it require line of sight to call in and add friendly fire to the mix and artillery should be pretty difficult to spam without pissing off your own side.
  3. The main issue isn't getting close, it's finding it. Artillery is quite easy to hide from air observation and even the smaller pieces like the 75mm Pack howitzer have firing ranges of roughly 8 kilometres. Quite a large chunk of land to search for a single gun, especially if you lack air superiority. Don't get my wrong, I would love to have artillery in game. Getting shelled to [censored] is part of the experience.
  4. Pretty sure the render distance would render artillery useless outside of direct fire.
  5. As we all know, french armour isn't french after Tier 0. For the most part, this can't be helped as french tank design halted after the occupation. But in 1944 the French provisional government, in the interests of establishing the french as a full partner of the allies, commissioned a heavy tank design utilizing only french components. In 1945 the design was respecced and a wooden mock up built. Unfortunately the war ended before any were built or a production order sent. However, in the interests of maintaining national prestige, on May 23 1945, 150 ARL 44 Tanks were ordered. While technically not in time frame, the ARL is very much comparable to other ww2 tanks, the tiger in particular. Carrying a 90mm gun, with 120mm of armour, and a paltry top speed of 30 km/h due to it's archaic suspension, it would provide a late game french tank without being overpowering.
  6. In the interests of having more real french tanks in the game I'd propose the following TD option for france. The SAu 40 - on right. Based on the SOUMA S35, the SAu 40 was to originally be armed with the 75mm APX gun -as seen on the prototype- but due to issues with the armament, it was decided to use the 47mm APX gun instead. 72 47mm SA 37 armed SAu 40s were ordered, but none were produced due to the capitulation. While it never saw mass production, I feel it would make a nice addition seeing as France actually ordered them in number and would have fielded them had she not lost, and would help add more french armour to french armour brigades.
  7. There is the issue that currently, the only capital in the game is brussels. And Paris, London, and Berlin are quite far away. Berlin in particular, would require modeling most of Germany just to include.