• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

    • GVONPAUL

      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.

Cornered Rats

CORNERED RAT
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About Cornered Rats

  • Rank
    Official CRS Posts/Dev blogs
  • Birthday

Profile Information

  • Preferred Side
    Allied
  • Preferred Branch
    Navy
  • Preferred Unit
    River Boat
  1. Hey everyone, I just wanted to take this opportunity to sit down and talk a little on my soapbox and address something that’s close to us RATs as a team and hopefully as a community as well. Now, what I’m going to say here is pretty much just my opinion, but I hope that it will give you some insight as to what goes on at RAT HQ and the importance that you as the community play in everything that we do. View the full article on battlegroundeurope.com
  2. During today's maintenance window, we are deploying patch 1.35.8.1. This patch will address a Level of Detail (LOD) issue that was causing the Flak 30 to be invisible in some cases. Also, there are some small fixes to Playgate and some further improvements to Netcode 3. Here's the full readme: ============================================ World War II Online Version 1.35.8.1 (April 20, 2017) ============================================ This update is a hot fix to address a level of detail (LOD) issue with the Flak30 which was rendering it invisible in some cases. Also included: - Address minor glitches on the Playgate screen - Make some improvements to netcode3 ============================================ After this brief pause in the action, the war continues, so grab your buddies, get in game! View the full article on battlegroundeurope.com
  3. Campaign 135 ended this Friday with the Allies securing the required German factory towns. Campaign 136 begins tonight as the community wants to get right back into the fight, but there are two twists: 1) 30 second capture timers regardless of the total number of players inside the CP/AB. (Old school) 2) Tier 0 is accelerated, and Tier 1 will be available on Monday. Report for WAR soldiers! View the full article on battlegroundeurope.com
  4. Campaign 135 ended this Friday with the Allies securing the required German factory towns. Campaign 136 begins tonight as the community wants to get right back into the fight, but there are two twists: 1) 30 second capture timers regardless of the total number of players inside the CP/AB. (Old school) 2) Tier 0 is accelerated, and Tier 1 will be available on Monday. Report for WAR soldiers! View the full article on battlegroundeurope.com
  5. This update includes two major items to successfully release on Steam. There are a couple of minor updates / fixes as well. Testing will be required for Netcode3 and Multiple Cell Hosts. Our QA team has approved after initial tests and we need to do a proper stress test at this stage to verify the integrity of these updates. View the full article on battlegroundeurope.com
  6. This update includes two major items to successfully release on Steam. There are a couple of minor updates / fixes as well. Testing will be required for Netcode3 and Multiple Cell Hosts. Our QA team has approved after initial tests and we need to do a proper stress test at this stage to verify the integrity of these updates. View the full article on battlegroundeurope.com
  7. Happy Friday everyone! Today we'll provide you with a comprehensive report about our development status on several items. This will cover Production, Operations and Development initiatives and status reports. We'll also let you have a look at the completed art work for the 5 new vehicles inbound to game. There will be some reading involved here so buckle up, let's go! View the full article on battlegroundeurope.com
  8. Happy Friday everyone! Today we'll provide you with a comprehensive report about our development status on several items. This will cover Production, Operations and Development initiatives and status reports. We'll also let you have a look at the completed art work for the 5 new vehicles inbound to game. There will be some reading involved here so buckle up, let's go! View the full article on battlegroundeurope.com
  9. Happy Friday everyone! Today we'll provide you with a comprehensive report about our development status on several items. This will cover Production, Operations and Development initiatives and status reports. We'll also let you have a look at the completed art work for the 5 new vehicles inbound to game. There will be some reading involved here so buckle up, let's go! View the full article on battlegroundeurope.com
  10. As we prepare for release on Steam, we need to evaluate our policies to ensure optimal experiences for all of our customers, old and new. After much internal discussion about the experience of new players in the game and a thorough review of the data and trends of our current free-to-play model, we have decided to make some changes to the way that new players are introduced into our unique combined arms battlefield environment. View the full article on battlegroundeurope.com
  11. As we prepare for release on Steam, we need to evaluate our policies to ensure optimal experiences for all of our customers, old and new. After much internal discussion about the experience of new players in the game and a thorough review of the data and trends of our current free-to-play model, we have decided to make some changes to the way that new players are introduced into our unique combined arms battlefield environment. View the full article on battlegroundeurope.com
  12. As we prepare for release on Steam, we need to evaluate our policies to ensure optimal experiences for all of our customers, old and new. After much internal discussion about the experience of new players in the game and a thorough review of the data and trends of our current free-to-play model, we have decided to make some changes to the way that new players are introduced into our unique combined arms battlefield environment. View the full article on battlegroundeurope.com
  13. As we prepare for release on Steam, we need to evaluate our policies to ensure optimal experiences for all of our customers, old and new. After much internal discussion about the experience of new players in the game and a thorough review of the data and trends of our current free-to-play model, we have decided to make some changes to the way that new players are introduced into our unique combined arms battlefield environment. View the full article on battlegroundeurope.com
  14. The production guys have been hard at work on delivering the new vehicles, so today we wanted to take sometime to update you with the progress being made! So open this article up and have a look at the MG 81Z, a very fast firing, overall bad [censored] twin mounted machine gun! View the full article on battlegroundeurope.com
  15. Campaign 134 is in full swing! Let's see what happened in the community over the last week. View the full article on battlegroundeurope.com