Cornered Rats

  • Content count

  • Joined

  • Last visited


Community Reputation

60 Vet

About Cornered Rats

  • Rank
    Official CRS Posts/Dev blogs
  • Birthday

Profile Information

  • Preferred Side
  • Preferred Branch
  • Preferred Unit
    River Boat
  1. Lots of vital information here as we prepare to get into Closed / Open Beta, and the eventual release of 1.36 (Hybrid Supply). Every player needs to read this, save it, ask questions and prepare for what's coming. This is the low down of all important information and will be updated to answer any important questions that we may have missed. 1.36 Hybrid Supply discussion should take place in the forums (here). View the full article on
  2. Today we've returned the OPS or Operations channel as our primary way of communicating missions and directing fellow players to battle. Everyone's default F5 channel has been made to OPS. If you prefer to relocate that channel to a different selection, do so, but you'll want to keep that channel tuned going forward. Side channel has been replaced with ORIGIN chat (anyone coming from the same town regardless of mission or target), and may be retuned (if you want), but new players will not have it tuned by default. OPS is intended to be a focused communication channel to aggregate players throughout the game world for missions. Effective today it is now the standard and should always be tuned. View the full article on
  3. This Wednesday (3/20/19) we'll be releasing version 1.35.18. It includes big changes to player placed objects, such as placing mobile spawn objects closer to enemy facilities along with faster cool down timers so you can deploy more objects to change the game environment for all those around you. It also adds the recently discussed Lightmachine Gun changes (no reloading or shooting while on the move). We also have some bug fixes and a couple of small additions. This is the last patch before 1.36, which is expected to go into CLOSED BETA at the end of this Month. Please review this readme carefully, and join our 1.36 (Hybrid Supply) forum discussions. View the full article on
  4. This Sunday (3/17/19) we have an important "all access" event (Operation: Spring Awakening) for anyone who's on the server. Simply show up and you'll be able to use all weapons available in WWII Online (includes Steam users as well). We're requesting maximum participation and upwards to 4 hours of your dedicated time so it can be one of those memorable events for the game. Please continue reading for those details along with information from our Side Commanders (Allied: Bondpaul | Axis: Lafleur). Patch notice: This coming week we'll provide a Readme on version 1.35.18 which will be released prior to 1.36. View the full article on
  5. Allied and Axis High Command Teams are requesting ALL players to login this Sunday for their Spring Awakening Event! HC Officers will be in force as they attempt to push their opponents off the map! ALL players will have PREMIUM subscription access for the event (rank restrictions apply). Call your friends, squads, and even those "parachuting dogs" and get them in on this one! View the full article on
  6. The highly anticipated 1.36 "Hybrid Supply" (the mixture of moveable supply and town based garrisons) is rapidly approaching Closed Beta! We expect a full release this April once we complete a two week open beta "burn-in" process to educate players of how 1.36 works and of course help us refine any last little tweaks so that we can have a very successful launch. This has been an extraordinary project and will dramatically improve the way the campaign is played. Please continue reading to learn a bit more about the software release process involved with this major update. View the full article on
  7. We expect to release a “Hotfix” tonight that will fix an issue that appeared in the last release where server data was not displaying properly in the client. This is a soft release and will not require any downtime. When you log in, the server will require you to patch when it is available. Read below for the official Readme... View the full article on
  8. This weeks Community Report is geared towards Campaign 161 and the changes that came in the patch (terrain patch). There were numerous terrain fixes, new towns, placement of the new (upgraded) bunkers in selected towns, and much more! Allied High Command (AHC) welcomes their new Commander in Chief (CinC) Bondpaul. Read the full article below... View the full article on
  9. 1.35.17 is primarily Terrain Expansion Release. We have added some towns in the north above the zeelands (including two new airfields) and towns in the southwest corner of the map. For those in HC, Area51 will now be the "Training Grounds" and that is where brigades will bounce to. This release will also be introducing the new "old" bunkers to some of the new towns. Both the Pentagon bunker and the AB Bunker. We hope you enjoy it and we look forward to your feedback. Enjoy! View the full article on
  10. Today (27FEB2019) we are performing some important server maintenance and cable swapping throughout the live game server infrastructure, to increase network traffic performance. This will require a couple of hours downtime at least, starting at around 4-5PM server time. It's very important and will raise the ceiling of our network communications greatly. We hope that this will have a visible effect on server performance but we can't guarantee that immediately. What we can say is that this will no doubt be a well executed due-diligence effort to provide an obvious (proper) solution. Thanks for your patience and support! View the full article on
  11. Congratulations to the Axis Forces on their Victory of Campaign 160. We are planning for Campaign 161 to begin February 28th. Campaign 161 will start in Tier 3, which will include all of the fun toys including the US Forces. We will of course be including British and French forces as well (expect to see 5 US, 4 British and 1 French Division on the map). Allied CinC: Bondpaul, Axis CinC: Lafleur. Version 1.35.17 which will be expanding the game world (see what's coming here) is scheduled for deployment right around the same time. We'll keep you up to date on exactly when this will be released, along with providing the full readme upon release. View the full article on
  12. There's quite a bit of information here for this Friday's update, with an all new Game World expansion (France and Holland), the re-introduction of the original City and Pentagon Bunker and several terrain bug fixes making up version 1.35.17. We also have some more Tiers in the form of half years approaching. And we'd also like to announce some Community Management changes along with our newest CRS Staff member additions. View the full article on
  13. Some conservative changes to the Lightmachine Gun class are coming to WWII Online. The goal is to reduce the run and gun nature of breaking immersion, without crippling their effectiveness. Please check out this write up and video demonstration by XOOM illustrating the changes coming to all LMG's. FORUM THREAD - Two Changes inbound to all LMG's (Allied & Axis) View the full article on
  14. Today I'll be cover various topics, ranging from the community (including commentary from your Side Commanders) to the 2019 roadmap currently in development. Tonight our Quality Assurance team will be conducting a 1.36 testing session that we will be live streaming, which will give you a look into the process and the people behind it. There's no shortage of outstanding efforts being made, please join me for this update. View the full article on
  15. This weeks report highlights several videos that were released this past week including a live stream as XOOM shows the progress of 1.36 Hybrid supply, an official tutorial video release "The Rifleman", and Campaign #159 Map and Stats video. Also in this report, I also discuss RDP bombing and how it effects the supply needed to attack/defend towns in the campaign, and a word from LaFleur, Axis CinC. Read it all here... View the full article on