Cornered Rats

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Everything posted by Cornered Rats

  1. Spawn lists are now balanced against equal budgets per tier, and apportioned according to TO&E (Table of Organisation and Equipment) in roughly historical ratios. The numbers have been adjusted for gameplay and equality in some respects, such as for engineers and sappers. Numbers are ballpark equal in terms of bayonets/dismounted infantry and also pretty much equal in terms of aircraft and naval platforms - reflective of a well-oiled deep supply chain. Join the forum discussion (here). CAMPAIGN 159 STARTS TONIGHT (Jan. 14) BETWEEN 7-9PM SERVER TIME! View the full article on
  2. We're breaking from standard front page news protocol, and report that today we have learned that one of our long-time friends and fellow RAT, Geof “Docdoom” Evans, has been diagnosed with Lymphoma (cancer). This news is difficult to bare and we want to do what ever is possible to help Doc in this trying time. If you know Doc, you know he’s not the kind of guy who asks for help. CRS, both present and retired RATS, have all come together in recognition that we need to not only make sure people know about this, but are provided with an opportunity to help mitigate the burden now placed on our friend, and brother in arms, Doc. Help him now by going to: View the full article on
  3. Happy Friday WWII Onliner’s! Today we’ll be discussing an upcoming patch that will fix some issues (DLL, High DPI, Clipping Issues, Vehicle Fixes, etc), and we’ll also cover (very briefly) the patch plan(s) currently on the list. You’ll also be hearing from the Axis and Allied Commander in Chief with the latest news from your side. Let’s jump right into it! View the full article on
  4. 2019 is starting off with a "BANG" as players abuse(?) the new Christmas Toys! The snow has melted and CRS has hit the roads by adding new towns - thanks to Merlin51. Who knew he worked in the construction industry, right??? Also in this report, a quick synopsis from XOOM's New Year Report, Campaign #159 reports, and a Squad highlight! View the full article on
  5. Welcome aboard to Sebastien "Zebbeee" R. as the new Steam Community Manager (the first ever), and as our newest RAT of CRS. Steam requires a dedicated focus and specific care to make sure that they get the most tailored experience as possible. I have asked Zebbeee to work with our Community Management, Marketing and Support teams to make sure they get the best and most frequent form of communication and support. Zebbeee has been helping me with analyzing WWII Online customer feedback and needs for sometime now and he is the perfect fit for this assignment. Please join me in welcoming him aboard. If you are interested in supporting him on the Steam platform, we'd be very happy to accept some extra help there. Contact us at Salute! View the full article on
  6. Today is the last day of the year 2018, and I wanted for all of us to take a moment and reflect on what we have accomplished. There have been some major milestones, several roadmap deliveries, increased productivity and understanding and new roads paved for us to make 2019 another year of tremendous progress. Please join me in this review and let us not forget how much ground has been gained. Do note, a Roadmap outlining 2019’s objectives will be a separate article, but I’ll quickly cover what we are working on at this moment. May you have a very Happy New Year, S! View the full article on
  7. Merry Christmas from CRS! WWII Online is about to get a big Christmas present this year, which will include several new vehicles both on the ground and in the air, new player placed objects, several fixes to improve game play, some special effects improvements, new shields for anti-aircraft weapons, new models being added to the game world and more. This update will be released by this Saturday, December 22nd. All Paratroopers / Para Planes, and limited submachine guns will be unlocked for returning veterans and free players from December 22nd - January 1st. Read the full details and share this with everyone, get them into the game, it's going to be an awesome Christmas here at WWII Online - WOOT! View the full article on
  8. With the recent Christmas release, there were a few fixes that weren't able to fit into that release. So, we not have a hotfix release that encompasses a few bug fixes and some clean up for the Christmas patch. View the full article on
  9. It goes without saying that our current User Interface is not only difficult to navigate for new users, but it's actually overwhelming and un-necessarily complicated (yes, we know). As part of the entire 1.36 hybrid supply plan, we also want to work towards making the User Interface extraordinarily more simplistic and sensible. Today I wanted to share with you a teaser of what our interface may look like in the future to generate discussion and thoughts. Do note there's a lot of detailed planning happening within that expands way beyond this screen. View the full article on
  10. Campaign 158 starts tonight, at 7:30PM Server time. We have made some pretty significant supply changes to WWII Online's Campaign that will restore functional purpose for our specific flag types (Headquarters, Infantry Brigade, Armored Brigade). We have also made significant changes to rank access so that we can make sure early war, easier to operate equipment can be obtained by the lower ranks, and more difficult / higher valued units can be preserved for veterans. This Campaign we will also be keeping the Trucks open and available for free players, and we'll monitor mobile spawn deployments closely to see if there's an improvement. Please continue reading. Reminder: All Veterans have a Rifleman account and can login, play, and chat on the forums at anytime. View the full article on
  11. I'd like to welcome back "TMAN" as our newest addition to the Community Management team here at CRS, acting as Assistant Community Manager he'll be working with the High Command programs, specifically assigned to the German High Command at present. He is a wealth of knowledge and a highly experienced player/officer of WWII Online. Continue reading to see a message from him within, and please show him a warm welcome back. View the full article on
  12. WWII Online has had several iterations since its 2001 release. Some remember only 2 towns to battle in, climbing up trees, sniping from rooftops, no mobile spawns, even destroying forward bases from the air (to name a few). The game has come a long ways and CRS is working to incorporate some refined elements of the past and present. Currently we have some big discussions about 1.36 Hybrid Supply which are revealing what's happening behind the scenes and what's to expect as a player in detail as CRS is actively developing the initial implementation, which is now in Alpha testing. View the full article on
  13. After the recent release of the version, it was found that a few different language modes would crash the game and some players were unable to load the game after installing it. These issues and a few others are now fixed. View the full article on
  14. This is a crucial update regarding 1.36 (Hybrid Supply) which is the combination of reintroducing "Town Based Supply" (or Garrisons now) and moveable Brigades that we've had for sometime. Today we're going to show you screen shots and a couple of videos demonstrating some key functions of 1.36. It's now safe to say we are rapidly approaching full testing internally and many of our key design considerations are, or already have come to life. This article is significantly important as a player to review, as it will dramatically alter the Campaign. Join our 1.36 forum discussions (here). Share this article with veteran players! View the full article on
  15. There is a known "Crash to Desktop" on loading the game issue that is affecting a small portion of our player base. We wanted to publicly and officially acknowledge that there is a solution currently being built for testing, and we will deploy it with immediate effect once ready. We estimate this patch to be ready this week and are working to expedite our normal development cycle to achieve that. If you are currently experiencing a crash while loading the game, please contact us asap at with your game name and crash details. Thanks for your patience and understanding, fix coming shortly. S! View the full article on
  16. So many good things are happening in terms of Environment Artwork, and today we're going to have several screenshots outlining what that work entails... let's just say this is a pretty big (awesome) update that you want to check out. There's also some investigation and discovery to see what we can do, some fixes to existing artwork, and brand new artwork as well, so let's get right to it. Special thanks to our environment artists: Xl2rippr, Mkw and Morganlines. View the full article on
  17. Our Colocation (where we store our servers) internet service provider has informed us that they are performing maintenance on November 8th, between the hours of 1:00 am through 5:00 am US Central time (7:00 am through 11:00 pm GMT). ALL WWII Online services will be effected and returned as quickly as possible once they've completed their work. Facebook, Allied Discord, and Axis Discord will be our means of communication during this time. This maintenance cycle is entirely out of our control and is presumed to maintain best performance. We'd like to thank you for your patience and understanding. S! View the full article on
  18. This Wednesday we released a critical CPU Fix that is already producing good data, resulting into an overall 40% reduction in the total number of automatic despawns, which occur when there is packet loss. In addition today we'll give you some short notes on how 1.36 is developing as the team has made some good strides. Finally, we'll talk to you about another hotfix that will be distributed relatively soon. View the full article on
  19. Game server will come down October 31st, at 9 pm US Central time for the CPU fix. We are anticipating a 1 hour downtime. The CPU fix will improve the auto-despawns, death lag, and overall game performance (read last Friday's report link). Here is the release notes of what's included: View the full article on
  20. Recent and previous player reports and .bug's led to an internal investigation of our Network system and found some alarming issues that spurring the need for the upcoming hotfix. SCKING, our Quality Assurance (QA) Team Lead, reports his findings below. View the full article on
  21. As a continuation to our Facebook poll released a couple of days ago, we want to continue the collection of feedback to determine our course of action come completion of our Roadmap. We believe it is time for us to plan a bold course of action to modernize WWII Online and bring it into present day standards to the best of our ability. So this week we'll be asking you to provide your valuable feedback to the table so we can better plan the path by which we can achieve maximum support. Please head over now to our [Survey: WWII Online's path forward and YOUR thoughts]. We need everyone to participate on this one. Development continues currently on our Roadmap and this survey is not stalling any effort. This is purely an exercise in planning and feedback gathering. The options provided may not produce the final outcome - S! ty View the full article on
  22. As we enter the last few months of 2018, CRS teams continues to make great strides on their Roadmap items. Our terrain breakthroughs have enabled us to repair many issues these past few months, placing new objects (bunkers, buildings, etc), and (soon) expanding the map with new towns. 64 bit conversion is nearing its final development stage, and was not an easy task. Hybrid supply is just around the corner with a brief overview listed below. We have an amazing volunteer team that is passionate and dedicated to WWII Online! View the full article on
  23. Congratulations Axis Players After 31 days of brutal battles Axis forces captured Abbeville around 0500 hours, the last remaining French factory. Well done SALUTE! Intermission is up. We will announce its duration at a later time. View the full article on
  24. This week we’ll discuss upcoming PPO (player placed object) changes to emphasize more building of fortifications, which is planned for our next game update ( We also want to give you an update on the Campaign state, and an upcoming High Command (AHC & GHC) combined summit to improve community planning. Finally we want share with you how your .Bugs and .Reports are an important component to our development lifecycle, and walk you through the process of what happens when we receive these. View the full article on
  25. Servers just went down to load up Tier 3 equipment. Downtime is expected to be short Call in the squads, the Americans are coming! View the full article on