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    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


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About d3f3nd3r

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  • Birthday 05/18/1987

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  1. Have they enabled the new netcode yet? Last time I was on I was getting a message saying it was currently disabled.
  2. When you're able to, this would make a nice addition to the Steam guides when the community page is up and all. Anything to help newer players transition into the game would be a major boon for all parties.
  3. So what are you guys gonna say when we hit Steam and we have thousands of lone wolves running around?
  4. I like.
  5. I'm not having that much of a hard time ranking up. This is a new account, and while I miss cannons I'm not having too much of an issue. I think maybe there could be more to actually do in the air. I feel like there's few actual bombers hitting cities because their bombs do nothing to tanks, so it's basically fighter furballs with one side typically outnumbering the other 5:1. That's not going to be good to someone who is legitimately new to flying. When I last played, HC simply made AO's for people to blow up bridges on their own side and that helped them rank up. So there's that... Maybe a few points could be given for successfully returning to base after a certain length of flight time behind enemy lines or something. Maybe more points (instead of 1) for infantry kills while strafing. I think there needs to be more stuff for air to do. Shooting down other fighters really does nothing for the war, in my opinion. Fighters are simply just a nuisance to the ground, and battles are won on the ground. Never been afraid of a bomber, either. Give the air game more purpose, then more points could actually be issued I suppose.
  6. It does suck getting off work at 1AM EST on the weekdays.
  7. Maybe leave proximity chat the way it's planned, but require a radioman in order to chat with HC/Vehicles/Etc. Sounds like a good way to combat spam regardless, because I'd probably just end up turning voice chat off if I had to listen to a thousand different screaming people.
  8. I've been trying to hold out for the steam release, but being that I'm a mostly TZ3 player (I work til 1am); I'm kinda turned off by the player numbers at that hour. I wanted to play as Allies, but my heart always goes out to the underdogs in times like this. I'm used to the Axis side completely stomping the Allies. Hopefully we get a huge influx of players and even out the sides when the steam release hits.
  9. What about a mobile link to the campaign map? Can't see it on my iPhone.
  10. They're alright and more modernized. It sure was a lot easier to find things on the old forum, though.