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About knucks

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  • Birthday 12/07/1998

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  1. This would make the perfect PPO for LMG class since they're kind of the ones doing AA stuff for infantry for the most part. Small arms fire is kind of a joke, and it's funny that AI can use their LMGs on aircraft but us players cannot.
  2. until

    this picture's a meme if I've ever seen one
  3. I honestly do not like the stealth FMS. I'm a fan of heavy fighting between towns as a simulation of reinforcements and a battalion group moving mostly as one in one direction. The stealth FMS doesn't encourage the large group play that WWIIol thrives on. I think if you want to stealthy back-cap, you should make an infantry op with a few trucks, same as you'd do with a para drop. Otherwise FMS's should be like mini FOBs that are moderately defended with PPO's and heavy equipment.
  4. The youth of the day wonder, how snappy is too snappy? As a member of gaming society, I consider myself early growing up in the 6th generation of consoles , with my very early teens playing mostly Xbox and PC. Although I'm of adult age, I still consider myself very much a kid at heart who enjoys the simpler things like flight sims, tank sims, driving, and boating as well as sailing. I like watching the Cornerned Rat streams on youtube of WWIIol, they're pretty entertaining since I'm not always home to play and it's nice to see how the virtual war is going. (I regularly flip sides to switch things up, or to help the underpoped side with marking, laying smokes with the mortar, or driving infantry around in my betty. No subterfuge here But what sticks out to me when watching gameplay, or when I'm playing the how mushy and floaty the aiming and movement is, not to diss the original creators, it really does feel like my guy is wearing 50 pounds of gear with how slow he turns to get his gun infront of his body. Sometimes I feel like my arms are coming off my soldiers body because I do a 180 and a full half second later his arms catch up. I would suspect he's just always winding up for a knockout blow with his rifle, but alas there is no butting stocks that I know of. What I would like to see is some tighter control in your players movement and how his gun turns relative to the camera and his body. I don't like the slush in control, even if it feels accurate for what it's trying to portray, it's a cumbersome amount of realism for a very minute difference in fun. Thank you for reading my suggestion, much love and appreciation to the developers who keep this fantastic game alive
  5. They're both MMOFPS. one is free, one is pay to win. What do you think? Planetside has everything but naval and hold thousands of players on one map while WWIIonline barely fills a 64 man battlefield server some nights. I ask again, what's the draw here? Unless you really like a WW2 skin then what's the point of being a free player in this game? Do you think you can just summon all the old players back to fill the server up? There were something like 500 unique players when it launched to steam. All of them starting as f2p and 99% of them leaving.
  6. Planetside does everything WWIIol does except its completely free and not paytowin. What's the draw of WWIIol again?
  7. Audio, especially ground vehicles lack low end punch and rumble. The trucks are the worse offender, absolutely all mid and no bass and it just gets louder and more ear rapey the closer it gets. Maybe that's just the sound of trucks back then but it's very noticeable.
  8. Bombs should be realistic, if you have people suicide bombing maybe it's because it's so damn hard to get a kill without dropping last second? If you want to discourage suicide bombing, add a higher respawn timer for it. Don't artificially protect armor, armor already runs the show in this game, they need a counter-balance.
  9. Tiger wins. It's a no brainer. What is the argument here? Sherman couldn't pen a Tiger from the front at range. They had to flank or get real close.
  10. When the game was most visible (on the front page of steam under new releases) the #1 biggest issue was the f2p and people losing interest or getting angry that they had to pay the 15 dollar sub to continue playing. I know because I was involved with the #1 largest community promoting the game at the time. The thing that upsetted people the most was that CRS decided to remove all combat vehicles and all but AA guns from F2P just prior to Steam, which made it extremely hard to get our community involved. At best we could have them ride our tanks but aside from that they felt like cannon fodder for payed members and day after day guys went back to other games. Of course other things like clunkiness, not being able to exit vehicles, not being able to switch seats in a vehicle and graphics were a nuisance, but being this particular community was founded orginally under the game Project Reality, a mod for battlefield 2, an ancient title now; graphics and clunkiness can be forgiven for a game that delivers.
  11. Agreed on that. One thing is for certain, the game is improving in many ways. But the pay model is holding back it's potential. Equally so to what the meta is doing keeping actions locked to a subset of players who need to be playing ultimate general 24/7
  12. What they need is more players, numbers even on some primetimes are underwhelming. Catch 22 if your game doesn't have enough players to pay for the MMO aspect.
  13. I dont mind the $15 dollar sub. You get everything and thats what you should expect for the price. If you know you're gonna play for a while you can buy the year and its a lot less, which is great too, cheaper than most mmos. But the starter sub; I'm very distraught that I payed half the games value for 25% of the content, that 25% being all tier 1 and 2 which makes it even worse. If I knew it was this bad I wouldnt have bought it or just forked over the extra 8 for everything. Take that as you will. Me personally I don't play all that much but I will hop in on primetime. There's a lot of good suggestions here but how I would portion out the 3 accounts F2p: 25% (current starter sub) Starter sub: 60% (should get you half the tree in all branches, you're paying half the price) Full sub: 100% including but not limited to all new additions. You may argue that this devalues the full sub, but the starter sub is already devalued by half making it a completely lopsided comparison. Would anyone really drop their full sub if it meant they'd miss out on tigers, churchhills, 88s and the superprop planes? I dont think so.
  14. I enjoy the game and talk of adding another payment option had me wanting to try the sub out again just to see what's changed. I'm very disappointed in what I'm getting for the money and I can't imagine anyone using this for more than the first month. What you get is much less than half of the game, it's very scarce. This is what you're getting with the starter sub. 1.Infantry: Allies: rifleman 2.smg. engineer. anti-tank rifle Axis: rifleman 2.smg. engineer. anti-tank rifle to be honest I wasn't expecting much here. But no semi auto rifle? No lmg? Even grenedier would've been a nice addition but I'll just leave it to infantry being infantry, atleast the AT rifle is there even though it's extremely hard to master, the battle stops when a tank joins in and locks down an advance so that was nice. 5/10 2. Armor: Allies: Light tank, tankettes, light afv Axis: Light afv, scout car Ok I don't really have to say it, light tank>afv. Than panhard is a tough nut to crack and a pain in the [censored] early campaign. The panzer IIc is an anti infantry vehicle and doesn't compete with the allies light tanks. For what you get I was expecting a lot more. At least a medium tank somewhere. Seems unreasonably locked down considering how prevalent armor is in a regular battle. I thought there'd be more viability as a starter account but your still heavily obsolete, as far as armor goes. 3/10, 6/10 if a medium tank was added per side 3. Air Allies: 2 fighters (hurricanes) Axis: 1 fighter, 1 heavy fighter (bf109, bf110) I haven't tried the 110 so I don't know how well it faces other fighters. But the E1 I have used and it's the reason I'm not flying for axis. It has no advantage whatsoever and does everything worse than any other plane you'll see you're lucky if you can shoot something down with it the 4 lmgs on it shoot hollow peas and at best you can nab someones kill before it hits the ground with this plane. I only have success in the allied hurricanes and even though I'm not as fast as what's currently flying I can still maneuver pretty tightly and avoid being shot down. e1 not so much. Accounting for variety and balance I give air 2/10....4/10 with a ground attack craft and 7/10 with 1 mid war fighter. 4. Artillery Allies: 57mm AT, 25mm AA Axis: 37mm AT, 40mm AA, 20mm AA. This was the worse offender imo. I thought that surely the lack of mid range armor would be made up by the more cumbersome artillery pieces. And While I kind of got that with the allies 57 which is O.K. but nothing special. The Axis 37m is just to small to handle the job from anywhere but the direct side or back. You won't have any effectiveness in a head on attack and I was hoping to see the axis 75 and the allied 75 to makeup for not having any medium tanks, being artillery is so vulnerable. AA is alright, any caliber will shoot down a plane so you don't need to much firepower like you do against armor. Score I give it a 3/10 and a 8/10 with a 75mm+ for each side. I'm not fond of this sub and I most certainly won't renew it. I feel very short changed on what I got, spending half the value of the full premium sub only to get >25% of units. It actually feels worse than playing for free because I've spent money and i'm really no more useful in game than I was before. I think the biggest difference is that I CAN kill a tank as apposed to not being able to kill a tank my any means before. But that's a very big can, and most of which my money is going to is straight up obsolete half way through the campaign. I feel like lack of units in general kind of inflates that, the progression is very rugged and a jump between tier 2 and 3 is huge and all of a sudden you will be facing things that you can't compete with, with the units you're paying for. Favorite inclusion: AT-rifleman Things most missing: AT capability, competitive aircraft to use. Final grade for the starter subscription.. D-
  15. To yourself mostly. I mean you aren't winning any favors with the current f2p kit that's for sure. Don't even have the means to kill a freaking tank anymore, talk about fair.