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About odin67

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  1. HCs need some mechanism to direct players to what they deem high priority AO/DOs. While I don't have knowledge of the tools at HC's disposal it doesn't appear to be more than the ability to place AO/DOs, move units, grab their pomp pomps, shout go team and hope for the best. I've seen HCs literally BEG players to go to AO/DO without much results. I can only imagine how frustrating this must be to them. From a player's view point they don't have a lot of info to go on either. Basically how many players from that side are on that particular mission, if it is an attack or defense and whether it is from a MSP. It is a natural tendency for players to want action so they're going to the mission with the most people on it. And from the map whether or not the mission will meet high, low or no enemy population. If HC had the ability to highlight (in red or fuchsia) a mission(s) they deemed important I think that would help let players see what missions were high priority by HC. I tend to gravitate to missions made by players I recognize as I hope they have a better understanding of the situation than a player I am unfamiliar with. I don't think this is a complete solution but rather a band-aid until a better solution that allows HC to have the ability to direct players to AO/DO by either capping the number of players a mission can have or the power to direct players to missions HC choses. HC ought to have the ability to remove missions as well.
  2. Does CRS even have the ability to force players to one side or the other AND do the HCs have the ability to funnel players to a specific AO/DO? from a personal perspective I don't mind being funneled to a AO/DO. As to population imbalance I would prefer to commit to a side for a campaign instead of the flavour of the day...but understand sometimes it is necessary for balance.
  3. That the game has way too many old people. I'm surprised the Jitterbug Flip isn't used for voice comms.
  4. Not sure if it could be done... Brits and Germans vs France and US scenario. Just to mix things up...
  5. Yeah... asking for work around the house will completely catch your parents off guard.
  6. http://www.freewebs.com/sfclanforces/sapper_guide_axis.pdf The 37mm is weak but if you are close enough you can kill. If you are firing long distance you're probably just advising the enemy where the FMS is and where you are at so they can kill you too.
  7. So has anyone gotten this game to run on a Raspberry PI 3?
  8. I am quite familiar with my kids ages 8 thru 13 playing Minecraft and Roblox. I had my 13 y/o try WWII Online about 6 months ago and he died a LOT but did finally get some kills. He said the game was too hard and not enough action for him. While there is a lot more action now I think he would get eaten up as a rifleman right now. I've had to get a lot more cautious because there are a lot more guns pointing at you now.
  9. It will be interesting to see with the complete roll out September 22nd (I think) if the numbers even out with moderate/no peaks or valleys. I am assuming the higher numbers during U.S. afternoon/evening hours represent the western hemisphere.
  10. Not to come up with excuses about numbers but yesterday was week 1 for NFL so the NA demographic was likely torn between football and WWII Online. Heck the state fair is in town for us right now so between yardwork, football and taking the kids to the fair I hardly had any time for to play any this weekend. I recall an estimate of 3000 new players from which I thought was a bit of a stretch. Not sure if it was my connection to the servers or if the servers were experiencing issues but there was some lag for me. I can't imagine how the servers would handle 3000 new users plus 150 to 300 existing users. Still when I have gotten online this week the increased numbers were definately noticeable and a lot of fun. I hope it lasts!
  11. http://steamcharts.com/app/251950
  12. Once upon a time ago the city buildings had external stairs you could walk up to the roof on. You could also climb up some tree limbs to the top of a line of trees. I guess both of these features were removed some years ago for a reason.