The view from the majority on this site on lowering supply is folly. Your quibbling about fool's gold.
Making excuses about not achieving success due to supply capacity is not the basic question you should be asking A unit has a basic table of organization and equipment, assign it correctly and then game by true rules.
I am glad some game management changes are not gamer oriented, kids leading kids give way to child fantasy. Does the Owner want a make believe warfare game or realism?
The use of the magical FMS, capture the flag gets old real quick.
Find a new strategy, if a town is attacked an HC Staff Officer is responsible for supply. Thats what senior leaders do. They provide resources.
Make every town capture-able. Forget the AO/DO system. When the last enemy troop is eliminated, victory is achieved.
Make troops working as a team earn a breach with concentrated combat power from city to city, this FB, setting a fms and then the sneaky infiltration by one troop capturing a cp is an unstable gaming platform. Far from the reality of war.
Capturing a building is not victory, it is the capitulation of the other side by the destruction of its military arm and or the ability to manufacture resources.
Require units to develop a forward assembly area that is managed and resourced by hc staff officers, it ends its function when staff officer or his designated OIC is no longer present
You people need to think through your comments...