• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

    • GVONPAUL

      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.

vader147

Registered Users
  • Content count

    226
  • Joined

  • Last visited

Community Reputation

12 Green Tag

About vader147

  • Rank
    Member
  • Birthday 02/15/1972

Profile Information

  • Location
    Southern West Virginia
  • Preferred Side
    Axis
  • Preferred Branch
    Air Force
  • Preferred Unit
    FW-190

Recent Profile Visitors

168 profile views
  1. Meat grinder...Good shooting
  2. Is this what you need? Stick: Logitech extreme 3d pro with x52 throttle <?xml version='1.0'?> <!DOCTYPE controlset SYSTEM "cfml.dtd"> <controlset version="1.1.0" language="english" keyboard="us"> <control function="Engine Start/Stop"> <joybutton stick="3">5</joybutton> <key index="1">e</key> </control> <control function="Toggle tail lock"> <key>space</key> </control> <control function="Toggle wep"> <joybutton stick="3">12</joybutton> <key index="1"></key> </control> <control function="Autopilot"> <key>a</key> </control> <control function="Gunsight view"> <joybutton stick="1">7</joybutton> <key index="1"></key> </control> <control function="Use primary weapon"> <joybutton stick="3">1</joybutton> <key index="1"></key> </control> <control function="Use secondary weapon"> <joybutton stick="3">1</joybutton> <key index="1"></key> </control> <control function="Roll"> <joyaxis stick="3">x</joyaxis> </control> <control function="Pitch"> <joyaxis stick="3">y</joyaxis> <keyabsolute value="0.00" index="10"> <key></key> </keyabsolute> </control> <control function="Yaw"> <joyaxis stick="2">rz</joyaxis> </control> <control function="Throttle"> <joyaxis stick="1">z</joyaxis> <keydelta value="10.00" per="sec" index="2"> <key>up arrow</key> </keydelta> <keydelta value="-10.00" per="sec" index="3"> <key>down arrow</key> </keydelta> </control> <control function="Flap control"> <joyaxis stick="1">slider1</joyaxis> <keyabsolute value="0.00"> <key></key> </keyabsolute> <keyabsolute value="0.00" index="10"> <key></key> </keyabsolute> </control> <control function="Left brake"> <joyaxis stick="2">x</joyaxis> </control> <control function="Right brake"> <joyaxis stick="2">y</joyaxis> </control> <control function="Elevator trim"> <joyaxis stick="1">rx</joyaxis> <keydelta value="1.00" per="keypress"> <key>5</key> <key>left shift</key> </keydelta> <keydelta value="-1.00" per="keypress" index="1"> <key>4</key> <key>left shift</key> </keydelta> </control> <control function="Aileron trim"> <joyaxis stick="3">x</joyaxis> </control> <control function="Rudder trim"> <joyaxis stick="3">rz</joyaxis> <keydelta value="0.00" per="sec"> <?xml version="1.0" encoding="UTF-8"?> <message what="0"> <value value="0" type="long" name="app.ambientlevel"/> <value value="255" type="long" name="app.awshigh"/> <value value="65535" type="long" name="app.awslow"/> <value value="false" type="bool" name="app.bshowinfo"/> <value value="true" type="bool" name="app.combatsmoke"/> <value value="250" type="long" name="app.conv"/> <value value="0.616399" type="float" name="app.corpsecount"/> <value value="true" type="bool" name="app.corpsedetail"/> <value value="true" type="bool" name="app.corpses"/> <value value="0.524656" type="float" name="app.corpsetime"/> <value value="true" type="bool" name="app.enablevsync"/> <value value="11" type="long" name="app.fontsize"/> <value value="2" type="long" name="app.hudvisible"/> <value value="0" type="long" name="app.iconmode"/> <value value="0.000000" type="float" name="app.inflodmod"/> <value value="false" type="bool" name="app.isrecruiting"/> <value value="0" type="long" name="app.language"/> <value value="5115" type="long" name="app.loadtime"/> <value value="true" type="bool" name="app.normalmaps"/> <value value="255" type="long" name="app.pponok"/> <value value="65280" type="long" name="app.ppook"/> <value value="true" type="bool" name="app.radialclutter"/> <value value="true" type="bool" name="app.radialclutterwhenflying"/> <value value="1.000000" type="float" name="app.radialdensity"/> <value value="1.000000" type="float" name="app.radialradius"/> <value value="1" type="long" name="app.reflectionupdate"/> <value value="1920x1080x32" type="string" name="app.resolution"/> <value value="127" type="long" name="app.shadowreceivers"/> <value value="2" type="long" name="app.shadows"/> <value value="false" type="bool" name="app.showcredits"/> <value value="false" type="bool" name="app.showreadout"/> <value value="{C015E03C-174D-4047-927F-C582BAFF7BD0}" type="string" name="app.sound"/> <value value="false" type="bool" name="app.squadinvites"/> <value value="0" type="long" name="app.usenetworkroute"/> <value value="12" type="long" name="app.version"/> <value value="{D7B71E3E-58C1-11CF-BF6E-90311BC2D835}" type="string" name="app.video"/> <value value="3" type="long" name="app.visplayerlimit"/> <value value="true" type="bool" name="app.wantsse2"/> <value value="true" type="bool" name="app.waterreflections"/> <value value="1" type="long" name="autoPan.autopan"/> <value value="1" type="long" name="centerMe.centerme"/> <value value="true" type="bool" name="config.authoritative"/> <value value="180" type="long" name="convergence.12833"/> <value value="160" type="long" name="convergence.12865"/> <value value="250" type="long" name="convergence.12868"/> <value value="200" type="long" name="convergence.12869"/> <value value="300" type="long" name="convergence.12871"/> <value value="400" type="long" name="convergence.12872"/> <value value="120" type="long" name="convergence.13441"/> <value value="130" type="long" name="convergence.14209"/> <value value="160" type="long" name="convergence.16929"/> <value value="180" type="long" name="convergence.16930"/> <value value="160" type="long" name="convergence.16961"/> <value value="160" type="long" name="convergence.16962"/> <value value="160" type="long" name="convergence.16963"/> <value value="160" type="long" name="convergence.16964"/> <value value="400" type="long" name="convergence.16965"/> <value value="200" type="long" name="convergence.16966"/> <value value="200" type="long" name="convergence.16968"/> <value value="200" type="long" name="convergence.16969"/> <value value="700" type="long" name="convergence.17473"/> <value value="800" type="long" name="convergence.17540"/> <value value="800" type="long" name="convergence.17541"/> <value value="800" type="long" name="convergence.17545"/> <value value="800" type="long" name="convergence.17546"/> <value value="180" type="long" name="convergence.17634"/> <value value="160" type="long" name="convergence.17638"/> <value value="800" type="long" name="convergence.18729"/> <value value="160" type="long" name="convergence.25668"/> <value value="200" type="long" name="convergence.25669"/> <value value="250" type="long" name="convergence.25670"/> <value value="600" type="long" name="convergence.25671"/> <value value="160" type="long" name="convergence.25672"/> <value value="250" type="long" name="convergence.33825"/> <value value="250" type="long" name="convergence.33826"/> <value value="160" type="long" name="convergence.33857"/> <value value="200" type="long" name="convergence.33858"/> <value value="160" type="long" name="convergence.33859"/> <value value="160" type="long" name="convergence.33860"/> <value value="160" type="long" name="convergence.33861"/> <value value="200" type="long" name="convergence.33862"/> <value value="300" type="long" name="convergence.33864"/> <value value="200" type="long" name="convergence.33865"/> <value value="130" type="long" name="convergence.4641"/> <value value="180" type="long" name="convergence.4643"/> <value value="130" type="long" name="convergence.4673"/> <value value="130" type="long" name="convergence.4674"/> <value value="180" type="long" name="convergence.4675"/> <value value="130" type="long" name="convergence.4676"/> <value value="400" type="long" name="convergence.4677"/> <value value="140" type="long" name="convergence.4678"/> <value value="200" type="long" name="convergence.4679"/> <value value="160" type="long" name="convergence.4681"/> <value value="130" type="long" name="convergence.6439"/> <value value="600" type="long" name="convergence.8769"/> <value value="130" type="long" name="convergence.9281"/> <value value="130" type="long" name="convergence.9284"/> <value value="200" type="long" name="convergence.9285"/> <value value="130" type="long" name="convergence.9286"/> <value value="160" type="long" name="convergence.9287"/> <value value="120" type="long" name="convergence.9289"/> <value value="500" type="long" name="convergence.9409"/> <value value="0.244839" type="float" name="hud.alerts.display"/> <value value="true" type="bool" name="hud.alerts.show"/> <value value="0" type="long" name="hud.alerts.textmode"/> <value value="0" type="long" name="hud.minimap.mode"/> <value value="0.278082" type="float" name="hud.minimap.scale"/> <value value="1" type="long" name="mapFilter.showairfields"/> <value value="1" type="long" name="mapFilter.showbridges"/> <value value="1" type="long" name="mapFilter.showbrigades"/> <value value="1" type="long" name="mapFilter.showcps"/> <value value="1" type="long" name="mapFilter.showews"/> <value value="1" type="long" name="mapFilter.showmydivision"/> <value value="1" type="long" name="mapFilter.showobjectives"/> <value value="1" type="long" name="mapFilter.showports"/> <value value="true" type="bool" name="quickhelp-brigade"/> <value value="true" type="bool" name="quickhelp-brigades"/> <value value="true" type="bool" name="quickhelp-manuals"/> <value value="true" type="bool" name="quickhelp-map"/> <value value="true" type="bool" name="quickhelp-mission"/> <value value="true" type="bool" name="quickhelp-offline"/> <value value="true" type="bool" name="quickhelp-persona"/> <value value="true" type="bool" name="quickhelp-squad"/> <value value="0" type="double" name="scaleMap.0"/> <value value="0" type="double" name="scaleMap.1"/> <value value="0" type="double" name="scaleMap.2"/> <value value="0" type="double" name="scaleMap.3"/> <value value="0" type="double" name="scaleMap.4"/> <value value="true" type="bool" name="ui.map.centerme"/> <value value="true" type="bool" name="ui.map.radar"/> <value value="true" type="bool" name="view.binfo.visible"/> <value value="889.549988" type="float" name="view.binfo.x"/> <value value="55.533333" type="float" name="view.binfo.y"/> <value value="true" type="bool" name="view.chat.visible"/> <value value="234.933334" type="float" name="view.chat.x"/> <value value="-1.422222" type="float" name="view.chat.y"/> <value value="true" type="bool" name="view.cinfo.visible"/> <value value="870.349976" type="float" name="view.cinfo.x"/> <value value="-3.555556" type="float" name="view.cinfo.y"/> <value value="true" type="bool" name="view.current-orders.visible"/> <value value="512.000000" type="float" name="view.current-orders.x"/> <value value="740.888916" type="float" name="view.current-orders.y"/> <value value="true" type="bool" name="view.game-alerts.visible"/> <value value="362.000000" type="float" name="view.game-alerts.x"/> <value value="480.875000" type="float" name="view.game-alerts.y"/> <value value="92.622223" type="float" name="view.gameinfo.height"/> <value value="true" type="bool" name="view.gameinfo.visible"/> <value value="75.866669" type="float" name="view.gameinfo.width"/> <value value="957.200012" type="float" name="view.gameinfo.x"/> <value value="504.799988" type="float" name="view.gameinfo.y"/> <value value="true" type="bool" name="view.kenny.visible"/> <value value="889.549988" type="float" name="view.kenny.x"/> <value value="598.733337" type="float" name="view.kenny.y"/> <value value="true" type="bool" name="view.persona.visible"/> <value value="3.200000" type="float" name="view.persona.x"/> <value value="4.266667" type="float" name="view.persona.y"/> <value value="true" type="bool" name="view.primary.visible"/> <value value="3.200000" type="float" name="view.primary.x"/> <value value="55.533333" type="float" name="view.primary.y"/> <value value="20.000000" type="float" name="view.readout.height"/> <value value="true" type="bool" name="view.readout.visible"/> <value value="56.250000" type="float" name="view.readout.width"/> <value value="2.666667" type="float" name="view.readout.x"/> <value value="744.444458" type="float" name="view.readout.y"/> <value value="true" type="bool" name="view.secondary.visible"/> <value value="3.200000" type="float" name="view.secondary.x"/> <value value="106.800003" type="float" name="view.secondary.y"/> </message>
  3. Happened several times tonight. Don't think a video will help there won't be any indication of when the trigger is pulled. I thought the same I wasnt hitting the trigger good or the stick but I caint get it to repeat when I'm tryin. I'll try to copy the cfml and XML and post
  4. Mingus have had the same thing on occasion as well as rounds passing through planes with no visible impacts
  5. Nice video an good gunzs... Always good to know where your at..
  6. It happens when a plane hits the ground somewhere close not sure of the distance but it's in visual range.
  7. Beta just went back up. What's the chances of loosing or reducing the side lock so it's not so long switching if need be to balance things out?
  8. Think it's down. Just downloaded the update logged in says beta is in maintenance Beta Just went open
  9. S! Get on TS down at the bottom ZULU ch there is someone on most the time. Any of these guys will help best they can, great group.
  10. i got it i reinstalled everything an i can get in
  11. Yea I can log in an out of main server fine
  12. When I try to log on the training server the screen goes black for a sec and then back to desktop. Any ideas?
  13. Where is the honey spot to hit the tiger to de gun it? Spawned 3 Tigers and fired maybe 3 rounds each time at two different tanks and within taking 2 to 4 rounds head on the Tigers gun was knocked out. One et was around 650 meters away the other 200. The gunner was never injured he was good, could shoot MG fine. Not a tanker just curious.
  14. Jump on TS on Zulu channel all the way at the bottom usually someone on more than glad to try and help.
  15. Ltrain you can build one its realy easy. Plus you can build it with better bang for the money than what you can buy. Im doing my next build just ordered all the parts yesterday. Give me a pm and I can get you my complete list of componets. Minus a monitor, track ir and OS it came to around $ 900- $1000. And for around a grand youl be good for some time. My last build in 2008 was around 1000 for parts and it still runs the game smoothly in the air on the ground. Only building another so both my son and I can play together. Intel 4670k $ 239.00 msi G43 z87 gaming $150.00 EVGA Gforce Gtx 770 superclocked 2gb $350.00 Gskill 8 gb dd3 ripjaws x series1866 $90.00 optical drive $20.00 hard drive $ 150-200 case $ 70-150 cooler $50-120 now look um up already assembled an