GrAnit

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GrAnit last won the day on April 13

GrAnit had the most liked content!

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About GrAnit

  • Rank
    WWII ONLINE BUILDER [HERO]
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Profile Information

  • Location
    Cleveland, OH
  • Preferred Side
    Allied
  • Preferred Branch
    Army
  • Preferred Unit
    Panhard

Recent Profile Visitors

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  1. When you die the the name of the person that killed you is in the upper right quadrant of the despawn screen, Also, you can look at CRS (Combat Records and Stats) https://stats.wwiionline.com to see the details of your mission, including who killed you and other information, after the database updates, which is like 10 min or so.
  2. That lists: axis/allied, TZ, # of members, squad night times, specialty (e.g.; amour, para, mixed) etc... Would be useful when looking for a new squad.
  3. LOL! You took the thought right out of my head! LMAO!
  4. Why speculate when you will soon find out what will happen?
  5. We all have experience, and not the same point of view. Xoom, you guys are doing an awesome job!!!. Don't get worn out or bummed out. The funnest times I ever had was after the release of a major patch (1.30?) and the population tripled for a week or so. What a blast! If we approach something like that it will be a very different and fun game play!
  6. Agree with all the above, but the entire Russian front is really cool!
  7. The real reason it changed is that entering your pw every time forces you to remember it and saves the rats a lot of money not restoring pw's.
  8. Squad mission ok. Reserving equipment no.
  9. So what problems did they have, and any idea when they will try again?
  10. So is the pre-steam release active?? Logged in this morning and did not see anything different.
  11. Bore us!
  12. I am a hard core side switcher as needed. I play losing side when it becomes obvious which way it is going. More targets, more fun and more map. People can play what they want, especially if they are paying. Holier than thou types I can live without.
  13. Too young. Terrible news! Thoughts and prayers for his family.
  14. Very nice. Will be there.
  15. I think this is really going to be a problem. In the few instances over the last 10 years where there has been a whole lot of players in a small area, limiting visibility can result in really poor gameplay. For instance, if there are a lot of players in a town and you are AA (or anything else), you may not see planes until they are very close to you, making shooting them down almost impossible - not very much fun. Planes will pop in and out at random making for a very unrealistic environment. Same goes for being and ATG or any weapon that relies on distance to be effective. With very high pop, gameplay for a number of weapons is pretty poor, and may drive away new players. I hope that Rats have thought about this potential major problem with high pop.