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      Need help for incoming players.   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


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GrAnit last won the day on April 13

GrAnit had the most liked content!

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About GrAnit

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  1. What's wrong with getting the game to run?
  2. Motormouth better log on.....
  3. They can't update the bunker until they can update terrain, appearently, and that is very post steam. I was bummed when I found that out.
  4. The new HE model will make tanks devastating to infantry. It could be a slaughter with the new high frag count models.
  5. The only thing that makes sense to control is the physics of the weapons and making them as realistic as possible. That should make their use as realistic as possible. Gaming weapons so the 'are used like they are supposed to be used' is a very slippery slope. Some game mechanics/game-play is already unrealistic from the get go, but it has to be to make it enjoyable.
  6. I think a key point is being missed in this discussion. The 'issues' people brought up with certain weapons are indicators of general modeling problems related to such things weight, inertia, stress (g-loading), friction, etc. The real solution to fix the basic modeling problem across the board for all weapon types, similar to what is being done for HE; e.g., all infantry weapons are give the correct mass and inertia effects, wing stress level are calculated for all airplanes, etc. Then differences in weapon performance will be more real regardless of how players try to use them. This is what I think everyone is looking for and what the Rats are trying to do. Players have to be patient as these global modeling issues are resolved, because it tough to do based on the current code and the funding, and is going to take a while. But I trust the Rats are going down that path and that is exactly what is needed, and they are doing a hell of a job so far! So strap in, pay a subscription if you like to play this game, and go cap/kill something!
  7. Cheap bastages!
  8. I am a lone wolf for most of thirteen years. I can count on one hand the number of times someone gave me grief in the game for being one, and that was when the game had much more population. No one has hassled me in-game in years. Now the forums are another matter, LOL. Crap!!! This is my 4000th post and i sorta wasted it. OK, now for the diving catch!
  9. New payment plan: $0.50/hour.
  10. No fun with new cap time! Sitting this one out. Just call this Intermission and restart the campaign with the normal cap timer!
  11. Sure, I agree. But it really doesn't matter who is more effective. This rant against lone wolves declaring them to be second-class, unworthy players is the biggest load of BS I have ever heard! Sounds just like those holier-than-thou liberal socialist who thinks they know what is good for others. They can .. .... ..........!
  12. No, I don't, and that is the way it should be. Why should squad members get any perks? Most squad members play as lone wolves most of the time.
  13. No. Not everyone is in a squad, and squads are not always active.
  14. What does netcode 3 do for the game?