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Everything posted by GrAnit

  1. What is S.L.?
  2. Get a grip, already! I am really happy to play a campaign rather than genetic intermission, which gets old really fast. Cheers!
  3. I think this needs to be rolled out before 1.36. It can be modded when 1.36 comes out. More work, but the sooner the better with STEAM pop trailing off next to nothing as this will likely increase the appeal of the game to new players.
  4. This was tried before. It was a disaster!
  5. I ask, because 1) being part of a mass attack formation is always a thrill (i.e., a ton of fun!), and 2) ambushing/attacking mass formation is great fun, too! One of the wildest missions I ever had had was towing a bofors to an airfield one town behind the front line and shooting down a bunch of stukas that were just taking off to attack a large armor column. It was a wild two minutes blasting planes out of the sky - until I died. it was a lot of fun. When mass attack formations went away, so did a fun and exciting aspect of the game. I hope that the new town based supply would reenable that gameplay once again.
  6. Will this be possible again with town based supply?
  7. I always look at $/hour of fun. Theater movies are like $5-10/hr, building a model is $2-4/hour, reading a book and watching cable is like $1/hour, a $1200 computer is <$0.5/hour (4 years using 2 hours/day, which is pretty conservative), etc... WWII Online is $15/month and I probably average 2 hrs/day, so that is like $0.50/hr. That is pretty cheap compared to other entertainment, and a hell of a lot of fun. Things always cost money, no matter what you do. It is you choice where you want to spend your money. It is also your choice what you haggle/complain about. Cheers!
  8. New pricing plan: Premium for $0.50/hour, and free after paying for 30 hrs/month.
  9. What timezone and what are the squad nights?
  10. I don’t think friendlies should be killed, but they should be disoriented quiet a bit, depending how far they are from the explosion. But that won’t work because most people wouldn’t care and do it it anyway.
  11. It was removed to stop griefing.
  12. No problem to switch sides. I generally start on one side and then switch if my side is winning. Balance is the most important feature of this game, and I try to do my part.
  13. Awesome!!!! I really am looking forward to the old bunker bring back in the game. I hope you you put more destroyed building in that allow infantry to be harder to see; lots of things to hide behind and variegated colors to make them harder to see.
  14. This is not a fully developed idea, but perhaps a unique approach to side balance: To address pop imbalance, anyone spawning into the side with a spawn delay would get a “credit” and then would be locked into that side for 24 hours. Once you accumulated enough credits, you get a reward, like a free month of play (say 100 credits), upgrade from free to basic or from basic to premiumfor a month (say 50 credits), special icons/skins/, etc.. The downside is a significant rework of the accounting system and implementation of side lock. From a revenue point of view the free play/upgrades would need to balanced against better gameplay and the resulting increase in subscriptions.
  15. And once you get a config you want, save a backup of the file!
  16. The two are interrelated. I mostly play for fun battles, but most of the fun battles occur when their is general parity between sides. Usually players stop playing because of frustrating game play and then it becomes a route. Frustration can occur in many ways, but for me a major source is when you play hard all day for a town or two and the next morning they have flipped with low pop and the previous day's work and sense of accomplishment is blown away. If that happens several times, I usually take a break from the game because it is not much fun.
  17. How about updating the city buildings so they are better wrt to game play: e.g., roof access, much better destroyed states, more color variation to help with concealment, etc. Since the last city building update (long ago), the building look way better but play way worse.
  18. This. Or come up with a really good idea and ask for a capital letter, and you may get one. That is how I got my second one. I actually had a third one, too, but lost it! :/ I won't go into the reason why, and it was totally my fault, but let's just say a hangover had something to do with it! I still want that third capital letter, but opportunities are few, and the Rats need to be benevolent!!!
  19. A new computer could be written of as a business expense.
  20. Don't but Alienware for this game, it would be a waste of money. I have an I5-7600 3.8 Ghz, 16 Mb of DDR4 2400 memory, an NVIDIA GeForce GTX 760 graphics card - a moderate performing build - and game runs great. FPS in heavy ground battles are rearely below 50 FPS and when flying rarely below 80 FPS. You could build the entire rig for less than $1K, much less than an Alienware rig.
  21. I loved rooftop sniper wars! That was fun!
  22. I have been playing since 2004, and have basically been a lonewolf the whole. I joined 5 or 6 squads over that time but never stayed in too long. Mostly they have been a bust because few if any are on when I play and inclusion doesn't seem to be a priority. Weird. The best was the 32nd wrecking crew way back around 2008 or so.
  23. When a bomb explodes, place a ppo crater where it hit anything but a build or bridge, something that would look like like a 360 deg fox hole. The bigger the bomb, the bigger the ppo crater. Bombs would have to be STO's though, I think. It would be awesome!
  24. HE Audit with overpressure.....