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Everything posted by GrAnit

  1. Good idea! Take them directly to the keymapper right off the bat, and have them use this pita utility as their first introduction to the game. I am sure this will increase subscriptions.
  2. Keep up the good work, rats. How is it going?
  3. Ugh! Have to remap several keys.
  4. Do you even know about 1.36? It’s been in the works for at least six months and will take another 3-6 to implement. If the rats majically decided to implement what you want it would probably take a year or so. And most of the rats are volunteers. The quickest change will be 1.36 and that is a major move in the right direction. BTW, these rats are not the old rats. They listen and change pretty well.
  5. You know, the rats have already decided on a solution, explained what it is in detail, and are well into implementation. There are no other paths that is the works. Now the system in development might be tweaked, and those discussions in the forums might be useful. But this discussion of radically changing paths at this point is not worth much if anything, especially from persons unwilling to identify themselves. If you really want to make the game successful, help with the path forward as best you can.
  6. lol. You want to have the freedom to take any town but restrict a players choice of side to play. That would eliminate a good of the remaining player population.
  7. I started playing in 2004. My first squad was the 31st Wrecking Crew, which I joined in either 2005 or 2006.
  8. And either find no one, no battles, or be camped most of the time.
  9. Hey nugitx, what game names did you use previously?
  10. Yes. They should be a special type of brigade, much smaller than a regular one, that can be moved around separately from other brigades. Other special PPOs activities might be: they have reduced PPO timers than regular engineers in combat brigades, they can build high sand bag walls, and can make steep anti-tank berms, and make pontoon bridges. This would be the first 'support' brigade of the game!
  11. It would be somewhat useful as the front line approaches and enemy flight times are shorter and factories are more likely to be destroyed. I think it would be useful to for each side have a special construction brigade that consisted inly of trucks, engineers and a few combat troops that could be deployed as needed. The construction brigade could have a few unique abilities, like bridge repair, factory repair, or a PPO frontline airfield.
  12. Then this game is not for you.
  13. Turn off auto repair althogether. Turn on factory repair by engineers!
  14. I played pre-AO days in the mornings and evenings Eastern time. Some great battles in the evening, struggling for hours to take a few towns (at best). Then in the am the 'Breakfast Club' would roll 5-15 towns that were undefended or defended by a vastly underpopped side. Really frustrating to see towns lost in a 20 minutes that took hours to win over the day before. I just about quit this game beciuase of it, and I think many did. Yeah, the AOs were not the be-all solution, but pre-AO the population was going down fast and moling with bum-rushes were killing the game. Other CRSv1 decisions and factors did not help much imo, but those are other stories. Some type of AO is necessary, and I think 1.36 appears to be a better system. We will see.
  15. Limit radar to 4-5 squares from the nearest freindly cities and above 100m.
  16. Beneath their name in the forums. How are they assigned and what do (some of) them mean? I see: Free Play Account Junior Member Member Senior Member Advance Member WWII Online Builder (Hero), (Gold), (Silver), (Platinum) Monthly Hero Builder Herring Lover Affiliate Smells like gibbon balls Legend Modzilla HTDE? Back Door Bandit Cat Herder Retired Rat Ex-Cornered Rat JackPine Savage Imperialist Red Coat Blah Blah Blah
  17. It pretty easy to kill slow lumbering planes, lol, as opposed to fast bombers with adamanite wings.
  18. Salute! See you in battle!
  19. The fact that the factory AI AAA was not firing. I flew factory defense for about 40 minutes during a couple of attacks and no AAA was firing. On chat several people said the AI AAA was not working. Seemed to be the case from my POV.
  20. Is the factory AI AAA problem fixed?
  21. Everyone's busy with RDP raids now that it means something, lol.
  22. It’s in the eye of the beholder. IMO, some of the best ground action on the fringes of the map are with naval infantry. It would be good to have DLC players participate in that part of the game, for multiple reasons.
  23. How about a Navy pack: Fairmiles and transports, plus some naval infantry units? Give the navy game some love.
  24. Awesome! Thx XOOM . Not a bug, per se, but an opportunity for you to consider. That white box with messages when you log in is a great idea and a really good way to communicate with players. The problem is, is that is often stale and is not used to discuss what is going on in the game in the short term. For instance, when the game is down for some reason it is often difficult to find out why and for how long. You usually have to go on the forums and hopefully someone who knows posted about the problem. It would be really useful to put a message on that login screen to let players know what’s going on with the game without the player having to search the forums or just wait/walk away. It would also be good to talk about when IM is active (how many times do people see a chat message ‘is this intermission?’?, when the game is down for maintenance, the estimated time until the game is up again, etc. For veterans not knowing what is going on is just a nuisance, for for new players I think it causes confusion and gives a poor impression of the game. The messages don’t have to be long, and they could be precanned for the most part, but they need to be timely. You could even have a underpop/overpop message to let people know what side needs players. Anyway, more work, I know, but food for thought.