• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


Registered Users
  • Content count

  • Joined

  • Last visited

  • Days Won


smythes last won the day on September 12 2016

smythes had the most liked content!

Community Reputation

154 Salty

About smythes

  • Rank
  • Birthday

Profile Information

  • Preferred Side
  • Preferred Branch
    Air Force
  • Preferred Unit
  1. Don't forget lightfoot that AP rounds tend to create a lot less spall than those shells deliberately designed to do greater carnage post penetration so being innacurate is not a luxury you can afford.
  2. STEAM has huge numbers doesnt it. Say only 10% of 1 Million of its 14 million players try WWIIOL thats what, 100K players?. Say 1% only of them stick around. That is 1000 new players......
  3. Specialised rounds meant in 1944 that any tank was dead meat.
  4. Can we get rid of the ahistorical tiger turret speed?
  5. I once as an ML rifleman placed a new FRU I found behind an enemy tank. I despawned and spawned back in as a sapper. Say no more.
  6. Basically the drug pusher reference. Makes me always wonder if it's another nickname underneath...
  7. Oh that old reference.
  8. I like a bit of Beevor. Who doesn't?
  9. ""Blitzkrieg" in 1940's France, as a planned way of war, is a myth. Discuss."
  10. If squads want the kit they can build it up like they did in the past. Seems a good idea to me...if they have the hours to do it and don't have kids/work/family etc.
  11. I am extremely concerned that you will pander to the History Channel version.
  12. Ahhh..you move with the body and make fine adjustments..
  13. The ATG game needs to mature again and old skills need relearning. Hopefully KGW will show how it is done
  14. RDP targets need to moved forward - towns behind the lines representing supply chokepoints to reduce the time factor. MANY players are now family laden and cant put in 3+ hrs regularily unless lucky