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Everything posted by sorella

  1. happens a lot with afk 2nd accounts, especially if run on the same machine. exaggerated and even worse if in city, big city and/or heavy pop AO/DO. but, used to be way worse before the netcode thing they fixed or switched. no clue what, if anything could fix it.
  2. nah moz. nice try; but the fbs got busted, your attack called off and the fb linked towns are now axis - both wettern and lokeren. only running in a straight line because no one was there to defend until you popped - so at least you wuz checking - until you left, which is odd - we just came back and blew them. you can't play half a game, crow about it and win. you gotta stick around mate, or call for help if you want to hold fbs. or towns, for that matter. No wish to be indelicate, but the small game is for small thinkers. we'll trade 4 dead engineers and 2 para sappers for a fail allied attack and two axis towns any night. symptomatic. but its getting too toxic or moxic or rainy or something around here. see you in game. was fun and challenging, as always.
  3. +10/ Night was fun. Hard forests were weird. Just think of it as videogame climate change. You might enjoy the new rain though. WB
  4. guess you haven't played 1.36 much. lot of axis and many allied towns have fallen cuz low supply/no supply. whole point of everybody who wanted garrisons/attrition. only the first time, mate. never been an fb we didn't get. and the engineers are always either paras or backline, never front line. just isn't done, wot?
  5. Sorry you're wrong. Times have changed - supply is lower and more strained - you may have missed most of the current 1.36 game - but paras and glider troops have saved a number of out of supply axis towns this campaign - especially in super tz3 allied over pop spread (usually 2-3 am to 7-8 am) and have turned the tide, or started the tide in the other tzs, especially larger towns getting capped. As noted above - we've also used them to blow critical fbs when out of eng/sapper supply or to interdict supply from allied fbs especially when an ab is capped too soon and the link fbs pop up - in highpop to drop sappers behind allied tank lines on Allied AOs (a common occurrence) - and of course on AOs to either start or supplement any large-ish town with tons of cps/facilities to cap and/or with multiple spread out cps. Last key use from 1.36 is simply to get more automatic/engineer supply to a recently capped town which the Allies have counter-AO'd during the first 10-20 minutes of critical no-low supply trickle. Easier/faster to get new guys on a para/glider plane for a run than convince anyone to go on a 10-15-20 minute truck ride for resupply. Even if its only 3 or 5 smgs/lmgs/engineers/sappers - it makes a difference now. One doesn't wish to be indelicate - but yeah - conceptual limitations, unwillingness to adapt and react quickly and the traditional vet 'I know all this stuff and you're a putz, but where's my equipment audit' mentality seem to be affecting one side more than the other in the new and still evolving paradigm of garrison/low supply 1.36. It kinda shows on the map, ya know? this is a really good idea. especially for new guys. even in the new, limited scope of 1.36, the new guys do respond quickly to the specific requirement use of paras/gliders as Kilemall has outlined.
  6. Thank you Marcion5. I've given my opel license as fake allied ID to VicMorrow.
  7. WB! looking forward to more death from above. not sure on any of the names there, except hmm, maybe joker? others may know more. post up in the Barracks maybe.
  8. I agree with your original post dre - totally understood. Just having a bit of fun with the way threads tend to go wonky from the OP. And totally the Feldjager Karaoke is fabulous and should be rated +100 for squad stats - its a killer.
  9. 1. great point, so we all get to be hc after 21 years? 2. according to you, what was General Washington's k/d - other than 100:1 vs cherry trees? Washington was never a simple soldier: he bought a militia commission in 1752 and was appointed a (colonial) major.
  10. totally wrong. the Canadian Forces snipers with the longest shots and most kills are both Master Corporals. It'll be a few years or more before they make Sergeant and then maybe, just maybe, Warrant Officer. As far as we know, Napoleon had dreadful personal stats other than when he fired grapeshot down the streets of Toulon to kill civilian counter-revolutionaries. Most air aces in both World War kept flying without a raise in rank. In most cases, for officers, smarts > stats. Unless you want to rank officers in game by successful AOs, town caps, cut-off ops, supply, resupply and brigade moves and so on, the current in-game stats are, as another poster blithely put it - an opportunity for some players to pull down their pants and show off whatever it is they think they've got.
  11. you obviously care because you take this stats stuff almost as seriously as STG: 'No Stats - No Squad'. More importantly, does your Squad Squad have a cool logo? How about a motto?
  12. the game started with a single man or 3 guys in a truck attacks on any city at anytime anywhere on the map. we're evolving. maybe sideways, but we're evolving.
  13. Tough fight, mate but keep on. Treasure each day and fight to push the bad stuff out. You can do it.
  14. So you're saying CRS and we subscribers should become drug dealers then? I mean, those of us who aren't already? Kind of proves the old rumours of where all the money went doesn't it?
  15. The idea of 'regional' or area AOs is a good one and has been outlined in detail in Kilemall's 'New AO' (NAO) system thing. There's a lot of posts about it around. The other stuff, yeah its irritating or tiresome but I'm not seeing the 'make a mission' issue (tho there is a new one about missions /spawning from one - but rarer now if not gone) - and some are cosmetic. Would imagine some of this is being dealt with by Rats 2.0 + Volunteers as they can get to it. Log in more: your side needs you at that FB right now.
  16. go Doc! you should post your diet in OT - sounds a lot like the stuff those guys are trying.
  17. wb no clue about the GeForce tech stuff. Preferences tab can be reached on any screen - Persona / Active Battles / Mission Select / Unit Select - via upper right tab mouse click other than when actually spawned into the game as a unit.
  18. well done
  19. you need the new & improved guardunit5000 models. ask Nily for the custom DLC secret code.
  20. pville not a victory. stalemate, like a lot of battles these days on both sides. window snipers? also abundant on both sides- its where new players hang out. just need to make the windows bigger and give'em time to learn how to get out without dying, and what to do or where to go once they out.
  21. don't hate anyone. just pointing out certain long-term fixations. we are humble, ordinary, get-stuff-done if you can, run of the mill player-people and switched sides a while ago; nothing to do with mess or not; had to do with play style preference - just like yours, your squad's or matamor's. it takes all kinds, on all sides to make the game work. but the allied style then, and still, seemed absorbed with self-absorption and personal success rather than side success. which is fine, its every player's choice. but as you say - you get what you play for. been around long enough to have seen that ez-mode goes in waves and switches sides every 2/3/4 or 5 campaigns and goes in cycles. and our all's $$$ is where it belongs - subscribing to the game.
  22. +10/ half wanted what we've got, the other half wanted what we used to have and the the third half wanted something different than the first two halves. now the 4th half wants what they wanted, only different, because what they wanted in the first place didn't turn out to be what they wanted at all.
  23. more like not enough STATS mate. you killing the wrong stuff and not enough of it and in the wrong place. we got 2 fb kills at Pville yesterday. seemed to make y'alls go away. defenders at pville feel the same way. attackers had endless inf and tanks to spawn from 4 garrisons and 4 spawnables. maybe y'alls want it so the defender supply exactly matches the number of players? 5 rifles, 1 mortar, 1 smg, 1 lmg per garrison? kill them off and win?