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Everything posted by sorella

  1. +100/ great post and stream. thx.
  2. You are right of course. The only point being that with more players, there might be a fuller tz3 and less chance of rolls. Not sure this would always be true as 'breakfast club' issue has been around a long time. But remember that during the Steam Launch campaign, with tons of new players trying the game, there were no tz3 rolls - in fact there were no rolls in any tz - there was about 6 weeks of stasis with large long battles and few town caps at all - players even had time to build huge walls around Ciney and Dinant.
  3. Hey JW, by the way thanks for your post and comments here. Very insightful. My point would be only that getting some free subs (or ftp) in game somehow could make it much more than 3 v 6 hence more chance to cross the road and kill the cutter especially if a vet or two showed the newbs how to smoke the road. But if it sucks as an idea, then how about just giving away actual free sub sandwich coupons with each new $5 subscription? Bet Subway would be up for a cross-promotion with CRS involving hungry latenight gamers.
  4. Its seems, collectively, we are giving ourselves and CRS confusing, or at least circular opinions. 1. We all agree the game needs more/new players yes? BUT are the new players in the last 18 months, say from Steam on, not sticking to the game because of: 2. subscription / costs too much / seems pay to win OR 3. lack of action (and all the tactical permutations thereof : FMS, SD, TZ3, ZOCs etc etc) OR 4. no access to all the toys unless a new player subs From the posts here, from reading/scanning all the old steam posts, from chatting to new players in game and from Jwrona's post above it would seem that its in the first instance mostly a combination of #2 and #4 plus maybe the magic of hooking up in game via voice or the right vet mentor or the right squad to teach ie. get more players via some combination of ftp/lower price/all unit access, then get more action, then solve all the small stuff once we see what that small stuff actually does/is when there are, well, more players. _______________________________________________________________________________________________________________________________ or how about instead of more FMS/ZOC/TZ3/SD aggravating threads or another fundraiser we all just STFU and pony up $50 bucks each right now - thats 10x one month subs at $5 - and tell CRS to give-away, or reward, or establish a $5 sub lottery or give-away game codes for legitimate brand new players via marketing/steam/etc to WIN a FREE one month all-unit access sub, like right now, like tomorrow or next campaign start. if 100 of us did that would be like 1000 FREE ONE MONTH SUBS handed out - or giveaway 333 3-month free subs if we believe it might take longer to 'hook' a new continuing player. I'm in. Who else will send CRS 50 bucks to give away $5 subs to new players? Let's try it and then talk to those new FREE subs and listen to what they actually think of the game when its reasonably populated.
  5. +10/ Mates. This is going off-topic. Go to OT for that. Stop with the endless tactical problems/solutions - AOs, Sidelocks, Frus, bleh. Syd started with an insightful post on the game and its future. Xoom asked that we continue about bringing more/new players to the game. Jwrona (not a vet) wrote a great post above about 'getting hooked' on the game. Go back and read them - we must stop viewing the game, as much as we like it, through our own small, bitter lenses of small-minded issues - we know they exist, we've all discussed and debated them endlessly - its also pretty clear that number of AOs, SD, FMS style, no jumping, my favourite weapon isn't perfect stuff is NOT what keeps new players from staying and subscribing in the first instance. Nothing - nothing, will make this game better, greater, more fun, and more worth paying for than more new players. Time to think about how to get more of them, than always thinking about us. We've been around too long.
  6. enjoyed the 3 campaigns we fought with you as allied. come back soon.
  7. I'll follow-up on PFM's maybe not so insane idea: for this idea assume that regular/premium/builders/vets/forum posters (ie. 'us') are paying say $20/mo average. Assume the new player price barrier is $5/mo (someone smarter than me could adjust these current/new $ numbers into a shifting algorithm later): SO one year test current max price subscribers commit to a one year plan at their current sub 'new' subs are posted/marketed/steamed as $5/mo all in/all units full subscription for a year (hell it could be $1/mo depending on algorithm/number of current subscribers who buy into this) in essence the current subs become supporters/investors/subsidizers of the new players during this year also to entice 'new' $5 subs; a one month or even 3 month full access FTP 'trial' window is marketed (try it then buy it) the current subs (ie. 'investors') are given potential rewards or payback options for their subsidization/support like: actual shares or debentures in CRS that click in only when/if a certain number of new subs is achieved and the game/business becomes (more) sustainable; AND/OR a ratio price reduction for the $20/mo 'investors' down in $5 increments (20-15-10-5) IF/AS over the term of the one year test enough new/sustainable players @$5/mo sign up; AND/OR additional, individual price reductions or shares for 'investor' subscribers if/when/for each new $5 sub they bring into the game via some kind of trackable 'ambassador' program (like MLM) current investor/subs could also up their ante by offering to further subsidize/gift $5 subs to friends, squaddies, even anonymous new players (but they would get an increase in shares/debentures/rewards that align with # of new subs attributable to them) should also structure a 'squad' investor program with reward options as above for squads bringing in new subs and/or a squad becomes a 'group investor' Using the $20/mo // $5/mo as placeholders: could one assume that if 4 times as many new $5 subs came in as the number of current premium $20 subscribers over a year CRS could lower all subs to $5/mo and still be ahead? retention being the key of course. The reason to consider something like this is that essentially, say, over the last, what 3? 5? 9? years, the premium/builders/hero/etc subscribers have essentially subsidized the game anyways through their continued subscriptions, multiple accounts at max price and support of the various different CRS fundraisers (from Rapid Assault on up to the current Kickstarter thing) Not sure on the business aspects of actual shares in CRS, or convertible debentures via continued subscription or ambassador rewards for bringing in new players/subscribers but hell, surely there is enough smarts at CRS and amongst subscribers to sort out do-able versions/options for this. And maybe the guy/squad who brings in the most new $5/mo subscribers at the end of the year gets a brand new refurbished Sherman as a reward.
  8. +10/ or +$5/ right idea to test
  9. good idea for a test. if say a $5 buck '3 month intro' sub could be done for new subscribers only PLUS a FTP month or even longer. anything to get more players into the game experiencing it. think many full/hero/builder/whatever subscribers wouldn't mind continuing to pay full price of current subs during this kind of test - we're the same ones paying now anyways plus trying to help with all the crowdfunding or fundraising campaigns over the last few years. also believe at this point the state of the game as outlined by Syd's most excellent post is way more about the business model, money, sub model, getting new players a taste as opposed to any gameplay aspects or mechanics - until/unless CRS has evidence that gameplay and not cost is the main reason for new players not sticking. hard decision for them.
  10. brilliant and forthright post syd with great info and insights. ty. agree with JS that more WBS and extensive FTP might, maybe get more players and with more players the game has a better chance to shine like it use to with combined arms, bigger squads, etc. but - perhaps the game had its shot with the Steam release - there were tons of new players, over 600,000 downloads of the game and it didn't stick - either because of the (eventual) subscription price, making it pay-to-win in the young Steam gamers' minds; or the old graphics, lack of visual jazz (crosshairs/jumping, blah) and certainly the actual difficulty and unforgiving nature of WWIIOL PVP play. maybe there are other issues and maybe there are other solutions - but for me, after 15+ years, I believe CRS best shot is to go for WWIIOL 2.0 - and see if the support/investment is there to actually upgrade the game not only to today's graphics and so on; but to adapt it to the new gaming world where basically subscriptions are way 90s and out of date and unpalatable to almost all players and the real money flows from micro-transactions and regular DLCs like new units, new map expansions, new loadouts, etc. the games kids play these days with DLC and microtransactions usually end up costing way more than $180/yr but its viewed more as a series of rewards, updates, developer vitality, new expectations and ongoing-ness of a game rather than a 'I gotta pay the man' monthly sub perspective.
  11. God blessed you once DOC and will do so again.
  12. go back and check the forums - same as it ever was. breakfast club. but I like the community - it has a sense of humour.
  13. When is intermission over? When does the campaign begin? And why is it a mystery every time a campaign ends?
  14. these are elbows.
  15. I thought is was 42. But 43 is a good answer too.
  16. yes. also for the lovely Insomniac SeaLions Operations I & II: > Kgarner > Wirklich > Potthead
  17. I think you're confusing Guy Lafleur ('The Flower'), the Montreal Hockey Legend, with the other LaFleur, who did a fake hockey disco album, with LaFluer (sic) the commonly mispelt Axis CinC. People often don't know which one of these triplets is real, especially when it comes to quadruple bypass surgery.
  18. We on axis awarded themouse 'The FieldMarshal Harvey Keitel' Cross for amazing defender against us. which he is.
  19. Players in many games, including this one, often form an attachment to their side their branch their squad and their friends. Some even prefer, and become expert in, specific equipment, say a DD, FMB - just like some prefer a certain plane or tank or infantry weapon. Your zeppelin's-eye view perhaps keeps you from noticing some of the finer aspects of the game and players thereof.
  20. We, the OT Committee for A Better Relationship with The Harbour (sic), would like to respectfully inform all forumites, players, CRSer's and Powers That Be, that there is A RIOT brewing over there. We don't normally like to make waves, but OTLeaks has recently received from un-named and unknown Ukrainian Navy Sources secret documents planning a full NAVAL UPRISING via the Harbour with the following demands: more naval infantry with full loadouts country-designated marine uniforms including special hats special navy only amphibious opels, morris and lafflys bigger guns on FMBs tank-busting torpedoes tugboats for destroyer auto-pilot guidance submarines and aircraft carriers for each side correct and enhanced naval 'piping aboard' sounds on each naval spawn-in swimming dogs correct spelling of the word 'Harbour' throughout TGTCWTF (the game that comes with the forums) You have been warned! Beware the Harbour!! OT CFABR-WTH Sorella, Co-ordinating UnderSecretary
  21. brilliant as always from Propa.
  22. That's OT in a Nutshell.