Xl2rippr

CRS Volunteer
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About Xl2rippr

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    CRS Volunteer
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  • Preferred Side
    Axis
  • Preferred Branch
    Army
  • Preferred Unit
    SMG
  1. To answer your question, speedtrees do have colliders, currently the bushes do not. Future implementation of colliders inside bushes is a discussion our team will be having. There's some plus and minuses there.
  2. As far as game environment is concerned, all the new models we are creating have the future in mind. They contain all the attributes and named selections that are compatible with other engine's, PhysX, DirectX and SDK's. For example you can visually see higher quality textures in the new bunkers. Although with our current engine the filtering really takes away from them as close as 1 meter away, they do stand out nicely in our modeling suites. But inside each model are attributes that are compatible with a future upgrade. Whatever path we take that'll be a big discussion once we reach that point. I assure you we'll be ready to roll with whatever path is taken. I'm totally excited for the future of this game. -Ripper
  3. I like the idea of not having them so close together and some obstacles or objects between them. Trenches would be cool too. This kind of thing takes game play planning. The spawns are a particular size and fit a certain foot print template in a much larger overall octet if you will. Modifying them will require some big changes. It's a great idea I think and something I feel is worth mentioning internally in a meeting. I'll run it by them to see if the idea can gain some traction. -Ripper
  4. I like the above idea of getting the status of other CP's. I've actually been hunting around for a reason why the radio static sound isn't working. It's there( the sound ). The code that calls it out is missing. Working with NickM to fix that. It used to be a function where you had to be in close proximity to the radio to capture. We've brought that back with the new bunkers. However it doesn't work like it used to. For example the radio doesn't disappear temporarily. We're also going to eventually bring them back to all the CP's. Right now on the new bunkers we've got German radios. I was thinking of having it alternate to whatever country had possession of the town would determine what type. Your continued imput is welcome! I look forward to hearing ideas on how we can show those statuses or even play late 30's era music or propaganda radio transmissions as well. -Ripper
  5. Thanks! We'll take care of that! The destroyed bldg texture issue. As far as the bunker are concerned. You'll be pleased to know they are coming back better than ever!
  6. Hi! I'm back. I play occasionally. I have contact with a lot of the guy's on steam. Was thinking about mounting a comeback with the squad. It's time for some good old fashioned panzer columns and bunker rushes!
  7. works great for all game out there except here you have to stand on your head while the wind is blowing to the east on the thrird sunday of the month.
  8. Why are you trying to split hairs for other people...Pathetic. If I want some cookies I'll go down to the vending machine myself and get some. Seems as though you are trying to get the real issues mixed up with something that's not there stirring the pot further. But anyways, while you're busy talking down to people like an a$$hast go ahead into your battleground Europe folder and right click on the granny2.dll and please tell me the version number it is. Since you are so clever why don't you look to see who the manufacturer of that particular dynamic link library is. Then while you're at it go over to the Rad Game Tool's website and look at the version history of the granny2.dll. Now read the updates since the version we are currently using. WOW huge improvements...ok now realize you are PWND. The fact of the matter is, for particular owners of various hardware, these dynamic link librarys do not act happy with eachother causing FPS issues and randomly ejecting people from the game. Of course CRS is fully aware of the situation and working to resolve it. Later down the road we will all be much happier no matter what hardware we have even a 8800gtx.
  9. Why are you trying to split hairs for other people...Pathetic. If I want some cookies I'll go down to the vending machine myself and get some. Seems as though you are trying to get the real issues mixed up with something that's not there stirring the pot further. But anyways, while you're busy talking down to people like an a$$hast go ahead into your battleground Europe folder and right click on the granny2.dll and please tell me the version number it is. Since you are so clever why don't you look to see who the manufacturer of that particular dynamic link library is. Then while you're at it go over to the Rad Game Tool's website and look at the version history of the granny2.dll. Now read the updates since the version we are currently using. WOW huge improvements...ok now realize you are PWND. The fact of the matter is, for particular owners of various hardware, these dynamic link librarys do not act happy with eachother causing FPS issues and randomly ejecting people from the game. Of course CRS is fully aware of the situation and working to resolve it. Later down the road we will all be much happier no matter what hardware we have even a 8800gtx.
  10. I hate to tell you this, but WWIIOnline doesn't hold a candle in the wind to HL2, Doom, RO, etc... They do have alot better grahics, the performance of their engines have been maximized to use just about everyones machines. Not to mention alot of awards and tons of people that play them. Something the RATS can't say they've done over time. The engine CRS uses is old and not keeped up to date. Unlike the newer software and drivers that other games constantly employ that are compatible. CRS knows this, its a money issue. I'm sure you're aware of that. Do the math and you'll find money is what they lack to get the job done. $14.95 x 500 or so players isn't much to pay salaries/server maintenance. It's tough for them because they keep losing vets to the same old thing everyday. We had about 10 people come back because they read the word "mortars"...something promised a long long time ago. When they got into game with their 8800 gtx's and looked towards town with FPS in the teens and single digits, it was all over. Proof is in the pudding of complaints my friends. When people correlate battle sizes in terms of single digit FPS instead of numbers of people, you know you've got issues. Today I finally got word back from Microsoft about the 50 or so WER error reports I sent them about this game since April. Simply put they said CRS's software has several memory related compatibility issues with Windows operating system(s) (2000 sp4, XP sp2, & Vista). With that I've decided to let my subscription run out at the end of this current term ( this month). Until they completely resolve their issues.
  11. Well we all knew you don't have the answers to everything since there are alot of different systems and such forth. I'm asking you since you are attempting to help solve other peoples issues by the guides you place in the forums. In reality it does help some. What's bothersome right now for many of us we won't log into the game simply because it's not functional for us to use. Time is ticking bye, and so are our subscriptions. And so is our money. While 14 bucks isn't much to some, its alot for others. Toss in a grand to upgrade to another system that in the end won't make much of a difference in the end anyway, you're talking crazy. I know what the problems are, Gophur knows about them. CRS knows about them. They are valid issues in programming code. Which I'm 100% positive they are trying to fix. Afterall when they look at the server population they can see there isn't that much action which probably concerns them. I can complain if I want to because I have every right to do so while they work on it. I am the customer, I am paying. And yes I will still argue yesterdays PC should get solid frames with this ancient graphics engine. If you don't know what we mean, go download a steam client and play some demos. Take HL2 for example, a well known program used for gaming benchmarks. Load it up and you'll find way more detail, textures, and graphics that will blow wwiionline away. Most people with much older machines in here will see 30-40 fps in it, load it up with a moderately new system from the last year or two 100+. Load it up with today's bleeding edge machines 200 easy. OKAY now load up wwiionline...6 fps for everyone LMAO, unless of course you've got that just perfect combo that works, or maybe one that requires some tweaking but runs great. It was funny last night, some guys that haven't played for a long time came back to see what all the hype was about. "MORTARS!!!111" are finally ingame after 6 long years. We were sitting there on our teamspeak talking why we tried to play. There was about 20 of us shoot'n the breeze, some people we haven't seen for 2-3 years coming back to check it out and after about 15 or so minutes we were down to 10. People logging in disgust. People with top of the line quad procs Q6600's oc'd to 3.6 gigs getting single digits, Athlon 64x2's with 8800gts's and gtx's getting single digits when looking at towns. The problem very obvious. Soon were down to 3-4 people and they one guy getting kick arse FPS with no problems whatsoever, a P4 at 2 ghz and a nvdia 6600. Go figure... Do all the tips and tweaks you want, but it's not going to erase all the various problems out there that came with the last patch or two. Frustrating yes. But times a tick'n.
  12. I have both onboard ac97 & a soundblaster card, it makes no difference what mode I run them in...same FPS...look at town single digits with the destroyed building smoke.
  13. Riddleme this Zanth since you're posting advice, then whats this? See if you can figure it out. I know exactly what it is and what causes it: F:\Program Files\CRS\Battleground Europe\WW2_x86.exe File version: 1, 27, 0, 255 Program compile time: Aug 27 2007 10:41:16 Date and time: 9/6/2007 21:40:23 Exception code: 0xc0000005 Exception: STATUS_ACCESS_VIOLATION Exception: continuable Exception address: 0x50052072 Exception tried to: read at address 0xbedb7ada Exception Registers: DS: 0x00000023, ES: 0x00000023, FS: 0x0000003b, GS: 0x00000000 EBP: 0x0012f7d4, ESP: 0x11941024, SS: 0x00000023, EIP: 0x50052072 ESI: 0x119411e0, EDI: 0x264e4bd8 EAX: 0x3c6e8192, EBX: 0x50087f2c, ECX: 0xbedb7ade, EDX: 0x270e7490 If after figuring out what this is, then go ahead and try lay claim the RATS are using the latest and greatest. IF for some reason you want to continue pulling the sock over your head, by all means... BTW it doesn't take $1,000 to pay for a moderate upgrade. But I'm not paying a dime, particularly when this game has issues that if fixed, yesterdays PC's could achieve solid frame rates.
  14. All I can see here is your first pic with 100 + FPS and another pic that contain's a TOS of your own invention. And you bragging about spending another $1000 on a "midrange" system. That's $1,000 way too much I don't or many others don't care to spend on a game plagued with minor errors in code and outdated software. We already pay a monthly sub. Most other games run just great on our systems we have now. It's time to open up our eyes and look at the real issues that cause havoc for this game and nip them. Issues that CRS is well aware of, no need to list them all here. I guess you're blind and can't read all the CTD, out of memory, memory pointer posts out there. Oh yeah and those FPS posts, do a search for that. LOL I'd prefer to empty my wallet on my family, not on another crappy upgrade to play a game. /PWNAGE