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About bobstav

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  1. Was shown the game back in 2003 by k2002 and his son gnagsdk who i believe were in the axis squad Grossdeutschland. Since axis at that time were mostly overpop in the timezones i played, When i got my own account in 2004 i decided to join the allied forces instead. Were lonewolfing for a while and then joined 22nd mech. Main reason being, the CO was Szyporyn, a fellow dane. Had a lot of wonderful years in that squad with loads of fun memories.
  2. Think I am doing pretty well on the .bug reporting of these. As CRS can see by the amount i have made, these ai-pits are more or less all over the map, especially on airfields, I do not know if any other players apart from me already are .bug reporting this, but if not, is there any chance CRS could officially ask the playerbase to help out on this issue ? This is way to big a job for just 1 player, and would propably only contain like 10-40 % of them anyway. Would be interesting to see if some pits are repairable by one side but not by the other, when reports are being compared.
  3. the WebMap It is missing American Brigade movements. It has French/British/and Axis movements, but not American, Could that be fixed so that we have all 4 fractions in it ?
  4. Will do. But, this is a huge task. they are all over the map, and another problem is ai-pits not even rendering where map shows them to be. this too i have seen in several towns.
  5. I just logged in frustration. Wasted 16 minutes on a mission at Bertrix airfield, trying to repair AI pits. 9 AI-pits was unrepairable. Why are they even there then ? To waste your players time in-game ? Either make them active or remove them ? Please !
  6. And another brigade sent to training just now, because no HC on. yawn.............
  7. Just want to thank everyone playing this game. Imho the current campaign have the potential to be one of the best in recent times.I don't want to argue numbers on either side, we all know those swing back and forth.Allied push at first, Axis pushing back, Allied push east again, Axis push back.Rarely have we had so much map left to fight over, being in so late tiers with all the heavies in the game.Get in-game all that can, Keep fighting. Make this a map to remember.Bob
  8. Thank you
  9. If I am correct, a routed brigade/division reappears on the map 7 hours after being routed. Will RDP-bombing of said nation in anyway affect the timer of this bde/div getting back in, or do it only affect already ingame supply timers ?
  10. sorry about that bob5, we had a few encounters yesterday, u will get me next time
  11. Hi bar18 Every city consists of depots with an adjacent cp, the cp is a small grey building waving a flag, these cp's are capture points which needs to be taken/conquered in order to capture the city. apart from the depots there are Armybases in every town, some towns only have 1, some have 2, big cities have 3 or more. these armybases cannot be captured until the town itself has been contested (1 or more cp's taken and held) for at least 10 minutes. Most trucks nowadays are used to setup fortified mobile spawns (FMS) . it can also be used to tow aaguns/atg's especially the heavy ones, since the smallest can now be spawned at an FMS. The tier system is like a development supposed to image the research and development made by different countries during the war. We start at Tier 0 which largely represents the 1939/40 units, as the Tiers progress to Tier 1-2-3 both sides gets more advanced units to play with. The USA enters the game in in Tier 3, at which point some/most of the British and the French brigades are taken out as the Americans take over. Dover is a town in England, on very few occasions the axis have managed to get across the channel and take towns in England and win a campaign by doing so.. and by that point most mainland allied brigades have been pushed very far back, the french near their southern Factory towns, the british in England. Frankfurt is an Axis Factory town far east on the map, and neccessary (most times) for the allied to gain a victory. so it is in play near the end of a campaign mostly. I hope this helps you a little, if you want more info, feel free to ask. Bob
  12. CSR

    Thank you
  13. CSR

    At the moment there are no Sapper stats available on csr, and Engineers have Tanks as part of their equation. As far as i know that is a bit onesided, since Engineers can't kill Tanks anymore. Any news on a change for this ?
  14. Welcome back This link should help with the sound issue:
  15. well done guys and gals