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76 Vet

About dropbear

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  1. I think the workload for the skins would be too much for the volunteer devs, and would pull dev time from other projects. The current format for models doesn't appear to be skin friendly..are there any options to export the models exterior layers into another program?
  2. From real examples, and some from recorded samples from the era. Analog tape to wav files.
  3. Is the game able to stop a fru from bring placed behind enemy lines with a RIVER between the two? This is the only problem I have with them. I am not sure whether the code will check for this. No sappers, rpats, etc and I am good with them. ANYTHING to get the gameplay flowing again !!
  4. Simply put..in a real open war environment, there is no way a pattieserie for example would be allowed to stay next door to an army spawn point (any place with a strategic component). There is ZERO reason to place buildings so close that infantry are ALLOWED to jump from the spawn to the cp roof. We have the opportunity to remove this ridiculous practice now.
  5. Great information laid out simply.
  6. Totally agree Potthead...its momentum -the snowball effect of good comms, players willing to do the difficult things (like guarding, getting fms up, covering armor, using atgs ), and most importantly REAL leadership. Real leadership doesn't always have to come from HC..anyone can see a need for something and just DO it. The numbers come when the playerbase feels a part of something bigger than themselves - an army rather than rambo.
  7. OMG.....THIS is what we want! Please CRS can we look into these audio paks? I think everyone can agree that the work Merlin did to change the audio of the trucks in game didn't really have much effect on in game audio cues. We can still hear the truck audio from way too far. Changing from the old sounds to the new sounds and MOST of the returning vets thought W T F. If the current sound engine cannot support high fidelity audio what can? Can we start a thread about the sound engine options?
  8. Thank you @OHM! Hopefully this will make some more epic fights in this campaign and not just cap spawn and flood.
  9. But isn't that the POINT? The tests are invalid if one side doesn't turn up and play.
  10. worked fine this morning thank you guys
  11. Rats have said the lmgs are being looked at. I look forward to what they cone with, in particular the issues with deploying in windows and broken rubble without sticking out like dogs balls.
  12. This can be quite simply explained in that the matty spawns into the ab or fb and is immediately available and mobile. The 88 requires a tow, hopefully to a good position, and with infantry support at very least. A properly used 88 can decimate allied armor, but when left in the spawn pool is as useless as tits on a bull.
  13. Yet you still allow the highest kd ratio weapon to flood one side....read what you typed and ask yourself why play allied atm. Vets can normally deal with them..most of the playerbase just log.
  14. Numbers are irrelevant if the playerbase on one side doesn't log in. In Rethel today I logged in to see axis fms setup within plain sight of allied cps and still they managed to swamp the allies. It was simply a grey tsunami. I am noticing mostly f2p allies and lots were dying without ever firing a shot. Very few vets able to spawn atgs, armor or engies to kill the fms. Grats to the axis but in a even pop attack they eould have been decimated, even with the pak38s vs r35s.
  15. I personally like the new setups. Its a challenge! BUT, the tiers are clearly designed with the assumption of even pop. As the current campaign shows, the playerbase has refused to show up, or worse, swap sides. I feel that not enough warning was given to allow the playerbase enough time to change tactics to suit the new reality.