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      New Community Volunteer Opportunity   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


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HATCH last won the day on February 24

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  1. Gonna be a little while yet. Wrapping up stuka and sdkfz, then still have the crusader MkI AA, P39 and Hurri to complete to release all as a set. Check Community Reports, Facebook, etc for updates.
  2. That is sort of an amalgamation of models that we used because we wanted to get some pics out for the Friday Update. You could call it a D-5 with 37mm gunpods, or a G-2 that someone forgot to take the guns off of. What will probably come out of it to make the game first is the G-1 with the MG's still in the wings because they help with targeting and it will probably need to retain all the defensive armament it can get. Then I would expect later down the road the 20mm's ending up on a D-5 model sans the gun pods.
  3. /\ /\ /\
  4. It will be no more "useless" than what the allies have... And THAT is why running around lone-wolf is not recommended in this game. It's about TEAM play. You should either be in AI range or have other inf watching your ass while you are protecting them from bombs falling on their heads.
  5. I guess we need to work on communication a little better as some folks choose to always assume the worst... Both versions will have minimal shielding. You can expect more shielded rides as later tier productions at some point in the future. This is more representative of we are looking at as far as MAXIMUM shielding for both sides with this initial effort... (This being the British Crusader III MkI AA that will be shared by all allied forces) So even if the mode of locomotion is armored, you take out the gunners on this or the Sdkfz7, you still end the effectiveness of that unit and get the kill.
  6. Awesome stuff Propa!
  7. Damn! Wheres the cliff-notes? Just kidding. Tbh, I didn't have the time to read it all in detail, but parsed the highlights. Some interesting thoughts in there. Some I agree with and some I'm not so sure about... I'll revisit with more neurons in the am. Thanks for the time and effort! Oh, and P.S. You should share this kind of stuff with Tgunr...
  8. Well, I'll keep the issue in mind... But of all the things to get hung up over? If that's the worst we have, I'll consider it a blessing! lol!
  9. I am not 100% sure, but I think we "cheat" a little bit by giving you a lockable tail wheel (that the real plane didn't have) and locking it straight for you upon spawn. That tends to keep you straight until you have enough airflow over the stabs to keep ya in line. Try taxiing around and taking off with it unlocked and see if that is more like what you would expect. "/" key.
  10. I'm a modeller, not a "coder", and adding new functionality to the FM requires code work. I might want something like that really really bad, but until I can get it through the waiting line in relation to all the other code work the game needs, I'm stuck with what I have.
  11. LOL! Well, I didn't post it, but I did the conversion for you... @ 750 Km/h you were going about 466 mph, where Mach 1 would have been around 1225 Km/h or 761mph. So no, not out of the scope of reality at all, and nowhere near Mach 1. If you search my name, you can find all the posts I've pretty much ever made (sans those lost from the old old old forums) concerning modeling and such going back before my departure in Dec 2005. As I think you can probably tell, as passionate as I am about this game and my work within it, I have always been a straight shooter and very open to discussion and constructive criticism as long as it is respectful and fair. But just to lay it out on the table so everyone is aware for future reference, one of my biggest pet peeves is someone taking potshots and giving me grief about my work or about the game when they know it's beyond my/our current control (ex structural damage), or they don't have their facts in order and are coming at me with a bunch of anecdotes or just plain old BS. Not talking about you specifically though the Mach statement thing was treading pretty close, just making my position clear. I love talking shop but have little patience for vindictive or unsupported arguments. (read "ignore" button fodder lol!). Actually, since I've been back, I can't say I've had any "bad" discussions to date. Anyways, fun conversation, and thanks again for the support!
  12. LOL! Yeah! What he said!