forrest

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Everything posted by forrest

  1. Excellent. This gives me hope. I'll keep working trying to get it going. Though I don't know computers well, and the extent of my 'work' is uninstalling/reinstalling BEGM and WW2OL. For now, I keep getting this popup on BEGM startup (post-patch): --------------------------- Unhandled Exception (BEGM v1.3) --------------------------- Congratulations, you've made Battleground Europe Game Monitor crash! Could you please press <Ctrl>+C to copy this information and paste it in an email to xiperware@gmail.com along with what you were doing at the time. This will help the developer to identify and fix the problem. System.NullReferenceException: Object reference not set to an instance of an object. at Xiperware.WiretapAPI.HCUnit.CompareToName(HCUnit other) at System.Collections.Generic.GenericArraySortHelper`1.DepthLimitedQuickSort(T[] keys, Int32 left, Int32 right, Int32 depthLimit) at System.Collections.Generic.GenericArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer) --------------------------- OK ---------------------------
  2. BEGM now crashes on startup after latest patch (new towns added).
  3. Until Rebel shows up.
  4. Agreed.
  5. 42 reasons to get excited. *nosetouch* Or are Ju saying there is 88 reasons to get excited? *drool*
  6. Drop rates, and many current players will sub even more accounts for their friends/family to use. I have multiple friends/family that will not pay $15/mo to play this game with me. But they do play when I sub *for* them.
  7. Do nothing...people get ticked. Do something...people get ticked.
  8. +1 This. Other folks can argue about whether bridges should 'require' an AO or not. We aren't asking for that. We're simply asking for more Bridge AOs with faster clear timers. All still set/cleared by HC. I agree wholeheartedly with Delems (*gulp*).
  9. Whenever population rises to near 3 AOs. Something magical happens.
  10. I fully support these changes. Especially visual distance (going back to pre-fishbowl, if possible), and realistic aircraft stress being tops on the list.
  11. I'm happy with just Vehicle Spawn open to bomb damage, if there's not a way to cap partial damage on both. This gives bombers something to bomb, AAA something shoot during FB defense, and infantry engies (with LMG/tank support) will still be needed to assault the Infantry Spawn.
  12. I agree with these.
  13. Is it possible to turn damage 'ON' for one of the spawns (Vehicle or Infantry) and leave the other immune? That would allow for 'partial' bombing.
  14. I support this move. 50% dmg cap sounds about right. If 'partial' damage is not feasible in the code, perhaps letting bombers take down FB vehicle spawns entirely, while leaving infantry spawns impervious. He-111 should maintain bombload advantage here (less 111 bombs needed to bring dmg to 50% cap).
  15. Makes sense. Ooh, and spawn campers tally kills 10 at a time!
  16. Fair enough. I guess its the difference between perspectives. One views the solution as the developer should 'code' the gameplay we desire. Another may view it as the players should 'create' the gameplay we desire. I'm not sure if the best way is one...or the other. Maybe its a bit of both.
  17. Understood. But don't we already have the ability to this ourselves right now? Do we need it 'coded' in? I'm not saying its 'wrong' to code it in. I'm just confused about the problem as stated. It seems we as a playerbase can already do this in-game if we wanted to.
  18. As it is now: can't people spawn in, wait 10 seconds for friends to spawn, and then move in together? Or must it be 'forced' spawn-grouping? Can we simply not control ourselves for 10 seconds before charging in alone? Must we ask CRS to 'make' us group up together, when we already have the control to do that ourselves?
  19. I agree with 6-3-1.
  20. Excellent suggestion. Great improvement. Thank you!
  21. Requesting added keypress to fine-tune (and slow-down) the Bombsite Altitude Increase/Decrease speed. For years, we have been bouncing the altitude settings back and forth trying to get it close to correct with course adjustments. A fine tuner (like a 10:1 telescope focuser) would work. Shift-PageUp & Shift-PageDown would work just nicely. Thanks for considering!
  22. SYSTEM is currently telling us between 7pm & 9pm Central Rat Time.
  23. 88s may make a comeback.