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    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


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About pvtpetey

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  1. maybe with UE4 in the near future we can get graphics like that.
  2. This november a new ww2 call of duty will be out. I hope that maybe this is a good sign of people returning to ww2 games and that maybe a lot of people will find wwiiol as a more realistic alternative. Does anyone else welcome this release or think that it would be a good thing for the longevity of wwiiol?
  3. if automated resupply happens it would be better to maybe have players spawn a squad of infantry and have the players tell them to ride on a beddy or opel. That would be a good compromise between full automation and squads manually buffing supply.
  4. f1 through f8 are already taken - i'm not sure you can do shift f5 without it becoming cumbersome. Maybe the idea i hat for a chat wheel to appear has some merit - you just use mb3 to make it appear and then select a single channel to receive and transmit to imo.
  5. what we really need is reduced timers for the underpop side.
  6. if anyone could remember way back the rats had plan on release to simulate everything with ai and then you would just jump into the shoes of the AI - this applied for ships, tanks etc. I kinda like it if we could get the scale or grander of such a game where thinks like dunkirk could be simulated with ai - but maybe the player base doesn't agree anymore. At the very least maybe there could be some consensus on ai to help out tankers, planes etc maybe.
  7. i already posted on another thread a reciever: If CRS can model this then players can turn the frequency dial to tune into voice coms and then press a button to transmit on the given frequency. This could work in tanks as well if they just black out the periphery and show the dial. The above is a british receiver from WW2 British Army Battlefield Wireless Communications Equipment
  8. it'd be good to make it optional.
  9. its probably best to just set a channel and receive from just that channel - even so f1-f5 are already allocated for text chat. so the question arises: do we keep f1-f5 for text chat or restrict it for voice coms.
  10. bump for suggestions on how to control voice comms.
  11. why not allow medics to pick up corpses on the field and let them return them to spawnable to restock supply? might be a good way for f2p or lower ranking players to get points
  12. the problem is you'll never probably get to see the scale of battles with 20,000 a side and ai bots balance out over population. It's also popular in competing games such as ARMA3
  13. bump for better ai in the game.
  14. it should really be half timers if you're on the underpop side to balance out overpop.
  15. a better idea would be to allow anyone to RTB in proximity of the medic or to take back to spawn the KIA.