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      1.35.9.1 Released (August 18th - 2017)   08/18/2017

      1.35.9.1 is our pre-release game update. It is currently being released to our organic (current) player base only to verify everything is working as intended. Please review all normal game play elements and conduct basic testing. Above all, we need your feed back. If there are any issues that are NEW and broken, please use the .bug report with details. In depth issues, including how to reproduce the problem, should go to our Testing & Bug Reporting forums with screenshots and text based procedure / expected out comes. If you have the latest version you can patch automatically, or go to the downloads page and download the full update if you have an old version or need a full new install.

pvtpetey

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About pvtpetey

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  1. if automated resupply happens it would be better to maybe have players spawn a squad of infantry and have the players tell them to ride on a beddy or opel. That would be a good compromise between full automation and squads manually buffing supply.
  2. f1 through f8 are already taken - i'm not sure you can do shift f5 without it becoming cumbersome. Maybe the idea i hat for a chat wheel to appear has some merit - you just use mb3 to make it appear and then select a single channel to receive and transmit to imo.
  3. what we really need is reduced timers for the underpop side.
  4. if anyone could remember way back the rats had plan on release to simulate everything with ai and then you would just jump into the shoes of the AI - this applied for ships, tanks etc. I kinda like it if we could get the scale or grander of such a game where thinks like dunkirk could be simulated with ai - but maybe the player base doesn't agree anymore. At the very least maybe there could be some consensus on ai to help out tankers, planes etc maybe.
  5. i already posted on another thread a reciever: If CRS can model this then players can turn the frequency dial to tune into voice coms and then press a button to transmit on the given frequency. This could work in tanks as well if they just black out the periphery and show the dial. The above is a british receiver from WW2 British Army Battlefield Wireless Communications Equipment
  6. it'd be good to make it optional. Better yet it allows people to hear whether or not they are chatting locally or across the net.
  7. its probably best to just set a channel and receive from just that channel - even so f1-f5 are already allocated for text chat. so the question arises: do we keep f1-f5 for text chat or restrict it for voice coms.
  8. bump for suggestions on how to control voice comms.
  9. why not allow medics to pick up corpses on the field and let them return them to spawnable to restock supply? might be a good way for f2p or lower ranking players to get points
  10. the problem is you'll never probably get to see the scale of battles with 20,000 a side and ai bots balance out over population. It's also popular in competing games such as ARMA3
  11. bump for better ai in the game.
  12. it should really be half timers if you're on the underpop side to balance out overpop.
  13. a better idea would be to allow anyone to RTB in proximity of the medic or to take back to spawn the KIA.
  14. a final and more authentic way to communicate might be with something like this radio set from the paper WW2 British Army Battlefield Wireless Communications Equipment: with the WS38 all users are equipped with a radio or a single man in the company is responsible for voice communications over net. When a user wants to communicate they press a button and the model is shown for the WS38 as an example. The user can then move the dial by clicking and dragging the model and then setting the channel that they want to listen into - mission, squad, local, HC etc.