copeman

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About copeman

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  1. Many players dont have the luxury of playing daily. Im not a fan of this as it will skip 2 to 3 tiers from each time I play.
  2. I remember a small advertising video of the game that caught my eye, haven't been able to find it since. It was before the game even came out, and was a video of a tank approaching a town with it's mg's ablaze. Wish I could find it, never have been able to.
  3. I uninstalled-reinstalled multiple times. Still happening. I have unsubbed because of this (who wouldn't?), but will resub if someone can provide a fix for me. I submitted a ticket as well.
  4. Same thing keeps happening to me. Wired internet, internet is great. Started happening after last major patch.
  5. If you want a game that has light machine guns that fire while you are running and being able to make a 360 turn in mid air all while placing bullets into the chest of the opposing player, as well as you hitting the dirt and at the same time never laying off the trigger, this game isn't for you. Try a new strategy. Funny that all the gripes and calls of "nerfing" are coming from many players who I see doing this exact thing while in game. Use the weapon like it was meant to be, a support and cover fire weapon. Not an "assault a building on your own" kind of weapon. Calls of video proof that it can be fired while moving? Yeah some are out there. They aren't accurate in shooting though at all which has been proven time and time again. What about this.....show me a video of someone using the weapon as a building clearing weapon, by themselves, as seen in game. Then we can talk. What, after that now you want to complain that other things, allied things, need fixed too then? Yeah, they do. CRS is working on them, or will be. Give them time. This fix has been in the making for over a decade, and is/was a main gripe of people, many unsubbing because of it. I know I was close. It was a priority. One thing at a time folks.
  6. I wouldn't say allied inf play is horrible, there's just not enough of us in battles.
  7. So when can we see examples of the work that is going on regarding this (other than what has been posted)? What are the timelines if any at this point? Thanks.
  8. Thank you. Long over due. Don't understand why people are upset with it as it is a very gamey thing to utilize the weapon as it is currently being used. Not sure how people can't see that, it boggles my mind. Hopefully other fixes with some other equipment across the board come soon as well. Good job CRS.
  9. I have fun as long as I both see and am part of smart play and somewhat of a game/side balance, be it numbers or equipment.
  10. I've been around since day 1 (took a break for a few years at a time but am now back for good until i die lol). I remember this squad from the early days. Took part in many raids along side them. Good times. Good history. Good squad.
  11. I posted this in another thread as well: One of my biggest concerns is that this is turning primarily into inf vs inf battles. Not a bad thing, it's what I love most, but the inf model in this game is severely lacking. It will not bring in new people. Until this part of the game is made better, the game as a whole won't get better, if in fact this is what the game's future entails. Bad controls, bad graphics, bad animations, etc......
  12. One of my biggest concerns is that this is turning primarily into inf vs inf battles. Not a bad thing, it's what I love most, but the inf model in this game is severely lacking. It will not bring in new people. Until this part of the game is made better, the game as a whole won't get better, if in fact this is what the game's future entails. Bad controls, bad graphics, bad animations, etc......
  13. Thank you, appreciate the explanation.
  14. I've been vocal on line about this new system, but I am slowly coming around on it. I don't mind it as much now, the game play imo is even better. I don't mind the inf on inf battles, they have been great. Nor do I mind the supply. What I do mind is that the little German pak can kill anything that the allies currently have, and the 1934 can't kill anything without 5-6 shots on it. In a game when much of the action and game play is based around fms's, this is a problem. Same with the population in-balance. Can't we try...for just one campaign, player lock sides? What's it going to hurt at this point? Keep up the good work Rats.