catfive

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catfive last won the day on June 20

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  1. One of my favourite threads
  2. See my sig. I got blamed for the same thing years ago haha
  3. That, they said quite clearly it was an ongoing evaluation and that's the smart way to do it. There are games that scream for balance fixes on a weapon system for years and here they monitor, count your blessings
  4. Ateam are constantly doing the good stuff behind the scenes with a pro small team approach. Well deserved
  5. Kind of true. This game had a LOT of past players who call by to check on the state of it regularly. If we can snare them, they often bring others and then we have the pop back to good levels. The snares such as a drive away from complete HC chess dependent AOs to AOs set by people being at target ready to fight are what we require now
  6. As I've said just above. I'd prefer EWS being the trigger, not something as simple as just 'trigger heavy ews' but rather something that also removed the AO if you drop down to very low /no EWS and raise the EWS threshold for inf so it's harder to achive. Yes the front would be lit up like a christmas tree again at times but if you think through the requirements properly I reckon most gamey uses of it can be curbed so it's mainly real fights you're looking at, chosen by players and field commanders freed from the restrictions of having to monitor the map as a whole every sodding minute
  7. What Stanky said. HC has those in it for that side of the game through to eventual CinC and Field Leaders who are only in it because it's the only way to get things done. When Field Commanders don't have to be tied to the chess game the game will see a resourgence of sorts I reckon. If we can work in a system of AO going on when players have setup a town and have high levels of EWS UP, guaranteeing a fight, we may even see a lot of the old names come back. Being able to squad/coop of squads or similar impromptu AOs would give squads real life again and with that comes the organised battles of old that really made the game shine begetting more players imho. I know it's an old game but the PvP and teamplay combination makes it unique to this day, it's got some life in it yet
  8. When I came back the game was a mess tbh but numbers seem to be picking up. Let's not forget it is summer and most years I too do not play for a good 6months+ due to nicer weather, I know many others do the same. I personally think that we have reasonable to good gameplay right now and I wouldn't be surprised if some of the rats plans lead to many returnees (especially 1.36!)
  9. I cannot wait to see 1.36 and garrisoned towns. Yes, huge cutoffs engineered are a wonder to see usually but in fact they suck balls for the side being cut and drive them away. I believe the plan is along the lines of 'every town has a garrison but HC can also allocate extra resources via flags if they wish' this means no more softcap balls and no more enormous cut offs because there was no one left to move flags.
  10. RDP currently has little to no effect as we cannot kill enough with low in game numbers to benefit from it as we saw last map and that's a great shame as those long range pilots deserve to have some result visible on map for those long [censored] flights!
  11. 6 divs back on map - fought off the axis horde at the gates of cambrai after we got a brig and hq back. Biggest recovery ever started from the coast of the UK around map 53, 55? Bearing in mind we have to defend factories in the south and the north unlike sitiing in a huge pile of flags in one corner.. Depending on TZ3 shennanigans may be able to get a few more days out of this or maybe longer?
  12. Your math is correct. However 100 extra semi autos is a bit bloody much isn't it?
  13. I think players without greentags would probably get a ton of [censored] when they behave like noobs tbh. Greentags will do lots of things that make a vet pull their hair out, at least when it's displaying a green tag the smarter players will just sigh and move on without screaming or accusing them of stuff
  14. The amount of incorrect words, the disjointed timeline, the wandering focus yep, a snapshot of my dotage I suspect, courtesy of Absolut vodka
  15. I've finally worked out what we need to do means killing a lot and dying less than that. I'm lonewolf and it's 2003 although i'm officially in a squad. I know the squads determine if/where we attack usually but I hop up and down the line because I need that adrenaline fix each battle gives. I provide comms and ignore hotdrops for the most part, especially fb hotdrops. I want to fight and cap by defeating the enemy so I refuse most hotdrop calls and walk everywhere, learning how powerful it is scouting out the enemy on foot I see the allies are usually underpop in my timezone. I like playing underdog as they get the most time fighting and the most targets. I leave the game a few months and return but this time as allied on a new username. Jsilec recognises me from 105th pz and is still axis. We exchange words on the forums but more 'i miss you dude!' than vitriol. Allied euro is a mess being honest. Squads exist but nothing like the cohesion at the level of the axis euro's. Larsalot is KGW CO and i start watching their squadnights as they're the biggest threat on a week by week basis. Not the squad alone but the combined mass of them plus their friends. This is something I can get my teeth into. It's not rocket science that they use a definite selection of targets based on causing max damage: AF's, capturing and buffering then major choke point towns are favourites. The allies are split loyalties BEF and ArFr, I play with a BEF based squad but occasionally visit towns held by 1Bam and see something new: these french buggers really play to survive, they fight like lions, powered more by passion than strategy. Bilton haunts the forums but I see him in a town and in honesty, don't rate him. The French community though, these guys are infections to my game play. Win or go down in big heap or corpses together! I love it and start playing more and more in the dirty south by preference, dropping squad and just loving the game alongside them town after town. Then it happened 2005/6 ish? 23rd came Allied and played mainly french following a fall out with GHC, I watch them closely as they worked as a team much the same but with true teamwork on a large scale. They have 2 inf players, I make it 3, their tankers shutdown depots completely, true combined arms teamwork and it is spectaculaly effective. This means staying up late though at night in order to play their largely US TZ. (events may be out of synch: vodka) I am approached by Rifle5k, Orrman's son and as I love their playstyle already I take the plunge, squad play from here on in. I'm completely hooked on ww2ol at this point, it's by far the best 'clan vs clan' I've seen and these guys are good. This is the start of my WW2OL 'summer' This needs a forum called 'drunken nostalgia' but this will have to do. More next band night or not, I just know it isn't written down anywhere else