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About ch0ad

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  1. I see what you did there. Nice try but not gonna work Zero issues downloading 800 MB of data. Both times i had to download it (during update process and fresh install) it went as well as expected. I did not have issues uninstalling the game. Nor did i have an issue installing the game from scratch. That wasn't the point. Then again, you already knew that based on your other comments. But anyways ... glad you got it figured out.
  2. Thumbs up for that
  3. Commit yourself in 2020 to releasing updates that work seamlessly for your customers. By that I mean - updates that do not require you to uninstall the game completely. As it is now, seems to be happening 2 out of 5 updates. Attempting to launch the game, wait for a 800 MB update to download, then have said update fail resulting in a message to uninstall the game and try applying the "update" again. Apply to what? The game doesn't exist on your computer any longer! Then having to go to the website to download said installer - and screw around some more .......... it's simply not becoming of a professional outfit. And if you are lucky your custom key mappings will stick.
  4. No thread is above hijacking.
  5. Is it coincidence that the CTD issue seems to have cropped up while the game is being primarily played in a section of the map that generally sees no action over the course of a campaign (England)? Feels to me like that may have somethong to do with it?
  6. Good luck guys ... i am sure it is a stressful, tough spot to be in. I am sure you will get to the bottom of it soon. One thing i found strange is after the new 1.36 update, old (no longer used and irrelevant) brigade types still showed up in the toe list for certain api calls. At least that is my memory the last time i looked, i would have to double check to be sure. I would have expected that if they were essentially coded out of the game, that they should have been removed. Not sure how relevant that observation is .... just information i guess.
  7. 1 on 1 grudge match.
  8. It's a game. The mechanics of it should be focused on encouraging good battles. That's all. You seem to favor a front of AI detection which is cool if you wanna go truck hunting. Not my idea of fun but to each his own.
  9. If the goal is to foster good battles ... Have cap timers based on a sliding scale of % of town control and delay ews going off by maybe 4 or 5 minutes. Gives attackers time to get the initial drop. Seems more realistic than some magical instant detection. First CP gets capped under normal timers. Each CP cap for attackers goes up by 30 seconds or so progressively. Similarly, defenders have reverse sliding scale. Recapping town with 1 contested cp goes slowest possible .... as you loose more cp's, timer recap decreases. Could also weight it slightly based on side imbalance, underpop gets a slight overall boost. But not as much boost as we see now. No spawn delay. Under any circumstance. During low pop times. Overpop side gets longer timers on moving flags. Longer timers for placing AO's. The AB capturable timer is longer. That would slow the roll and allow players to find other things to do like get setup for next battle and encourage a fair fight there.
  10. Not sure about bannable offense. Very annoying though. Some guys running 4 accounts or so during severely low pop times ... kind of impressive in one sense, but poor taste IMO. However, if you are capable of pulling it off .... congrats because i have tried running 2 inf accounts and it ain't the easiest thing in the world. I think though, if the game allows for this .... well not much you can say. Soon ... the game will not allow for it, so it is likely a problem no more. That is, unless they wanna sub four accounts, in which case have at it i guess.