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Everything posted by dpetraeus

  1. It is 20 axis vs. 4 allied right now. Yes, but no thanks. correction it's 20 vs. 2 now and in the trash it goes.
  2. Some points people might think about: Hardware was supposed to have been bought before steam, to be able to host thousands. Allegedly more connection with community, yet, major game changes come into play ALL the time totally out of the blue without any discussion like HC fru. Fundraiser also, with perks that might not be liked and no paypal. Generally no transparancy, they had a part time coder, who left, then it was a volunteer coder, who apparantly also left, do they have any coders? Is terrain still being developed? They have done good, server numbers seem to stabilize, but the forum looks really empty. Updating frequency and intensity seems to go down, also rats playing. It's my impression.
  3. I didn't play 167, because i knew the outcome on day1 and posted it. 168 it was a fight, it was an axis (your) achievement. So why put out these insane amounts for the same team again.
  4. Tried to help axis, was basically unplayable. Some observations: 1: Seems most axis vets have left, so please stop the we fight till the end talk. 2: Old cap timers were there to prevent exactly the current situation. Why go from 15 seconds faster with two cappers to 105 seconds. old/current/ my proposal 1 225 seconds 240 seconds 225 2 205 seconds 120 seconds 192 3 180 seconds 90 seconds 159 4 160 seconds 80 seconds 126 5 135 seconds 70 seconds 93 6 120 seconds 60 seconds 60 3: Maybe give some other bonus to underpop side, when population imbalance goes below 1:3 or whatever the exact figure is, when it becomes unbearable. (town camped 5 minute after AO, no relief possible)
  5. Read page4, he passed away. RIP
  6. make default on active battles tab: - exclude attack missions without fms or spawn building - exclude defence missions with fms - exclude fb missions - exclude anything not AO related - make all that adjustable in settings
  7. The Top K/D list is like the classment of the Tour de France, sure some are legit.
  8. There is a small group of very vocal players, that will still argue that there is a gigantic anti axis conspiracy going on. These players should be muted, sorry. It has become more than pathetic, where every small instance of not winning or not winning fast enough, is now reason to spam the forums and to hyperventilate.
  9. People underestimate how skewed things really are, protip: 250 haven't played so far.
  10. Logged in allied, lost town with 5-10 sec SD in 30 minutes. Yes, but no thanks.
  11. Rolls are probably easier too, because you get constant new supply.
  12. There should be a special supply truck, where you can put 5 inf or two guns or one medium tank on, still takes a long time to drive. With this low population, driving with 6 accounts that long might actually be counterproductive. It could be put into a DLC/Hero account.
  13. You should test only one thing at a time.
  14. Yes, Axis would have won this, like in the last draw last year too. That just increases the Win rate with WHIPS for the last 1.5 years by an incredible 0% from 100% to 100%.
  15. The timers are here for a reason, to replace spawn delay. This is not some kind of out of the blue mechanism that somehow made it into the game, but a result of years of discussions and complaints about SD and balance. I think two ao minimum will solve some of the problems. What always striked me most is, that you don't really have an advantage when capping with more people. Increasing the speed with more people should be changed first, if there are changes.
  16. I just discovered that Hero builder is available at a reasonable monthly payment and it includes NCO. That's cool, but i don't care about all the other benefits, would be cool to have one or two more playable options in this sub.. How about putting the HC Officer into Hero? It's literally never being used in game and it's a really great idea actually, like the old fru with limitations.
  17. Damn how many people would buy that NCO DLC on the website or a hypothetic HC Officer DLC. I would. Reasonable changes in this patch, now we just need ability to build PPO closer to other objects.
  18. I think, there is a delay in it, which should be removed.
  19. You mean WW1. I have read a book by a guy named Guy Sajer, it was breathtaking. Was pretty much constant action. (eastern front though)
  20. Yes, one might think that, but no, numbers would change if that would be the case. Always judge people by what they do.
  21. Numbers move the map, anything else is side noise. Axis dominated from the first minute, and it was obvious this would happen, because the last camp when they lost, they still had the top 5 killers. Now WHIPS + a bunch of random guys switched over, and i played as axis for a day out of frustration, i saw dozens of former allieds. So the whole argument of "just get better bro" is wrong, when there is a constant migration of players. I also think we don't need to increase SD, variable cap timers have replaced it, and do a great job. The problem is extreme imbalance situations, like they happen at the end of a campaign or in this case from day 1. The minimum should be a campaign side lock to avoid that + maybe some ftp bonus, restrictions whatever, only in extreme imbalance situations, because with constant even pop, the map wouldn't move.
  22. See, nobody cares. The remaining players are used to look over all these real issues, that will never attract players.
  23. People that have stayed, are just used to look over so much stuff in game out of routine or whatever, that will never net attract people. If it's single inf smg ab caps with 29 kills (caused a mass logout) aka no fighting chance even for vets in too many situations, side switching during campaign aka the work of weeks rendered useless when the momentum turns, or one side being so weak that it can only win with help from other side. That's just on the tip of my head.
  24. Was talking about that squad that changed sides, when allied won.