dpetraeus

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Everything posted by dpetraeus

  1. Tried to help axis, was basically unplayable. Some observations: 1: Seems most axis vets have left, so please stop the we fight till the end talk. 2: Old cap timers were there to prevent exactly the current situation. Why go from 15 seconds faster with two cappers to 105 seconds. old/current/ my proposal 1 225 seconds 240 seconds 225 2 205 seconds 120 seconds 192 3 180 seconds 90 seconds 159 4 160 seconds 80 seconds 126 5 135 seconds 70 seconds 93 6 120 seconds 60 seconds 60 3: Maybe give some other bonus to underpop side, when population imbalance goes below 1:3 or whatever the exact figure is, when it becomes unbearable. (town camped 5 minute after AO, no relief possible)
  2. Read page4, he passed away. RIP
  3. Just brainstorming here. I have bought most DLCs (no para and plane) with my steamaccount already. I would like to buy more. I could buy premium, but it's like a cool thing to own something forever. I don't know how many DLCs have actually been sold and if there is an upper limit. Mathilda, Mathilda CS, MAS38, Thompson, US Stuart, Brit Stuart, French Stuart, US Engineer, French Engineer, Brit Engineer, German Engineer would all be different DLCs and the pricing would be relative to availability (Tier3 cheaper, US cheaper), side (french and british cheaper than german) and impact.(Matty and Tiger more expensive) This way DLC buyers couldn't really get ahead of premium subscribers, especially since CRS is developing new units now. I often only play a week or so and buying premium is still cheap compared to what i propose, but it feels wrong. Also the HC Officer should be in hero or premium and also a DLC. It would be a great way for noobs to have an impact on the battlefield and HC role is greatly reduced with 1.36 and proximity AOs anyway. You also shouldn't spawn at fb if u choose a gun thats too big for fms or if you choose an engineer on a hc fru, it should be unspawnable then.
  4. make default on active battles tab: - exclude attack missions without fms or spawn building - exclude defence missions with fms - exclude fb missions - exclude anything not AO related - make all that adjustable in settings
  5. The Top K/D list is like the classment of the Tour de France, sure some are legit.
  6. There is a small group of very vocal players, that will still argue that there is a gigantic anti axis conspiracy going on. These players should be muted, sorry. It has become more than pathetic, where every small instance of not winning or not winning fast enough, is now reason to spam the forums and to hyperventilate.
  7. People underestimate how skewed things really are, protip: 250 haven't played so far.
  8. Logged in allied, lost town with 5-10 sec SD in 30 minutes. Yes, but no thanks.
  9. Rolls are probably easier too, because you get constant new supply.
  10. No, you don't.
  11. You should test only one thing at a time.
  12. Yes, Axis would have won this, like in the last draw last year too. That just increases the Win rate with WHIPS for the last 1.5 years by an incredible 0% from 100% to 100%.
  13. The timers are here for a reason, to replace spawn delay. This is not some kind of out of the blue mechanism that somehow made it into the game, but a result of years of discussions and complaints about SD and balance. I think two ao minimum will solve some of the problems. What always striked me most is, that you don't really have an advantage when capping with more people. Increasing the speed with more people should be changed first, if there are changes.
  14. I just discovered that Hero builder is available at a reasonable monthly payment and it includes NCO. That's cool, but i don't care about all the other benefits, would be cool to have one or two more playable options in this sub.. How about putting the HC Officer into Hero? It's literally never being used in game and it's a really great idea actually, like the old fru with limitations.
  15. This happens too often. Also the wait time between AOs. I think it's been dealt with with the introduction of the two AO minimum. I also agree any AO placing or switching related timers should be reduced or removed. There are enough timers already.
  16. Damn how many people would buy that NCO DLC on the website or a hypothetic HC Officer DLC. I would. Reasonable changes in this patch, now we just need ability to build PPO closer to other objects.
  17. You mean WW1. I have read a book by a guy named Guy Sajer, it was breathtaking. Was pretty much constant action. (eastern front though)
  18. Yes, one might think that, but no, numbers would change if that would be the case. Always judge people by what they do.
  19. Numbers move the map, anything else is side noise. Axis dominated from the first minute, and it was obvious this would happen, because the last camp when they lost, they still had the top 5 killers. Now WHIPS + a bunch of random guys switched over, and i played as axis for a day out of frustration, i saw dozens of former allieds. So the whole argument of "just get better bro" is wrong, when there is a constant migration of players. I also think we don't need to increase SD, variable cap timers have replaced it, and do a great job. The problem is extreme imbalance situations, like they happen at the end of a campaign or in this case from day 1. The minimum should be a campaign side lock to avoid that + maybe some ftp bonus, restrictions whatever, only in extreme imbalance situations, because with constant even pop, the map wouldn't move.
  20. See, nobody cares. The remaining players are used to look over all these real issues, that will never attract players.
  21. People that have stayed, are just used to look over so much stuff in game out of routine or whatever, that will never net attract people. If it's single inf smg ab caps with 29 kills (caused a mass logout) aka no fighting chance even for vets in too many situations, side switching during campaign aka the work of weeks rendered useless when the momentum turns, or one side being so weak that it can only win with help from other side. That's just on the tip of my head.
  22. It's proving a lot of things, but not what you say it does.
  23. Was talking about that squad that changed sides, when allied won.
  24. Malvoc has predicted it in the other thread. This was always THE issue. They win 12 in a row now, they're just so good.
  25. Great idea. But I would tweak it: You can only get these points by either buying them or aquiring them in game. You only lose them by spawning equipment that's not in your sub, i.e. FTP spawning smg, OR you actually give out these incentives yourselve for kills, captures, guards, spawns in certain areas. Would totally buy.